Chapter 1491: Blade Strikes

The Crescent Valley is the most fertile region, with the most abundant water and grass, and the most developed agriculture and animal husbandry in the entire region, and the center of agriculture and animal husbandry in the region, Sweet Water Town, is located in the Crescent Valley, a treasure trove of feng shui.

In recent years, humans, dwarves, halflings and other frontier residents have moved into Sweetwater Town, which is protected by druids and halflings, and has moved into Sweetwater Town, which is protected by druids and half-giant psychic warriors, coupled with Sweetwater Town's open door to accept fugitive slaves, the population of the town has increased rapidly, and the proportion of half-giants has dropped to less than half, but compared to the vast uncultivated land in the Crescent River Valley, and the cultivated land that has been forced to be abandoned due to sand bandits, the more than 5,000 residents of Sweetwater Town are really not worth mentioning. The reason for the exclusive peace and happiness is the protection of the mayor and high priest of the town, Lady Sand Rose, and her militia battalion.

The Druid Lady has organized the strong, brave and gifted half-giant youth of the tribe to protect their homeland. The active militia in Sweetwater is maintained at about 300 people, the most outstanding of which are the demigiants who have obtained the "Soul Samurai" class, the ancestral transcendent inheritance of the Hot Wind Tribe, and have been promoted to the captain of the militia by Sand Rose, taking turns to lead patrols to ensure the safety of the town and the surrounding countryside.

In recent years, with the continuous influx of foreign populations, the non-half-giant races in Sweetwater Town have been increasing, and Sand Rose treats all races equally, so humans, dwarves, and halflings can also be seen in the militia camp. While the militias of these races are not as strong as the Half-Giants and do not possess psionic talents, they also have strengths that the Half-Giants cannot match: the Dwarves bring metallurgy to Sweetwater, crafting sophisticated metal weapons and breastplates for the militia; Halflings are very agile in both hands and minds, and are competent in technical tasks such as reconnaissance, lurking, and negotiation that are easy for half-giants to mess up; Humans are recognized as "all-rounders" by all races, and they don't seem to have special talents, but they can do well in any industry, and they are the most inventive and creative people in the world of Vares.

The biggest benefit of the large number of humans moving to Sweetwater is the introduction of more advanced and efficient "waterwheels" and "windmills", which have led to the development of large-scale handicraft workshops in Sweetwater.

The Crescent River, which runs day and night, pushes the waterwheels to deliver irrigation water to the farmland of the valley plains; The hot wind blowing from the desert blows the windmill at the top of the mill, driving the mill to hull the grain and process it into wheat flour for baking bread. Recently, shrewd merchants have used water power to push improved spinning wheels and set up textile mills on the banks of the river, which produce coarse cloth of good quality and low price and are well sold in the border region because of the availability of very cheap raw cotton nearby.

Any traveler who has ever visited Sweetwater will admit that it is one of the most civilized and affluent places in the region. Only here can those who have been deprived of their land and dignity regain hope for a happy life.

However, at this moment, this hot land of countless hopes was trampled by horse thieves, and a gang of orcs, gnolls and mantis people flowed from the desert to the Crescent River Valley, and brazenly attacked Sweetwater Town to set fire to and loot, the shops at the entrance of the town were ignited by sand bandits with rockets, billowing smoke rose into the sky, and frightened townspeople ran wildly in the streets. The sand bandits chased after them, wielding knives in wild laughter and slashing passers-by who had no time to dodge, and the streets were bloodstained and shocking.

The tower of the town hall rang the bell, and the militia battalion was dispatched urgently, with a team of 20 people, under the leadership of the half-giant psychic warrior, to guard the various neighborhoods of the town, engage in fierce battles with the sand bandits who broke into the residential areas, and communicate with each other with whistles, ready to support the militia detachments in distress.

The militia in Sweetwater is well-trained and well-equipped to deal with ordinary bandits, but today it is in a bitter battle.

Most of the bandits are very loosely organized, and there are no more than 100 people dispatched at a time, but the gang that ransacked Sweetwater Town today is obviously unusual: there are more than 400 bandits in total, all riding desert horses, wearing brown and yellow cloaks, lined with chain armor, and attacking like a fierce wind and fire, like a well-disciplined regular army!

The three hundred bandits scattered into small groups to cause chaos, and one hundred elite cavalry followed the leader towards the location of the warehouse in Sweetwater, the torches in their hands hinted at their next plan - to burn all the town's food stocks for the winter.

The guardians of Sweetwater have realized that the primary purpose of the bandits' mission is not to loot, but to destroy the town and stop them before they can set fire to the granary.

The flat street was suddenly full of thorns, and the horses' hooves were tingled by the thorns, and the galloping horses neighed in horror and stopped one after another.

A group of demi-giant warriors hurried to guard the granary, and in front of them, a lady in druid robes stood in the middle of the thorns with an oak staff, coldly looking at the group of bandits on the other side who were calming the frightened horses.

The lady looked to be in her thirties, with the typical characteristics of a half-giant woman, about 7 feet tall, with a strong physique compared to men, long black hair densely braided over her shoulders, her skin was a healthy bronz, her loose lapis lazuli stained cotton robe had the wheat ear emblem of the "Harvest Ring", and the turquoise-inlaid oak staff in her hand was called "Oasis", which exuded strong magical fluctuations, and the handle of the staff called out thorns everywhere with a light blow to the ground. What shocked the bandits even more was that these green thorny vines actually obeyed the command of the druid lady, and climbed like living snakes, actively wrapping around the horse's hooves to prevent the bandits on horseback from setting fire to the warehouse.

At the moment when the tension between the two sides was tense, a cold shout came from behind the sand bandits: "Get out of the way!" ”

When the sand bandits heard this, whether they were rebellious gnolls or fierce orcs, they all obeyed and rode their horses out of the way. A brown warhorse walked out of the crowd with unhurried steps, and came straight ahead, confronting the Druid lady across the thorny terrain.

"Ms. Sand Rose, long time no see." A cold voice came from the horse's back.

The patriarch of the half-giant tribe in Sweetwater Town, the high-ranking green druid sand rose of the "Harvest Ring", narrowed her light golden eyes slightly, and looked at the sand bandit leader opposite, with confusion in her eyes. The other man's voice sounded familiar, but the wide cloak obscured his body and face, and he couldn't remember where he had seen this person for a while.