Chapter 229: The First Version (Three Changes)
For "Minecraft", Chen Mo has a whole set of magic reform plans, but those are all things that need to be realized in the second and third stages.
One of the solutions is to build a more complete tech tree system, allowing players to use bricks to build high-tech gadgets such as cars, trains, and even modern cities in Minecraft.
Of course, in the previous life, there were many cattle people who had put these things together, but most of them were dead and couldn't move. Chen Mo wants to make these high-tech products a part of the setting in terms of gameplay.
That's all for later, though.
……
The DEMO of Minecraft on PC was not difficult to do, and it came out quickly.
However, everyone else in the studio except Chen Mo felt that this DEMO was a bit spicy and couldn't bear to look at it directly.
Chen Mo didn't mind and experienced the DEMO of "Minecraft" on his laptop.
Everyone else was a little nervous and watched from behind, for fear that this DEMO would dissatisfy Chen Mo.
The interface to enter the game is still very rudimentary, with only two options: [Start Game] and [Exit]. Chen Mo clicked [Start Game], and the whole world was quickly generated.
Soon, the game began.
The game is a first-person perspective, there is no interface UI such as HP, satiety, inventory, etc., and there is a relatively simple small hand on the right side of the screen, which is used to represent the character's hand.
In the DEMO, the character can fly freely, and Chen Mo controlled the character to fly around the entire world, looking at the basic terrain and elements on the ground.
Oceans, mountains, rivers, meadows, trees, animals......
All terrain generated fairly normally, and no issues were observed. The current art level is still relatively poor, after all, it is a substitute resource produced by Zhou Hanyu in a short period of time, and it is basically similar to the art quality of "Minecraft" in the previous life.
This art quality is okay on a mobile phone, but it is a proper miserable level on VR.
Chen Mo manipulated the character to dig up a mountain, dug the top of the mountain into flat ground, and then began to build with stones on it.
Soon, a stone hut appeared on top of the hill.
Chen Mo walked around the stone hut a few times, and then went to the hut to take a look, expressing his satisfaction.
"Well, yes, just do it the way it is, that's how it feels. I will complete the goals of the first phase first, and I will arrange the follow-up work when the time comes. Chen Mo said.
The crowd dispersed, returned to their workstations, and began to get back to work.
Zhou Hanyu said: "Store manager, I want to discuss some issues with you in terms of art. ”
Chen Mo nodded: "OK, I was also about to tell you, let's go to the conference room." ”
The two of them came to the conference room, and Zhou Hanyu handed over a few printed pictures to Chen Mo.
"There are a few ideas about the art style here, but I haven't been too sure yet."
Zhou Hanyu said while showing Chen Mo different photos.
"In fact, there is not much difference between the styles, but there are differences in some details. After all, pixel art is like this, and you can't get more details than you want. ”
Chen Mo looked at a few pictures and picked out the most satisfactory one from them: "Just follow this style, there are a few other points to pay attention to." ”
"One is a special material, such as water, a flowing liquid like lava, and the sky, since it doesn't need to be shown with blocks, so it's more realistic."
"For other squares, such as mountains, the whole style is also better to be softer, soften those particularly prominent edges and corners, and make the picture brighter, more dynamic, and more visually comfortable."
"The other is the 3D texture, which enhances the 3D texture of some specific squares through light and shadow effects, such as the gaps in the floor, the gaps in the brick wall, etc., to make these more realistic."
"Also, the texture details are processed more to make the game less grainy."
"In addition, for the color matching of various materials, it can be appropriately exaggerated to make it easier for players to distinguish."
"The overall feeling for players should be the feeling of a brighter fairy tale world."
"There are also some prop details and character models, which can be appropriately referred to the design of LEGGO building blocks. Special tools such as swords and pickaxes do not necessarily have to be made into mosaics, but only into the feeling of a complete finished product in the building blocks. ”
"There are also figures, and the shape of the characters retains the feel of the Q version, but it can be made more elaborate in terms of materials. I'm going to add 'facial expressions' and other movements, so I have to be able to see the facial features and expressions of these brick people clearly. ”
"Also, there will be something called 'carving mode' in the follow-up design, which allows players to decompose the basic block of 1m*1m*1m into 16 small squares for micro-carving, which should also be taken into account."
Chen Mo said while Zhou Hanyu recorded.
It's still a familiar taste, Chen Mo mentioned all the points to pay attention to in all aspects, the whole demand is very clear, and there is no communication problem.
Zhou Hanyu wrote down all the elements: "Okay, I understand." ”
Chen Mo said: "You can prepare art resources first. Once the first version of Minecraft has been thoroughly developed and ported to VR, you'll need to slowly complete these artistic details, and you will have a lot of time to think about it. ”
Zhou Hanyu nodded: "Okay." ”
……
So far, the development of Minecraft has been going well. After all, in Chen Mo's previous life, this game was developed independently, and there was no difficulty in making it at all.
After making the basic rules of the whole world, Chen Mo personally got started and used various materials to lay out special buildings such as villages, mines, and temples, which will be added in the process of generating the map as special terrain.
Chen Mo considered pinching more special terrain in the future, as some basic elements, and placed them in the generated primitive world.
By the time the year ended, the PC version of Minecraft had fully reached the level of its previous life.
After experiencing it, everyone's evaluation of this game is not bad, but thought of using the VR version of this game to challenge the VR version of "A Thousand Hells"? The vast majority of people still feel uncertain.
After all, in terms of art, pixel art is several dimensions different from high-precision VR games like "A Thousand Hells".
……
Chen Mo turned off all the activities of the previous year and concentrated on the production of "Minecraft".
At this year's awards ceremony, Chen Mo only went through the motions, and "Diablo" and "Don't Starve" did not win awards.
This is also to be expected, because neither of these games is particularly in line with the tastes of the judges, "Diablo" is a Western fantasy theme, and it is too dark, and it cannot be said that there is too much innovation in the gameplay; The famine was because there were small productions, and the big awards could not be given to it.
Moreover, the judges of this world have not yet taken the terrible potential of sandbox games, and in the eyes of most judges, Don't Starve is just a niche boutique game with relatively high sales, and it is difficult to wait for the elegant hall.