Chapter 690: Go A Shepherd!

At first, nine out of ten people were confused when they heard the name of this so-called priest deck, and of course, one was a non-Hearthstone player.

After all, when it comes to deck names like "Slave Wars" and "Werewolf Wars", the idea of building them is fairly well-known, and almost all of them are named after the key followers of the deck.

[Terrible Slave Owner] Mitosis, entering can be empty OTK slashing, retreating can be paved to accumulate field attack and persuasion, hence the name "Slave War".

[Tyrannical Werewolf], relying on such a single seedling, stacked attack power gains many times to complete the kill, and the deck was named "Werewolf War".

The nomenclature of this mode, the quest thief, the infinite fireball method, the magic block spell, the giant spell, and the like, are all along the same line.

However, this set of "walking A" herding that popped out of nowhere is really difficult for people to figure out.

"Go A?"

"Is there any retinue in Hearthstone that called A away?"

"Weakly asked...... The word A should be in Moba...... Could it be that there is also one in Hearthstone? ”

In Hearthstone's history, there are only a handful of decks that players have named in a special way, and each of them has its own significance:

In the older versions, the most famous special deck name is none other than "Trench Wars".

In an era when entire decks were blue and white and could climb to the Legendary rank, most decks would cost no more than the value of two orange cards;

Of course, players can strengthen their decks and increase their overall strength by replacing individual cards in their decks with legendary cards.

In short, it was a time when you could play with or without orange and purple, and Legends weren't irreplaceable, but for the most part, Legends worked better than normal blue and white.

To get back to the point, most players have a strange set of warrior class decks under the premise that their decks are generally "poor".

Regardless of the original intention of the Warrior deck, after actually bringing together 30 single cards, the players were surprised to find that this was a deck that can only be played by "local tyrants"!

Carry at least 10 high-quality Legendary-level neutral followers, as well as a large number of epic spell reinforcements, and the construction cost of the entire deck can even exceed 30,000 mana dust!

In other words, the cost of a deck of "trench warfare" is higher than the cost of several decks of ordinary players!

Regardless of the combat effectiveness of this deck, the concept of "trench warfare" is completely deeply rooted in the hearts of the people, and Hearthstone players have realized since then that the players who can play the "trench warfare" deck are really the "local tyrants" of this world!

……

The deck that later received special naming rights was the Wonder Thief, a legendary deck for the Rogue class.

Because of its dreamlike slash system, the library was miraculously smashed, and the name "Miracle" was well deserved.

……

As for Ace, it's also a legendary deck that has earned a special naming distinction.

In this round of games, the one who chose to fight against Su Ming was Su Zhou, who had been immersed in time cosmology for a long time.

After being taught from the underground world, Su Zhou's strength is also different from what it used to be.

Flattening the Shadow Council, the current underground world, in terms of combat ability on the Hearthstone ladder alone, Su Zhou said that he was second, and no one dared to sit in the first place.

The combat power of cosmology is also at the T1 level or close to the T0 level, and it has everything you need for a good deck:

Stable resource endurance;

Excellent scene control;

Effective Combat Finishing Abilities;

Hearthstone's most powerful basic hero skills provide card draw endurance, countless AOE spell clean-up scenes for the Warlock class, and [Enzoth], [Marganis] and even [Chief Disciple Lynn] in the later stage, all kinds of actions to finish opponents.

The only drawback is that cosmology lacks an opportunity for qualitative change.

A chance for it to break through T1 and make it to the T0 super deck.

And the priest system card deck, which also has the construction of the "universe" system but is specially named "Walking A Shepherd", uses the special single card of the profession to successfully create an opportunity for a breakthrough.

"Anduin, against, Gul'dan!"

A new round of battle begins, and this time the priest used by Su Ming is assigned to the first hand and enjoys the right to attack first!

In terms of starting to draw cards, perhaps it was luck, or for this half-inheritance and half-performance game, Su Ming directly grabbed a near-perfect start!

[Priest of the North County], [Curious Roots], and ...... [Raz the Chainbinder]!

Start with 1, 3, and 5 creature cards, and as the first mover, at least you won't give up the game to your opponent.

In addition, [Priest of the North County] heals the check card to suppress the rhythm of the opponent's play;

On the one hand, you can peek into your opponent's deck build, and on the other hand, you can supplement yourself with a single card from your opponent's deck to create more unexpected combos.

As for the 5-mana creature that was uncharacteristically left behind by Su Ming, it also has its important value.

It stands to reason that the first player starts with as much stability as possible in the early game, whether it's a low-cost follower, a low-cost AOE, not to mention a 5-cost creature, and sometimes even a 4-mana card has to be swapped out in order to seek a more stable opening.

And [Raz the Chainbinder], as a relatively expensive 5-mana follower, can be seen by Su Ming without hesitation, just because it has super special effects that are rare in all "Hearthstone":

Raz the Chainbinder, 5 mana, 5/5, Warcry: In this match, if you don't have the same cards in your library, your hero skill will have (0) mana cost

……

The Warcry effect triggers when hit and cannot be countered;

Throughout the battle, the benefits get higher and higher as time goes on;

The most important point is that the cost of using the enhanced hero skill is 0!

With these three "dangerous" characteristics, the strength of [Raz the Chainbinder] is almost written on the face, not to mention anything else, just because you can use the hero skill for free every round after playing, it is already an exaggerated special effect;

There are several notable examples of a single card that is similar to Raz the Chainbinder:

[Explore the Underground Cave], [Activate] ......

There is no doubt that this type of super strong single card, as long as it enters the ladder environment, it will definitely set off a bloody storm.

Fortunately, the hero skills of the Priest class are more defensive Huairou, and the effect of [Secondary Healing] is only to restore 2 HP to a character, which can neither stack infinitely like a warrior, nor stabilize Biu with 2 damage per turn like a hunter.

But......

As another set of T0-level decks that have reached the pinnacle of Hearthstone, how can the means be as simple as Huairou!

……