Chapter 777: Loop

Allure looked at the attributes, "The wind in front is useless, but the attack speed in the back is very suitable for you, it looks pretty good." ”

"It looks like you can brush it infinitely," Feng Yue thought for a moment, "It's a pity that the Dedication Aura doesn't have a skill book, otherwise it should be able to break through the limit attack speed with this infinite loop." ”

It's not too rigorous to do with Fengyue's sentence, because there is no limit attack speed in the "world", as long as the player wants to, the whole body is equipped with attack speed, and the attack speed can be stacked to more than 10,000 percent in the case of 10 basic attack speed of the whole artifact 30%, 100% of the attack speed of the whole artifact, 100% of the natural agility attribute, and about 80% of the agility attribute of the innate foundation.

But it doesn't make sense at all.,Affected by the character's starting speed.,Even if you can pile up the attack speed to 1 million.,There will be an interval of about 0.02 seconds between two shots.,And if you want to reach this limit, you also need a premise that doesn't change the direction of the attack - at least you can't deviate from your own front fan by 120 degrees.,Otherwise, you have to count a turn rate.。

This is the character limit, and it belongs to the rule text that cannot be crossed, so basically the attack speed pile up to 2000% is no longer meaningful.

Of course, this 2000% attack speed is also unbelievable, if it is really desperate to pile up so high, dragging down other effects, there is no armor breaking, no damage increase, single damage is pitiful, and all kinds of dodge and block are played, and if someone is not mainstream to take the anti-injury route, when the time comes, there will be a row of arrows flying in the sky, hitting hundreds of thousands of people's blood, it is really not painful, and it will explode in an instant if it bounces back tens of thousands, and everything happens too suddenly It is too late to take medicine.

In addition, if the attack speed is too fast, it may pit teammates.,Some of the defensive attributes are "there is a certain probability of triggering what effect when taking damage".,People can't wait to meet the ranger with a huge attack speed.,When the time comes, you will directly rush in with a string of buffs to open Wushuang.,Can't stop it at all.。

With an attack speed of 2000, Lu Ming felt that he couldn't reach it, but it was no big problem to break 500 with this.

Each time the damage rises by 1%, "current", these two words are worth 10,000 gold, which means that this is a multiplier superposition, 1 time is an increase to 101%, twice is 102.01%, and 3 times is 103.0301%......

It seems useless, but Lu Ming now has an artifact to throw super aoe, Lu Ming's current attack speed is 214.05%, and if you want to go up to 500%, you only need to be able to rub 86 people, and a single 1% increase will be transformed into 235% after this number of times is superimposed.

If you are a little lucky, you will have the opportunity to copy the ultimate ultimate move of a god's sigh, throw it out and hit two or three hundred people, and the instant attack speed can soar up by seven or eight times, and it will be the same in minutes to break through 1500% attack speed.

If you are lucky, you get a bright trial, and you can put it on a group of monsters for more than ten seconds, even if there are only 1,000 successful injuries, then the attack speed on paper can completely exceed 5 million!

It's really meaningless, but at least it's good-looking, and you can take a screenshot of this screenshot and send it to the forum as a "god map", and then talk about it after a wave of experience.

In fact, if you want to really use this effect, you should copy an AOE and start ...... Machine gun standing piles.

Put the skill first to get a better starting speed, 500% of the time is 1 second 6 arrows, basic attack, wind arrows, flames, three edges, good luck and robbery, so that an arrow 5 times injury, plus shoes also have a 7% chance of double attack, level 2 heart 4% triple link, even if there is only one target, more than 25 injuries per second should be relatively stable.

And what about a split arrow? Now there is still a long way to go until level 60, but even if it is a level 1 split arrow, 1 main 2 minutes and 3 times the number of damage segments, and it is * 10 damage times in one second, triggering this attack speed bonus again.

It doubles or triples in one second, you can go up to 1000% in two seconds, and you can break through the threshold in three seconds, which is really not too powerful.

Just pile it all the way up, the faster you fight, it can also be regarded as a relatively stable damage amplification method, but there is a process, and you won't say that you don't want to pit your teammates and yourself.

The attenuation of 20 per second, literally, should be the "percentage minus 20" of the attack speed bonus amplitude, which means that the effect of 80 damage is increased to 221.67% of the original attack speed, and after 1 second, the attenuation is 201.67% of the original paper speed.

This is a loop, the startup speed is fast, that is the benign infinite loop, the startup speed is floating clouds, and behind that is the garbage skill of complete soy sauce.

The good news is that 20% is not a difficult hurdle to overcome, 19 stacks can break through to 20.81%, even if there is no increase at all, it is not very difficult for Lu Ming to reach this number now, the premise is of course that the split arrow must have someone to fight and break the defense.

This effect is indeed quite good, not to mention putting it on Lu Ming, even if you find a random wounded bow on the street, or any high-speed ranger, you can exert extremely high combat effectiveness.

It's a pity.,This thing is a super-level beast like Mocking Wind.,It's definitely difficult for players to get it.,If this attribute system can be released to general equipment before.,Then the wounded bow won't be so tragic.,The crit bow should also find a way to pile up the attack speed a little.,Not like Allure, the lower the attack speed of the more high-end rangers.。

But if that's the case, when the time comes, the explosive ability of both sides will drop a lot when the team battle PK up, then this game will become the world of nurses, and the attack speed is fast, and there is no way to kill people with one arrow, as long as there are enough nurses, no matter how fast they can pull it back.

Both sides are fighting such positional battles, grinding against each other, to see who runs out of medicine first, and what they fight for is financial resources, the picture is really too ugly, and not many players will like it.

This is the case with any online game, the big environment affects the game ecology, generation after generation of versions, no profession can be fierce from beginning to end, and even so, it is also a strong profession, which does not mean that the player is strong.

For example, this attribute, I haven't seen it in the closed beta for a few months now, and because of this, the rangers are all violently injured, which is a deadly three-plate axe, equipped with arrows and arrows, and equipped with pure soy sauce well.

Relatively,The amount of treatment of the nurse is greatly reduced in pvp,After the closed test, there will be some players in the nurse who turn to other professions,No one is willing to play heavy armor if there are fewer nurses.,No t and no milk.,That team battle can only rely on Xia Lan to open the demon to avoid rushing forward.,So it's quite unstable to fight.,But it's because of this,The defender has a chance to find a flaw.,The two sides come and go.,Players are interesting to fight.。

If there are many nurses and heavy armor, and the strong side settles a good position and grinds forward centimeter by centimeter, at least invincible, lacking the opportunity to go down, then slowly, the game will begin to lose players. (To be continued.) )