Chapter 439: Glory Star's Ladder Mechanism!

After more than a dozen battles in the PTR server, Su Ming's ladder points also jumped all the way, quickly rising to the critical point of level 16 and 4 stars.

Streak bonus, six-fold reward buff, although the ladder level upgrade of the Glory Star World is much more difficult than the Hearthstone that Su Ming once beaten, but with the blessing of so many buffs, the scoring efficiency of the fast attack deck is still quite impressive.

Of course, during the battle, Su Ming's side also felt more and more that the players in the PTR server were much stronger than the opponents he had matched when he was on the official server.

The choice of various key cost rounds, the summoning and forbearance timing of AOE, and the understanding of his own deck, Su Ming can still sensitively perceive the gaps in these details.

Although the difference in strength between the two is probably the difference between "budding new" and "budding new who knows some small routines" in Su Ming's eyes, it still makes him feel a little strange.

After all, the existence of the PTR server side that he has never heard of outside, and the formal service of the public exchange experience strategy will be ahead of the technology, which is a bit wrong in itself.

Continuing to rub the new deck to match the opponent's score, Su Mingshun pondered with distraction, and then finally figured out the reason:

To put it bluntly, the biggest gap between the two service ends is not the quality of the players, nor the difference in the combat effectiveness of the deck, but only the most inconspicuous "population base" problem.

The so-called ladder score in Hearthstone actually means that when a player wins and gets extra points, there will inevitably be another player who will be deducted points for the failure;

If you don't consider advancing to the trial, if you need 100 points to rush to level 5, then every time a level 5 master is born, it means that some people lose a total of 100 ladder points.

Therefore, every player who reaches level 15, level 10 or even level 5 in the upper score is equivalent to "swallowing" other people's scores and collecting them on their own body to reach a higher stage of strength.

In this kind of ladder competition, there must be a stable source of points, so that enough points can be slowly produced to push more and more players to higher levels.

There are two sources of production points in Hearthstone:

First, segments like level 25, level 20, level 15, and level 10 pass the rank protection mechanism created after advancing to the trial.

A player with 0 stars at level 20, no matter how much he loses the game, his rank will not fall to level 21, in other words, there is no penalty of "deducting points" for his loss, so when others match and defeat a player with 0 stars at level 20, the points generated by winning will be equivalent to the newly produced points.

The second method is also very simple, that is, like the current Su Ming, with a BUFF effect to hit the ladder.

Winning streaks gives you extra points, and you get a rush buff for completing a perfect pass in a trial, which doesn't belong to what he earned from others, and it's also a net output.

Returning to the official server and PTR side of the world of Glory Star, the players in the same segment are stronger, but in fact, the problem is not with the players, simply because of ...... There are fewer people on the PTR server, so fewer points are produced!

For example, the official server can raise thousands of masters with a ladder level of 5 or above relying on the large population of the Glory Star World, but when it is put into the PTR server, it may be difficult to pile up dozens of them.

It's not that the players at level 16 on the PTR side are strong, but players who can have level 11 or 12 in the official server can only stay at level 16 in PTR because of the score limit.

……

Su Ming remembered that Hearthstone, the world he was in before, had a "season" rule, which simply meant resetting the ladder level of all players once a month, which was equivalent to emptying everyone's scores.

After analyzing and understanding the reason why the strength of the players in the same segment on the PTR server side was obviously stronger, Su Ming immediately understood the purpose of the "season" system in the previous world.

The "Hearthstone" he once played was purely based on "stars" as the level distinction, and he needed to win 5 games between each level to get 5 stars, until he finally played 1 level of stars, and then won another game to advance to Legends.

Because of the two channels for the steady production of fractional "stars", there is no doubt that the number of "stars" will increase throughout the Hearthstone ecosystem.

The first batch of players who hit the legend no longer need "stars", and then the second echelon relies on the newly produced "stars" to advance to the legend, and then the third and fourth batches......

Without a month-by-month lookback mechanic for the season, the ecosystem would not have been able to function for a few months before it would collapse completely as all players advanced to the "Legends" section.

As for the Glory Star World, Su Ming was originally puzzled as to why there was no season reset, but after pondering a few unique ladder rules here, he also reacted:

The ladder rank played by the Glory Star World is bound for life, so every time he improves, it is more difficult than the kind of game he used to play to win 5 games to upgrade to a level.

Su Ming remembered that when he first came to the Glory Star World, he was swimming in 20+ salted fish segments, and he could increase one star with more than a dozen consecutive wins, but when he was about to face the promotion trial again at level 16 and 4 stars, although there was a 6-fold increase, the number of victories required was not decreasing, but increasing.

As for the high division, not to mention, if you want to accumulate a full star score, you need hundreds or even thousands of games to win a goal, and you often need to accumulate and practice for many years.

The difficulty of upgrading ordinary players can be imagined in comparison.

Just getting the Hearthstone Ladder ecosystem to naturally produce so many points is not a problem that can be done in a short period of time.

Moreover, the promotion trial that appears every 5 levels will actually kill a lot of players, Su Ming had heard the elf talk about related things when he was busy with the system upgrade some time ago.

The trial of the miracle thief and the task thief deck at level 20 can only be regarded as the entry difficulty, and the subsequent trials at levels 15, 10, and 5 are the real difficulties.

A considerable number of players are stuck in the promotion trial and cannot be promoted, which is equivalent to not being able to provide ladder scores, and may even lead to "negative growth" in ladder points.

So many restrictions were stuck, and Su Ming, who figured out the reason, was really a little surprised, he really didn't know, according to this level of estimation, the gold alliance leader Androni and the others were able to rush to the watershed of level 5 on the ladder, it was really not something that could be done casually!

Su Ming was thinking about various problems with the ladder mechanism of the Glory Star World in his heart, and quickly slashed and solved the battle at hand, and when he started the next match, a voice suddenly sounded behind him that was slightly familiar to him:

"Dude......"

……