Chapter IV Strengthened
Why can't they all be raised?
Qin Ran asked himself like this.
Maybe other players can't improve all of them because they are limited to their own points and skill points.
However, he is different.
He has just completed two transactions, and he has enough points and skill points to do this.
The strength of the skill, Qin Ran is deeply aware of it.
Even though, each level of skill has a limiting effect on improving attributes.
However, the flaws are not hidden.
Qin Ran couldn't deny the importance of skills to him, without skills, he wouldn't be able to get through the novice dungeon at all, let alone gain a lot.
What's more, with his current points and skill points,
You only need to adjust the order of skills to mastery slightly, and you can once again increase all the attributes except spirit.
The change of attributes is the most direct change!
The improvement of all attributes, for Qin Ran, is no less than a rebirth!
After a short period of thought, Qin Ran had a final decision.
All Lifted!
Points and skill points are placed there, and they cannot become strength.
But if you have more strength, you will definitely be able to get more points and skill points.
Qin Ran, who had made a decision, began to improve his skill level in an orderly manner.
The first one is [Hand-to-hand Combat]!
The skill [Hand-to-hand Combat] ranks first because its related attributes are strength, agility, and constitution, while the second is [Gunpowder Weapon. Light Firearms], after repeating the attribute strength and agility, this skill has more perception.
As for [Tracking], it's the third!
After reaching the limit of the current skill level before, the level can still be increased, and Qin Ran believes that this time will not be an exception.
Qin Ran clicked on the [Store] option-
[Hand-to-hand combat (beginner→ proficient), 1500 points and 1 skill point are required, yes/no payment? 】
"Yes!"
[Hand-to-hand combat reaches the mastery level, you can choose a special effect]
[A: Mastery of two-handed combat (when your hands attack, you will gain an agility attribute level +1 effect)]
[B: Proficient in two-legged fighting (when your legs attack, you will receive a special effect of strength attribute level +1)]
【Please select ......】
The sudden appearance of the choice made Qin Ran stunned, he didn't expect such a special choice to appear.
"When each skill reaches the mastery level, the corresponding effect will appear?"
Qin Ran guessed.
The answer is obvious.
The special effects that appear will make each chooser have a different growth direction.
It's like two choices in front of you.
Mastery of two-handed fighting is undoubtedly for players who want to develop on both hands, while mastery of two-legged fighting is for players who develop on both legs.
Even, Qin Ran guessed that there would be skills such as punching and leg techniques.
It's not impossible to choose with the skill effects in front of you.
"If that's the case......"
Qin Ran frowned slightly.
He had a hard time making choices.
He has ideas for punches and legs.
However, soon, Qin Ran had a decision-he thought of his other two skills: [Gunpowder Weapon (Light Firearm)] and [Cold Weapon. Dagger].
Both of these skills require both hands to complete!
Therefore, the choice is completely obvious.
"I'll pick B!"
[Player Choice B: Proficient in Two-Legged Fighting]
[Name:Hand-to-hand combat (proficient)]
[Attributes: Strength, Agility, Constitution]
【Skill Class: Attack】
[Effect: You know how to fight with fists, legs and feet, increasing destructive power by 30%]
[Special Effect: Mastery of Two-Legged Fighting (When your legs attack, you will gain a special effect of Strength Attribute Level +1)]
[Consumption: Stamina]
[Learning conditions: Strength F+, Agility F+, Constitution F+]
[Note: The level of a free fighting champion!] 】
……
[Skill hand-to-hand combat improvement, related attribute increase ......]
【Strength F+→E-】
【Agile F+→E-】
【Constitution F+→E-】
……
After the skill selection, the instillation of knowledge and the coordination of the body began to go hand in hand, and the warm current appeared in Qin Ran's body again, nourishing Qin Ran's whole body.
When everything was over, Qin Ran once again felt that his whole body was full of strength.
I couldn't help but step forward and throw my right fist.
Sou!
A standard jab punch cut through the air, and before Qin Ran could retract his fist, his body rotated 180° to the right with the inertia of the punch, and Qin Ran's right leg was drawn out like a steel whip with a spring.
Call!
A louder whistling sound followed, making people's ears tingle.
"It's a great feeling!"
Qin Ran, who had done a continuous attack, clenched his fists with a smile on his face.
Then, the second skill upgrade immediately began.
【Gunpowder Weapons. Light Firearms (Beginner → Mastery) require 1000 points and 1 skill point, yes/no pay? 】
"Yes!"
【Gunpowder Weapons. Light firearms reach Mastery level with an optional effect]
[A: Mastery of reloading (when you change magazines, you can get the effect of agility attribute level +1)]
[B: Mastery of aiming (when you aim at the target, you can get the effect of Perception Attribute Level +1)]
【Please select ......】
"I'll pick B!"
This time, Qin Ran did not hesitate and quickly made a decision.
Option A is proficient in reloading, apparently for firefighters who need to change magazines frequently, and he is developing towards a sniper, so naturally he chooses B.
[Player Choice B: Mastery of Aiming
[Name: Gunpowder Weapon. Light Firearms (Mastery)】
[Attribute related: strength, constitution, perception]
【Skill Class: Attack】
[Effect: You know how to use pistols, rifles, smoothbore guns, assault rifles, submachine guns, and sniper rifles, increasing damage by 30%]
[Special Effect: Mastery of Aiming (When you aim at the target, you can get the effect of Perception Attribute Level +1)]
[Consumption: Stamina]
[Learning conditions: Strength F+, Constitution F+, Perception F+]
[Note: In terms of light firearms, you are comparable to the king of soldiers!] 】
……
[Skill Gunpowder Weapon (Light Firearm) Increase, Related Attribute Increase......]
