Chapter 482: Towards Hegemony
Dane called his grand plan, which is expected to last five years, the 'Hegemony' plan. Pen, fun, pavilion www. biquge。 As the name suggests, by completing this project, Dane has the foundation to achieve hegemony.
Or, to some extent, he can already be considered a hegemon by then.
It's just that his opponents won't all be stupid.
Hindlaire is in full swing, and this is something that every pair of eyes that pay attention to the changes in this wasteland can see.
This in itself already makes people feel a little uneasy, not to mention, there are many initiatives that have deeply stimulated many neighboring countries.
Among them, the main stimulus is the establishment of two guilds.
The Hunters' Guild, and the Minerals' Guild.
The so-called Hunters' Guild was established under the guidance of the government of the Kingdom of Sindelare.
The official version given by the kingdom is:
"Comprehensively plan the monster hunting, material collection and other industries in the whole territory of Schindlaire, serve the adventurer group and mercenary group, provide industry information, formulate industry norms, and achieve a win-win situation for adventurers and the people of Schindlaire."
It's a beautiful word, but in essence, what this hunter's guild does is to control the adventurers in Hindlaire and control the source of the magical materials industry.
The production of monster materials is itself a traditional industry of Hindlaire. In this land, there are a large number of mercenaries and adventurers who live on it, and many of them are not Hindlaire, but from other countries. Two years ago, when the demons were raging, the "Magic Extermination Order" issued by the Dane government stimulated the industry even more.
It's just that in the past, Hindlaire's hunting of monsters was completely extensive. Adventurers and soldiers wander around the wilderness at will, hunt monsters, and resupply in various towns at will.
This is a very inefficient approach, both for the adventurers and for Dane, the owner of the realm.
And after the establishment of the Hunters' Guild, everything became better.
This semi-official organization, with the Royal Government as the backing and with the vigorous promotion of all levels of government, soon spread throughout the whole country of Sindelare.
Adventurers must be registered with the Hunter's Guild, vetted, and granted a 'Hunting Permit' before they can operate in Hindlaire. Otherwise, a large number of monster hunting and trading in magic materials will be regarded as illegal activities, and the stolen goods and money will be confiscated, and those suspected of violating the law will be fined from one to five times the amount depending on the circumstances of the violation. Non-Hindlaires may even be deported.
And after having a 'hunting permit' and becoming a member of the Hunters' Guild, all magical materials must be traded under the supervision of the Guild. This move is to ensure the interests of the adventurers and not to be deceived and harmed by unscrupulous merchants. Alternatively, adventurers can choose to sell the loot directly to the guild, which will also buy it at the market price.
At the beginning, the establishment of the Hunter's Guild caused a great backlash among adventurers. Adventurers and mercenaries, accustomed to freedom, are not willing to accept strict supervision at all.
However, in the future, the adventurers basically accepted the management. Because, they found that their interests were not affected in any way, and their freedom was not restricted.
The Hunter's Guild treats adventurers very well, in fact. Joining the Hunter Guild doesn't require too many procedures, just register every month, and you don't need to pay too much for it. On the contrary, after entering the guild, they can also get a lot of convenience.
For example, the guild publishes a lot of industry information, where there are monsters, crusade against a certain monster cluster, or information about the teaming of a powerful monster, as well as some monster manuals published by the official and compiled by veteran adventurers. All these things make it safer and more efficient for adventurers to hunt monsters.
In addition to this, one of the most important benefits is that adventurers can get a fair price for their loot through the Hunter's Guild.
In the past, it was all too common for adventurers to be cheated by unscrupulous merchants.
A large number of businessmen have obtained a lot of profits by uniting to lower prices and defraud through information asymmetry, and the entire industry is in chaos. Many adventurers who are not so experienced are easy to be deceived, and even some experienced guys will capsize in the gutter if they don't do it well. Even if the old driver drives steadily and does not overturn, it is a very energy-consuming thing to fight wits and courage with those cunning businessmen.
