Chapter 299: The Battle of Kaltim (5)

Inside the swarm position outside the gates of Kaltim, the snake people and demons who stepped into the swarm trap were making their last death throes.

The group of stinging snakes outside the encirclement continued to shoot out pieces of armor-piercing spines into the group of snake people and demons, and a large number of snake people and demons were shot by these sharp needles that were enough to pierce the armor plates of the battleship.

The spear hunters in the distance even entered the "position mode", using a strong rain of thorny spears to ravage the snake people who were already on the verge of collapse.

I have to say that the combat power of the Hell Demon's deity is still very strong, even the snake man demon, who is not good at frontal combat, still tried his best to resist for a long time after being besieged by the insect swarm.

These snake demons have an upper body similar to that of a human, except that the skin is pale like a corpse and has a layer of bastskin attached to the surface, while their lower body is completely serpentine, covered with dark red hard scales and various strange and evil lines.

The head of the snake man demon resembles the head of a human with a strange mask, revealing only a mouth full of fangs and no lips, all of which is encased in a metal helmet.

This demon is very insidious and cunning, they are accustomed to sneak attacks and tricks, they do not like or are good at engaging large enemy forces head-on, and once they are encircled, this evil and vicious creature will quickly start to panic, and they will try to flee separately, even if it will put the whole battle situation in a bad situation.

Snake man demons can be divided into two types according to their fighting style, one is the snake warrior, and the other is the snake mage.

Armed with a double-bladed fork, the Serpent Warriors are accustomed to engaging their opponents at mid-range rather than hand-to-hand combat, even in combat, and they are adept at stealth-approaching opponents and quickly spotting their opponents' weaknesses before hiding in the shadows to deliver a fatal blow.

Snake mages are few in number, and they generally do not wield any weapons, but they do have a rope tied around their waist to help the skull to identify themselves.

Snake mages specialize in lightning spells, summoning thunderstorms in a small area, or shooting extremely fast arcs or lightning arrows directly at enemies.

Like the Snake Warriors, the Snake Mages are also adept at stealth and disguise, but unlike the Snake Warriors, these guys will never approach the enemy at any time.

If an enemy tries to approach it, the Snake Mage will immediately become invisible and flee the combat zone.

Another distinctive feature of snake people and demons is that they have no eyesight, but this does not mean that they are blind, on the contrary, these demons have a special sense similar to snakes, and can detect the smell of enemies from the breath molecules of the outside world.

This makes them more aware of their surroundings than the average demon, and allows them to locate enemies from great distances.

They can't be concealed by normal stealth, but this ability can't yet be used to detect invisibility that obscures scents.

In the swarm, one or two hoppers alone will be quite difficult against the snake warriors, their bast and scales have strong defense, and the snake warriors' long attack range and very flexible movement methods also make it difficult for the hoppers to get close to their attack suitability.

However, the insect swarm does not advocate fighting alone, and the jumping insects will never act alone, they rely on their huge number of their own kind, and directly swarm a dozen or hundreds of them, coupled with the fire reinforcement of stinging snakes and cockroaches, the snake people have no power to parry.

The only troublesome thing is the snake mage, these annoying creatures like to hide in dark corners or under the protection of their companions, shooting powerful arcs of electricity at weakly protected jumping insects and occasional shadow insects.

The average level of the snake mage is as high as 85, and their spells are difficult to completely resist even the current biters.

Add to that the fact that these guys are as slippery as loaches, and it's hard to catch them with normal means.

However, this situation was soon changed after the toadstools and energy-sucking insects rushed to join the encirclement and suppression, and the toadstools released inhibiting spores to the snake-man demons who were surrounded in the middle to suppress the snake-man mage's spells, and the energy-sucking insects used the resistance parasite to protect the insect swarm, and they also gathered together to use the "energy drain" skill to smoke the snake-man mage's mana.

Under this triple suppression, the "True Snakeskin Movement" of the snake mages is no longer useful, and the snake mages who cannot cast spells are simply no different from waste.

The trap set by the swarm for these infiltrating snake people finally achieved fruitful results, and the 4,000 snake people and demons who invaded the swarm were finally wiped out, and none of them were able to break out of the siege.

However, this was not the greatest result of this battle, the greatest result of this battle was the first time that Zagara, the mother of the hive, and the other worm mothers truly understood the combat power of an army composed of pure demon real bodies.

In the process of completely annihilating these 4,000-headed snake people and demons, the insect swarm also paid a very staggering price.

The casualties of jumping insects reached 600, the number of cockroaches also suffered more than 120 battle damage, and even the exterminators, who were covered in thick carapaces, suffered as many as 8 battle losses.

The group of stinging snakes outside the encirclement lost 16 heads, and they were basically successfully attacked by the cunning snake mage.

Fortunately, the insect mothers later dispatched the insect swarm host to protect the stinging snakes in time, and this loss did not continue to expand.

Admittedly, this loss is not even a drop in the bucket for today's huge number of biters, and it is completely negligible in a large-scale battle.

But the problem is that this time the battle took place on the home side of the swarm, and the traps laid by the swarm and the first strike suppression initiated by the swarm were completely overwhelming battles.

Moreover, the scale of this battle is really not even a local conflict for the swarm, and even the opponent is not the kind of demon force that is good at frontal combat.

The 4,000-headed snake man demon is estimated to be nothing for the huge number of demons in this population, but it is such a "nothing" battle, and the swarm actually paid the price of nearly a thousand units to completely take down the opponent.

For the undemanding human commanders, this loss may be completely acceptable against an opponent like the Demon True Body, but for the commanders of the swarm, especially Zagara, who has always been very strict with the swarm, this ending can almost be regarded as a fiasco!

Luckily, though, the experience and lessons learned from this skirmish also made Zagala truly realize the horror of the Demon Legion, an opponent who could make the swarm go all out!

It quickly cleaned up its previous contemptuous attitude towards demons, and at the same time changed its tactical approach to advancing into the city - from the original only sending a part of the army, to the current full army pressing!