Chapter 627 - A Card Deck That Can't Win!
"? I still have 27 blood left, can this be seconds, Su Ming, what kind of monster-level deck are you, it's obviously a slow deck, why is the explosive power so terrifying! ”
Wu Tianming watched his mage hero die suddenly, and at this moment it could be said that the whole person was confused.
He finally waited for the opportunity to transform into DK, and thought that he would slowly rely on the ice freezing ability to stabilize the scene and continue to drag out the battle, but what he didn't expect at all was that the full 27 points of blood were the same as the paper paste, and it didn't evaporate instantly!
Most of the time, in a game with two slow control decks, the two sides tend to stalemate for a long time until they run out of resources, the library is drained and dragged into fatigue, and then the fatigue damage is used to burn the opponent alive.
In terms of control method, the advantage of this deck is that the hero's skills can be created for free in a "one eliminates the other's strengths" method to restore the hero's health and have the ability to freeze control, so there will be more resources when dragged into the later stage, and the endurance will be more sufficient.
After all, in the fatigue phase, every 1 point of damage and recovery is crucial, like Warlock's DK hero skill to hit 3 times steadily is a very strong delay skill, while Mage DK will have a higher ceiling.
At the limit, the field is full of [Water Elemental] created by the Hero's Skill, freezing up to 7 targets and recovering 21 HP per turn, which can almost make the mage invincible.
However, there is an embarrassing problem with this set of slow control decks, that is, before Wu Tianming achieves this elemental perpetual motion system, neither the strength of the scene nor the ability to clear the field is top-notch, and if he eats a huge amount of "spike damage", he is likely to die suddenly on the spot.
The damage that erupted from Su Ming's dual [Gromash Hell Roar] rage flush face was the so-called "spike damage".
Single-round charge, it is difficult for the opponent to counter, up to two instantaneous damage of [Flame Explosion Technique], with a little entourage scene, not to mention 27 points of direct injury, if the face is good, Su Ming may even hit 30 blood OTK slashes.
……
"Speaking of Su Ming, did I make a mistake just now? It stands to reason that the 8 fee jump coin in the back hand to transform into a mage DK should be the first priority operation, right, this can be full of blood in an instant? ”
The battle between the two was divided by the instant evaporation of the hero operated by Wu Tianming, but Wu Tianming was still a little confused after the battle, after all, this kind of killing without warning made him completely unaware of which step he made a mistake in the operation.
"Well, how do you say it......"
Su Ming touched his mouth when he heard this, and after a moment of silence, he explained: "This matter, to be honest, it's not actually your problem, it's the pot of the card deck." ”
Wu Tianming was stunned: "Card deck? Boss Su Ming, do you mean that the slow mage deck I found has a problem with the construction and can be optimized? ”
"No, no, no," Su Ming decisively shook his head and denied: "If I'm not mistaken, you should be revolving around the elemental endurance system of mage DK, controlling the field with group spells in the early and middle stages, and relying on [Water Element] and ice spells to slowly grind down the opponent's control deck in the later stage." ”
"Boss, you're right, it's true." Wu Tianming thought about the composition of his deck and nodded in acknowledgement.
"There's nothing wrong with the idea of this mage deck from a build point of view, and there's no mess of waste cards stuffed into it." Su Ming first affirmed the results of Wu Tianming's solo cultivation during this time, whether it was the latter's solo creation of the deck or not, at least it was enough to discover the decks of the new system.
"But ......" Su Ming immediately changed his tone and described the problem with the control method: "The flaws of this deck are actually only one problem. ”
"It's a deck you can't win!"
"The idea of the control method is very beautiful, various AOE spells in the early and middle stages control the field, and there is also a super high-quality living creature [Arcane Craftsman] with 1 fee to enhance survivability, enter the late stage to transform into DK, and use endless [Water Element] to consume the opponent."
"There is nothing wrong with the first half of the idea, but there is a fatal weakness in the later stage of the control method."
"There's no means to finish the game."
……
There is a question about the control method of this set of cards, Su Ming has actually studied it a long time ago.
Side-by-side compared to other decks that end battles with DK, the Hunter and Paladin classes are more typical:
After the paladin transforms into DK, he can use a special construction to achieve the law-level slash of the "4 Knights of the Apocalypse", there is no doubt that this belongs to the OTK form, and if you meet the conditions, you can win, otherwise you will lose;
After the hunter enters the DK form, the hero skill can create the most high-quality "zombie beast" creatures in the 9 classes, all kinds of supermodel beasts are offensive and defensive, and monsters such as sneaking rhinoceros and vampire snakes emerge in an endless stream, and they can often rely on the quality of zombie beasts to crush opponents.
As for the system of infinite [water elemental] after mage DK, the control is there, and the recovery is also there, but it is very, very lacking in the ability to take the initiative to attack!
The construction idea of the whole system is to "control the field", don't look at the free [water element] summoned, but their 3/6 attributes, in the later battles, are not so rebellious, often used by the control method to use the frozen attribute of its attack to exchange with the opponent's followers.
On the one hand, it lacks the ability to take the initiative to attack, and on the other hand, in the matter of the quality of the later fight scene, the control method is also not dominant.
This hidden danger is that when the control method is played against various aggro games, the quality of [Water Elemental] itself exceeds more than 90% of the followers in the aggro deck, so it can be concealed;
But once you encounter an infinite recruitment big brother battle like Su Ming's use this time, or a universe with a lot of resources and a very high thickness, as well as various OTK decks, the later scenes of the control method are really not enough to see just by relying on a few 3/6 [Water Elementals].
can't kill the same slow opponent, and the quality of the key scenes can't compete with similar slow players, which leads to an extremely embarrassing position of the control method.
Bullying the fast attack and dragging into the late DK game is a real advantage, but the problem is that other slow decks are also an advantage in the late game;
Against slow speed, the enemy doesn't even need to consider the [water element] problem of the control method, it is a simple scene accumulation, and the control method will be helpless if it is crushed with super high quality.
To put it bluntly, the games he can win can be won by other slow decks; The games he can't win, the other slow decks can still win.
In contrast, Su Ming described this set of mage decks as inherently a set of "unwinnable decks", which is really right.
……