Even, for many adventurers, they would rather go hunt a monster in the wasteland than go back to town to deal with the cunning merchants.
The existence of the Hunter Guild has largely made the industry more standardized. Adventurers in the guild can keep up to date with industry trends, know what the current price of most of the loot is, and can trade with merchants under the guild's supervision. The price is really not satisfied, so there is the official purchase price of the guild as a guarantee, and there is always too much to lose.
What adventurer wouldn't want such a convenient and worry-free thing?
Of course, if there are those who have a pit in their brains and are unwilling to obey discipline, then the Hunters' Guild, backed by the power of an entire country, can usually give those who disobey a taste of the 'iron fist of autocracy'.
Under the combination of grace and power, through the promotion of national power, the kingdom of Dane, in a short period of time, basically brought the vast majority of adventurers in its own territory into control.
However, Dane was not a philanthropist, and he established the Hunters' Chamber of Commerce to do more than just serve the public.
The national government of Sindellaire will certainly have its own interests in bothering to do this.
This benefit is not obtained from the hunters, but from the merchants.
'All transactions in magical materials must be carried out under the supervision of the guilds. ’
This decree killed those merchants. When the Hunters' Guild controlled the barriers to entry to the industry, the government of the Kingdom of Sindellaire was fully capable of controlling the entire market.
If you have money, you may not be able to buy magic materials, and as long as the government doesn't want you to buy them, you can't buy them. And how to choose the businessmen who can enter this industry, and how many shares each chamber of commerce has in the transaction of magic materials every month and year, depends on the mood of the government.
This is too detrimental, it was originally a completely free market, and now with a strong hand in it, it is difficult for the interests of most businessmen to be as high as in the past.
For some serious businessmen, that's fine. At the very least, the quality of the prey is also guaranteed under the supervision of the guild; A safer and more peaceful environment also makes businessmen a lot less risky, and it is not unacceptable to pay a little more for this.
However, for some less serious businessmen, this is a disgusting thing. Some of the bad guys were even directly rejected by the Hunters' Guild, and they couldn't participate in the trading of magic materials even if they had money.
In addition, there is also a huge damage, that is, those foreign merchants, these guys, because of the establishment of the hunter's guild, jumped to scold their mothers.
Most of them are not actually profiteers, and they are still doing their duty. However, under the limited quota sales of the Hunter Guild, they can't receive many materials at all, and even if they can receive them, the quantity is usually relatively limited, and even if they have money, they can't receive so many goods.
Of course, if you really want to collect it, raise the price to a level far above the market price, and find a way to buy the materials directly from the adventurers in private.
But on the one hand, it is very laborious and laborious. You'd be hard-pressed to find an adventurer with a particular material; Even if you find it, and you're willing to pay a high price, they won't necessarily sell it to you at the risk of being caught by the Hunter's Guild; Even if it's sold, well, you'd better pray that you don't get caught. In case of being caught, not to mention the heavy fine, the quota reduction of the magic material transaction is the real heavy penalty. Even, if it is bad, it is very likely to be directly expelled from this market.
This incident really broke the minds of foreign magic material dealers.
The same happened at the Minerals Guild.
This guild has more control over the market than the hunter guild. After all, adventurers are still mobile, not afraid of high risks and costs, there are still loopholes to exploit, and the Hunter Guild may not be able to completely seal it. Minerals, however, are different.
The mine holes are all fixed in one place, and they can't be moved or moved. Those mines are also under the strict supervision of various local governments in Schindlaire, and if they want to do something illegal and undisciplined, the cost is much higher than that of ordinary adventurers, and it is much more difficult.
Through these two guilds, Dane was able to control two of Schindlaire's most important estates under the royal government.
There is no doubt that both magical materials and minerals are very important strategic materials. The former is sophisticated, and the latter is equally important. And through the strict control of strategic materials, the political capital of the Kingdom of Hindlaire has also risen sharply in a short period of time.
