Chapter 660: Don't Break, Don't Stand!
If you want to build a more powerful deck that can compete with the ancient gods who destroy the system, Su Ming's side also needs to pay a lot of price.
This kind of duel that pulls into the virtual battle space and divides the winner and loser based on individual ability has some special settings in the rules of the deck and heroes.
For one, players are no longer taking on the role of the hero they're learning from, but are fighting entirely as themselves, so the damage they take in Hearthstone games is realistically reported back to the player.
This rule is obviously more realistic than the Hearthstone match on Battle.net, without the avatar of the hero as a shield, it is easy to say that winning the game, but if you lose, the loss will definitely not be as simple as how many points are deducted on the ladder;
Second, because the players themselves enter the battle, the "Hero-Only Skills" they have mastered have also changed.
Normally, the skills will be the same as the hero class they are learning.
For example, if Wu Tianming enters the virtual battle space, then what he has is the [Flame Impact] skill, and in the same way, Su Zhou is [Life Diversion], which are all unique and exclusive skills of their respective professions.
However, Su Ming is at the level of extraordinary, because in fact, so far, he has not really "learned" a certain profession!
Since he came to the world of Glory Star, Su Ming's level in Hearthstone has been enough to crush most existences, and he is proficient in the whole system, so he has no profession until now, or a full career state.
Therefore, Su Ming's hero skills in the virtual battle space are directly in the form of a thumbnail, if you want to use skills, you can choose from the unique skills of 9 classes to cast!
Of course, if needed, he can even cast 5 hero skills of different classes in a row to consume 10 mana crystals in a single turn!
Although in most cases, the value template of exclusive hero skills is a small loss, but when it really comes to the time when there is a surplus cost that needs to be leaked through skills, it is better to flexibly choose from the nine series classes according to the situation than to have only a single option without thinking about it.
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Last but not least, the rules regarding the virtual playspace are about the decks that players carry.
After spending three rounds to end the first confrontation with the "Ancient Gods" simulated by the system, Su Ming deliberately asked the elves to determine the mechanism of the card deck.
The result was also a little surprising to him:
In terms of deck building, it is still necessary to follow the basic principle of Hearthstone's "1 legendary card cap and 2 non-legendary cards", in other words, the idea of stuffing hundreds or thousands of [Psychic Screams] into the card library does not exist.
This rule directly cuts off the problem that some cards can lead to qualitative changes through the accumulation of numbers.
For example, the library is filled with [Psychic Blast] and [Light Element], and then plays more than 6 consecutive shocks in a single round for free, directly outputting dozens of damage points to kill the opponent, and it is absolutely impossible to play in the virtual battle space.
Although the opponent Su Ming faced this time was in addition to the 100 HP of the main body, the ancient god Ke Sun, who was born with 99,900 points of armor protection, wanted to slowly blast to death through one shot after another [Psychic Shock], but the existence of this rule is obviously to limit the possibility of building extreme card decks, and Su Ming belongs to the lying gun to eat Nerf.
Regarding the number of cards carried in the deck, there is also a different set of settings than on the ladder:
"At least 30 tickets, no cap!"
The exact number depends on the number of embodied cards a player has, and if the number is less than thirty, the deck will be randomly populated with neutral faction's base follower cards until the number of cards reaches 30.
"Removing the restriction on how to get started with quest cards, players can choose whether they want to leave an opening draw card for their class when they start a battle."
Because of the different personal strengths of the players, those bigwig-level existences with 10 mana crystals must also have a large number of card reserves.
In the usual battle.net ladder battle, you need to follow the 30-card principle, but when it comes to the virtual battle space that depends on your personal ability, that is the stage of fighting for resources!
A player can choose to carry a lean build with only 30 cards, or he can take as many cards as he has and use the sheer amount of resources to overwhelm his opponent in a long battle.
The number of decks was limited to 30, and according to the elf, the reason was also to prevent "extreme situations".
What are extreme cases?
The deck contains only Uther, the Blade Knight, two Young Brewmasters, and a Gorgonon Zora, for a total of 4 cards.
This very "sword goes sideways" construction, theoretically speaking, you can directly gather the Four Horsemen of the Apocalypse in the fourth round after the start, and use DK's hero skill special effects to complete the law kill!
Undoubtedly, this is an extreme case of breaking the rules.
The deck must carry at least 30 cards, just to prevent all kinds of extreme OTK builds, with the current value system of "Hearthstone", a deck with 30 single cards can basically be won and lost after 5 to 15 rounds of confrontation with the opponent.
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Because the knowledge about the virtual battle space was also the first time Su Ming had learned about it, when listening to the elf's explanation, his thoughts were also running rapidly:
"If that's the rule, then I should have only one way to compete with a supermodel monster like the Old Gods who has no friends......"
"If you don't break it, you can't stand it!"
With system space, Su Ming, who has opened card packs and merged cards through energy during this period of time, undoubtedly has a large set of card content reserves.
However, most of these cards are high-quality cards like [Wandering Monsters] and [Dark Film and Television World].
In regular battles, these cards are good enough, but if you want to play against Cthun, who is crushing in every way, they are not of high quality.
The kind of super-quality cards that have a chance to turn the tables and decide the outcome when they play only account for a small proportion of the card reserves that Su Ming has.
If Su Ming is asked to go to the battle with Cthun in his current state and understand the other party's various information, he does have a few sets of solutions, but the biggest problem that limits him is ...... Actually, it's a ghost pump!
With hundreds or thousands of Manifest Hearthstone cards in your library, it's not just a matter of small probability to draw that problem-solving combo skill.
To solve this problem, Su Ming has only one way:
"Don't break it, don't stand it, fight for the day, and streamline the embodied cards he has!"
"Only the 30 most efficient cards are left, and the rest of the cards are superfluous...... Break it all down and give up! ”
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