Chapter 684: Empty Field, Counterattack!
Under the all-out attack of the pirate war, Su Ming's hero blood was inevitably suppressed lower and lower.
If you change to a deck like Fight Defense, and have all kinds of shameless armor stacking methods, then it is possible to restore the hero's HP with tons of armor.
It's a pity that there are no weak people in the slave war deck who can only "hold their heads and squat on defense", and this set of warrior class decks has its own beliefs!
Even for the almost must-have card like [Shield Block], Su Ming only carried 1 card and did not fully compile it.
The reason is simple, there are no extra slots to free up for it.
The most successful way to defeat your opponent is not to fight a war of attrition with stacked armor and an infinitely copied library, but to clear your opponent's health before they defeat you!
For more than ten minutes or even half an hour, I watched the two players perform "two-person turn" there, you stack armor and I turn armor, this kind of boring battle can be regarded as Su Ming's least favorite form.
In contrast, he still prefers decks that look like pirate warfare and slave warfare, and speak with the most direct offense.
In the 7-mana phase of the latter side, although it has the fee reduction effect of [Thorrison the Great], Su Ming still needs to let himself survive for another round due to the cost requirement of slashing components.
Fortunately, after the fee reduction, he has a lot more room to maneuver, and he can easily use 7 mana crystals to play cards that exceed the upper limit of his value.
……
First of all, hand over 3 mana crystals and equip your heroes with a new weapon, [Death's Bite]!
[Death's Bite], 4 mana, 4 attack/2 durability, Dead Word: Deal 1 damage to all followers
Calculated up, this is already the third card played by Su Mingzi in this game with the words "Deal XX damage to all followers".
Whether it's Whirlwind Slash, Waddling Ghoul, or Deathbite, the common denominator of these cards is that they have damage that doesn't distinguish between friend and foe.
In most cases, players prefer to inflict damage on their opponent's followers and keep their own followers intact, which is understandable in most cases.
However, there is a different special situation, and that is a functional retinue like [Acolyte of Pain] and [Armor Forger]!
Let them get hurt, and the benefits will be greater than keeping them healthy!
In this way, the opponent's retinue is killed after eating AOE damage, which is a gain on the one hand, and on the other hand, Su Ming's own retinue triggers a special effect, bringing additional benefits.
Double the harvest, double the happiness!
At this point in the battle, Su Ming's entire set of card deck forms has actually shown some clues.
Relying on a variety of AOE effects that do not distinguish between friend and foe, he can handle the scene at a low price while creating an additional advantage for himself.
It's just that if he wants to kill, he still needs a "point" that completely converts his tactical strategy into burst damage!
……
The follow-up operation is a relatively normal scene laying in Su Ming's rhythm:
Spend 1 Mana Crystal to summon the Toddler Ghoul after being reduced by the Emperor Thorrison.
The second ghoul in the deck enters, still with the original recipe and a familiar taste, 3 blood taunts, plus 1 AOE damage from the Dead Word effect.
Immediately after, it was still 1 mana water crystal, but the card used became the spell [Slam].
Slam, 2 mana, deals 2 damage to a follower, and if it is still alive, draws a card
The target of the spell effect naturally fell on the [Kukaron Elite Guard] in the pirate battlefield scene.
Two points of damage are just enough not to be lethal, reduce their HP to the same 1 point as [Enzos's Adjutant], and if they meet the spell conditions, draw an additional card.
The last two mana crystals were taken by Su Ming to activate the hero skill, stacked 2 armor points, and simply restored the damage-bearing ability to 14 points.
In this way, the field is protected by [Toddler Ghoul], and the weapon [Deathbite] equipped with the main body consumes the first durability on the pirate war hero, and the remaining 1 durability can also trigger a wave of AOE.
With the protection of double insurance, the hero himself also has 14 points of blood, which perfectly ensures that Su Ming survives the most dangerous stage of 7 fees!
……
The ensuing battle situation was a little out of Su Ming's calculations, and the [waddling ghoul] he summoned failed to stop the attack of Saki Shimagaki's pirate army.
The reason is very simple, Saki Shimagaki also showed her hole card in this crucial round - [Iron Beak Owl].
In the entire set of Pirate War decks, there is only one "until" type of existence, which directly silences the target follower, and can forcibly complete the "wall" when necessary.
After applying the silence effect to the [Toddler Ghoul] on Su Ming's field, its 3 Blood Taunt and Dead Word AOE effects are all abolished!
[Kukaron Elite Guard], [Enzos's Adjutant], and the [Deadly Strike] spell and weapon attack that appeared in Saki Shimagaki's hand all came to Su Ming's hero body one after another.
This kind of desperate stage for pirate warfare is already life-and-death, and she naturally has what to fight, as long as it is the damage that can be exported, she must hand it over as much as possible.
With a full 10 points of damage output, the powerful explosive ability of pirate warfare is fully displayed.
Su Ming's HP instantly collapsed to only 4 points, and this number is no longer a problem that can be solved by turning a hero skill into an armor!
With the damage pouring ability of Pirate War, 4 or 6 damage is not a problem at all, and it can be easily dealt with with a single shot of [Train King Renoai] or other direct damage.
Now the battle has entered the final stage.
If nothing else, the short is the next round, and the long is 3 rounds, and Saki Shimagaki's pirate battle can definitely pull out enough output to empty Su Ming's hero HP
The only way to win this game is to complete a single-round turnaround in this almost empty situation.
For OTK decks, when the 10 crystals are full, there is no obstacle to slashing after gathering the components, but this battle has only just reached the 8th round!
There are only 8 mana crystals, the scene is clean, and under such harsh conditions, you have to take out 20 points of damage to kill, and directly eliminate more than 9 percent of the "ordinary" card decks.
The good news is that Slave Wars is a perfect pinnacle T0 deck that accomplishes things that no one else can't, and it's a no-brainer!
Turn decay into magic, change the impossible into possible!
With the official start of Su Ming's 8-fee round stage on the back hand, his empty counter-attack slashing performance kicked off!
"Courage to !!"
……