Chapter 643: Unreasonable, Call Kill!

There is an old saying that if you don't know, you will be frightened.

The Pirate War deck's Tianhu expansion ability is actually a bit more excessive than the backhand 1 Fei Tianhu of the Warlock Profession "Healing Garden".

The super expansion on the Warlock's side next door, in the extreme case, is [Flame Imp], [Witch Doctor], [Lucky Coins] and two [Happy Ghouls], using the mechanism of heroes being healed, to create a scene that can be generated far beyond the 1 mana stage.

In terms of the quality of the followers, this explosive paving can generate a total of 11 attacks and 9 blood, and if the opponent can't handle it, the field attack alone is enough to make the opponent die quickly in just 3 rounds.

Of course, there are inevitable shortcomings in the Tianhu opening of this set of "Healing Garden": the opening consumes most of the cards in the hand, and once you eat the [Blasphemy] or [Explosive Trap], [Soul Whipping] and other spells of the same class, you fail to complete the blood-stealing goal, and you are likely to lose a lot of follow-up offensive capabilities.

On the side of "pirate warfare", a similar problem will never arise!

[Enzos's Adjutant], [Pirate Patches] plus [Crappy Pirate] can also lay a huge scene in one cost, and the actual resources required are only two specific follower cards plus a [Lucky Coins], and the endurance of the back hand can still be guaranteed.

As for the damage that can be distributed?

Including the weapons equipped by the hero, the paving will output 2 points of damage, and if the opponent is unable to play in the next round, there will be an additional 6 points of damage, which is also a quick blood grab of up to 8 points of output.

The starting point of the pirate war, Tianhu, requires lower conditions for cards, the output quality is not weak, and more importantly, he still has strong combat ability in the next few rounds!

For example, in the game at this moment, Wu Tianming, who was going to draw cards for a few rounds to prepare for the start, suddenly ate such a set of explosive paving with a split head and a face, and it can be said that the whole person was directly stunned.

"It's a starting style...... Why do you feel a little déjà vu?! ”

This kind of swiftness is extremely fast, and the game is just starting with a full attack, and Wu Tianming is no stranger to the card playing posture of separating the winner from the opponent, because when he was practicing against Su Ming before, some of the sets of card decks used by the latter also had similar characteristics.

In those few games, Wu Tianming's record can be described as amazingly unified, without exception, all of them were defeated.

There is no other reason, this kind of fast attack that makes it clear that when you don't have enough upfront costs to play your fists, a large number of miscellaneous creatures rush up to the fast attack, which is really not a problem that can be solved by relying on operations.

No matter how much Wu Tianming wants to operate, not to mention anything else, he must have enough mana crystals, right?

It's just the 1st and 2nd round of the battle, and the crystal at hand is at most enough for him to release a hero skill [Flame Impact] to clean up a 1-blood creature, and it's impossible for anyone to deal with this kind of super expansion scene!

As a result, in the first battle between Wu Tianming and Saki Shimagaki, in the case of Tianhu at the same time, it was obvious that the latter had a huge advantage.

The mage's 2-fee round, because the two [Fire Demon] and one [Wizard Apprentice] in the hand start, the natural drawing of cards in the two rounds does not bring much chance of maneuver to Wu Tianming's tactical approach, and he is unwilling to use the new [Ice Spear] and [Arcane Wisdom] two cards.

The former can be converted into 6 to 8 damage points for free in the burst round, while the latter simply does not have enough mana crystal charges to cast, and Wu Tianming doesn't want to send [Wizard Apprentice] to sacrifice for his hero body to block the knife in vain, so he has to play a fire rush in the second round, and temporarily relieve the [Pirate Patches] on the Shimagaki Saki scene, and reduce the pressure a little first.

Getting rid of just one 1/1 follower will undoubtedly not stop the flood of pirate armies, and the cards used in the 2-mana phase of the Warrior's back hand still fit the name of the deck very well, and it is still a creature from the pirate faction:

"The target has been marked!"

Bloodsail Raider, 2 mana, 2/3, Pirate, Warcry: Gain attack damage equal to your weapon's attack power

It's another small-scale COMBO linkage, and even though the [Rusty Iron Hook] equipped on the warrior only has an inconspicuous 1 attack power, every damage in the early stages is precious!

The original 2/3 pirate tabula rasa was instantly upgraded to a 3/3 high-quality creature with a body, effectively enhancing combat effectiveness, and while other units on the field of Saki Shimagaki naturally attacked without hesitation:

“Lok'Tar Ogar!”

There is no need to be beaten, no need to defend, a true warrior should heroically launch a fearless charge at the opponent, the hero body, [Enzos's lieutenant] and [Crappy Pirate] three attack frequencies one after another, and another 5 damage poured out.

In the first two rounds, the output of 7 damage points is far beyond the model that Su Ming originally defined for "T7 Hunting" that each crystal needs to be converted into 1 point of damage, and the damage that pirate warfare can create in the next round will only be stronger than now, and it will definitely not be weaker.

……

After the mage was frightened and took advantage of the hero's healthy HP, he hurriedly cast [Arcane Wisdom] for 3 to draw two additional cards, and the third rotation came to the warrior round, and Saki Shimagaki's pirate battle deck was doubled again??? Oh Yun Address 6

"The pirate's markings are reliable!"

[Captain of the South Seas], 3 mana, 3/3, pirate, your other pirates get +1/+1

One of the few purple epic quality cards in the Pirate War deck, this 3-mana pirate with effects similar to those of Stormwind Warriors and Team Leaders, became the straw that broke the camel's back.

The 3 pirates on the field of Saki Shimagaki have all improved their stature attributes, and they have all escaped the kill range of [Flame Impact], not to mention, the [Captain of the South Sea] photographed in this round is directly equivalent to earning 3 points of damage for nothing!

[Crappy Pirate] and [Bloodsail Raider] combined to output 8 damage, [Enzos's Adjutant] made up 2 damage to make up double digits, as for the weapon on the hero's body, considering the special effect income of [Crappy Pirate], Saki Shimagaki chose to hold it down for the time being.

Of course, even if there are only 3 small followers who cost 1 or 2 points to attack, the total damage data caused is still extremely impressive, not to mention the output of 10 damage points in a single round, the scene on the pirate war side is directly the rhythm of blatant killing!

In the next round, counting the output of the hero's weapon mending knife and the [Captain of the South Sea] that gains attack ability, the field attack totals 14 points, and now the mage with only 13 HP left has his life like a candle in the wind!

The pirate war started by Tianhu is so free to do whatever it wants, and it is strong without any reason!

……