[The strength has reached this type of skill, and the current level is up to the limit, so it cannot be improved!] 】
[The physique has reached this type of skill, and the current level is up to the limit, so it cannot be improved!] 】
【Perception E-→E】
……
Everything was as Qin Ran calculated, the E-level attributes had once again reached the upper limit of this type of skill and could not be improved.
Then, Qin Ran's gaze looked at the special skill [Tracking]-
[Tracking (Beginner → Mastery) requires 3000 points and 2 skill points, yes/no payment?] 】
"Yes!"
[Track down to Mastery Level to get an effect: Mastery Trace Check]
[Name: Tracking (Mastery)]
[Attribute-related: Perception]
【Skill Category: Support】
[Effect: You track down the target you want to track by observing various remaining clues!] 】
[Special Effect: Mastery of Trace Checking (You always know the traces left behind by tracking down the target!] )】
[Consumption: Stamina]
[Learning Condition: Perceptual E-]
[Note: Your comprehensive use is better than the nose of a hound!] 】
……
[Skill tracking level increased, related attributes increased ......]
【Perception E→E+】
……
Skill tracking did not disappoint Qin Ran.
Qin Ran, who had reached the E+ level of perception, found that he could see farther and hear more clearly, and could even see the dust on the floor quite clearly.
This made Qin Ran overjoyed.
The more intuitive the change, the more it reflects its own strength.
The changes in the three skills after they were upgraded to the mastery level made the excited Qin Ran raise the remaining five skills to the mastery level in one go.
Skill [Cold Weapon. Dagger (Starter → Mastery) costs 1000 points and 1 skill point, and the special effects are Cutting and Piercing.
The former has a 5% chance of Broken Rib (Crippled), while the latter has a 10% chance to activate Bleed.
Qin Ran chose the former, according to the actual destruction effect.
Although the latter has a higher chance of triggering.
But Qin Ran's assassination fighting style, the former is more suitable.
The skill [Dodge] (beginner → proficient) requires 1500 points and 1 skill point, and the special effects are mastery of flexible footwork and mastery of rolling.
Mastery of Agile Footwork: Your footwork makes your body more agile and increases dodge by 10%.
Tumble Mastery: You'll be able to go faster, roll farther, reduce tumbling by a fifth, and increase your tumbling distance by 1 meter.
Qin Ran chose to be proficient in flexible footsteps, although it was not bad to be proficient in rolling, but Qin Ran paid more attention to the effect of 30% of the original skill [Dodge] and added 10% of the dodge effect.
The skill [Stealth] (beginner → mastery) requires 1500 points and 1 skill point, and the special effects are mastery of light pace and mastery of shadow occlusion.
Master light walking: When you walk, your voice is subtle and unnoticed, reducing the sound you make by moving by 30%, and the effect is ineffective when the item you are carrying is overweight.
Mastery of Shadow Masking: You get better concealment in the shadows, increasing stealth by 10%.
This time, Qin Ran was slightly hesitant to choose, both choices were very good.
The former reduces sound and makes it more difficult to spot.
The latter also increases stealth effect.
After thinking for a moment, Qin Ran chose the latter.
The reason is the same as the skill dodge.
40% stealth, already reached the next level!
Then [Medical. Bandaging] and [Medicine. Drug Knowledge] From (beginner → proficient), 500 points for 1 skill point and 1000 points for 1 skill point are required, respectively.
【Medical. Bandage] is the same as the skill [Tracking], there is only one special option, no need to choose.
Quick Bandaging: Increases bandaging speed by 20%.
【Medicine. Pharmaceutical knowledge is proficient in therapeutic drugs and proficient in poisons.
Mastery of Healing Drugs: Increases healing effect by 10%.
Poison Mastery: Increases poison effect by 10%.
For these two special effects, Qin Ran chose the latter without hesitation.
This was what he had planned.
In fact, the skill [Medicine. In drug knowledge, he pays more attention to the poison side.
And after raising all 8 skills to the mastery level, Qin Ran glanced at the remaining points and skill points.
4200 points, 1 skill point, 1 gold point.
Then, he randomly clicked on the upgrade option of [Hand-to-hand Combat].
The next level of [Hand-to-hand Combat] that has reached the Mastery level is the Expert level.
Requires 4000 points, 2 skill points.
This made Qin Ran frown, and he clicked on the [Gunpowder Weapon. Light Firearms].
Requires 3000 points, 2 skill points.
Then Qin Ran looked at the others.
Even if it is medical. Bandaging] also requires 1500 points to upgrade to the expert level, 2 skill points, and the remaining skills except [Tracking] are hovering at 3000-4000 points, and the skill points are unchanged at 2 points.
And [Tracking] needs 6,000 points and 4 skill points to reach the expert level, which is almost twice the cost of other skills.
Although the points are still enough, the skill points are not enough.
Qin Ran had to give up his plan to continue to improve, and accumulate points and basic skill points.
Then, Qin Ran didn't immediately use the [Single Dungeon Acceleration Cooling Card].
He wanted to know more from Lawless.
After a maximum of three hours of waiting, Qin Ran could still afford to wait.
Of course, the death of 'lawlessness' is not ruled out.
After all, no one can predict the future.