Other countries that want to get enough trading quotas for magic materials and minerals? Well, please be honest and obedient. Everyone trades peacefully, and you get good enough products, food, foreign policy, and preferential trade policies in exchange.
This is the first step for Dane to step out of his own power, use economic means, strengthen his political capital, and show his power diplomatically, so as to achieve the goal of regional hegemony.
And it was this step that greatly aroused the opposition of other countries.
Hindlaire has always been a very important exporter of minerals and magical materials. Some of the great human powers in the West, perhaps they are far away from Hindlaire, and they are not too dependent on Hindlaire's material output, but they are still affected to a certain extent.
At this time, the newly-born kingdom of Hindlaire was about to begin to bear considerable diplomatic pressure.
Sporadic protests and diplomatic pressure were the first.
Halfling Hull, the new foreign secretary of Hindlaire, who had not been in office for a long time, pushed back all these protests at the behest of King Dane.
The good times did not last long, and the diplomatic calm did not last long before greater pressure came.
This time, the threat is still relatively large.
……
In the year 221 of the New Caesar calendar, August 6, one month before the founding of the Kingdom of Sindelare and the second anniversary of Dane's coronation.
The Holy Prometic New Empire issued a statement condemning the trade policies of the Kingdom of Sindlaire; At the same time, the Emperor of the Holy Prometic New Empire, and the Pope of the Holy See, also stood up and condemned the kingdom for its failure to eradicate demons on the grounds that there were still a large number of demons in the city of Chaos in the kingdom of Hindlaire.
That's a direct pressure.
But it's okay, after all, the new empire of Holy Prometry is far away in the central and western regions of the continent, far away from Hindlaire. No matter how powerful they were, no matter how dissatisfied they were, it would be difficult for them to pose any direct threat to Dane.
Dane's kingdom of Hindlaire is not a religious country, so he is not afraid of him at all.
But the more immediate threat came from Pudri and Florence, as well as from the Holy Victorian Kingdom.
All three of these countries are based on Fran, the Lord of Light. Within the borders of their country, the Holy See is very powerful.
Although there are also some dirty differences between the monarchs and magnates of these three countries and the Holy See, which stems from the contradiction between monarchy and divine power, in the matter of the Sindelare's kingdom, they have common interests, so they are inevitably united.
With the support of the New Empire of Prometry, which can be called the number one power in the continent of Orodic, and the direct support of the Kingdom of Victoria, the two countries of Florence and Pudri have become much bolder.
They have always been hostile to Dane. But in terms of military strength, he has a great fear of Dane. And this time, with the opportunity, the gang began to move their minds.
While the Holy See and the Holy Empire were exerting diplomatic pressure on the Kingdom of Cindelare, the three kingdoms of Florence and Purderi, as well as Victoria, followed suit.
At the same time, the Grand Duke of Florence personally invited Queen Pudri to conduct a joint military exercise between the two countries. A coalition of 50,000 troops, in the name of joint exercises, came to the territory of the Duchy of Florence and approached the border of Sindlaire. At the same time, the Kingdom of Victoria was also invited, and happily sent a thousand elite Victorian knights to participate in this exercise.
This is a very direct military threat.
After getting the news, Dane responded very toughly.
The White Wolf Legion, the Komyr Legion, and the King's Guard Legion joined forces and entered the vicinity of the Wasteland Pass, closely monitoring the movements of the coalition forces. The three legions have not yet been able to fully configure according to Dane's 'hegemony' plan. But despite this, the three legions still had more than 25,000 warriors.
At the same time, the Fourth Army was also mobilized near the White Wolf Castle, and the garrison corps across the country also began to prepare for war in full swing.
In addition, the militia organizations, which had just been established not long ago, also urgently assembled and began intensive training.
All this information shows Dane's attitude to the outside world: as long as you dare to do it, I will accompany you to the end!
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Grand Chapter.
This chapter was written with an unexpectedly painstaking ......