Chapter 689: Operation Formosa
The second stand-alone game in development of Cat Fox Games,It's the use of the self-developed "Cat Fox Engine" to develop the "Open the Box Operation",This name is an internal codename.,What name will be used when it will be released in the future.,It's not yet decided.,Anyway, it's not going to be called CF or something.。
The game is moving much faster, and is now 60% complete, with a release expected by next summer at the latest.
can have such a fast progress, the shamelessness of the two brothers has helped the studio a lot, and the cat and fox game is the same as the same shameless CF plagiarized CS back then, and it is even more excessive, they even copied CF's map, which can be regarded as madness.
In fact, if you really want to catch up with the progress, with the strength of the cat and fox game, it only takes half a year to drum up the entire game. But in this way, they are no different from domestic game companies, such games will not have any competitiveness and entertainment at all, they want to use this game to kill the CSGO that has not yet been born, and it will naturally take a lot of effort.
Ji Guoqiu has often shown an evil expression recently, and whispered to himself: "G fat, G fat, the box is mine now, I don't believe you can't count 3." ”
In addition to these two stand-alone games, Cat Fox Games is also working with domestic science fiction writer Liu Cixin on the adaptation plan of the "Three-Body Problem" game, the current genre of this game is tentatively set as a space simulation + sandbox game, but it may also add MMORPG elements, made into a single-player + online game mixed multi-element game, a bit like the crowdfunding "Star Citizen" a year later.
"Three-Body Problem" is not a stand-alone or online game in the traditional sense, but it has the characteristics of online games such as multiplayer connection, open world, microtransactions, and a complete economic system. Of course, it is also possible to play single-player missions, and the most innovative is that. This game supports MOD extensions. Just like the old roll series. Players can create their own unique story on countless planets in the game.
These expansions will be installed in the form of mods, which can be martial arts stories, modern warfare, or even urban love stories, and even tail stories...... Anyway, the universe is so big, no matter how you create your own story, you can use your talents to your heart's content.
Some of the best Expansion Mods will be available in the Marketplace for other players to buy, and modders will get a cut of them. In this way, the game will have countless possibilities once it becomes popular. Players will have countless single-player expansions to play, as well as many geniuses who will get huge rewards from the game.
The reason why "Three-Body Problem" is different from traditional online games or stand-alone games is that the battle in the game can be played with other people online or offline, but the battle scene of the game will be very large, suitable for 60 to 180 people to play together, and it will break through to 200 or 300 people in the future, so multi-person connection can really experience the "big scene".
The investment in this game will reach hundreds of millions of dollars, and the preparation of the game will take a long time, which is a real ambition of Cat and Fox Games. Prepare to be a World of Warcraft classic.
Such ambitions seem too big, and Ji Guoqiu also knows that it should be carried out step by step. The task of the cat and fox game now is to improve its plot and content as soon as possible, and the real development will wait until the completion of "Zhu Xian". Only by successfully completing the real triple-A masterpiece "Zhu Xian" can they have the ability to develop "The Three-Body Problem". At the same time, the "Cat and Fox Engine" must be more complete before it can be used as a game of such a large scale as "The Three-Body Problem", and the number of people involved in the development of this game will definitely exceed the scale of 300 people.
The current "Zhu Xian" still uses the same engine as "Fallout 3", but considering the second and third parts of Zhu Xian in the future, Maohu Games is already considering internally, whether to take advantage of the low development progress of Zhu Xian now, give up the use of "Gamebryo engine", and use their own "Cat and Fox Engine" instead, anyway, they don't care about the licensing fee, so they should practice.
In addition to "Three-Body Problem", the first step that Maohu Games has been developing is "H1Z1", which is the third stand-alone + online game game being developed by Maohu Games, of course, it will definitely not be called this name in the future.
This game is much easier to make than "The Three-Body Problem", at least it doesn't have the epic and huge worldview of the former. "The Three-Body Problem" will probably take half a year just to build the worldview in the game. The world in the book is too huge, "Zhu Xian" can be done in three years, "H1Z1" may not take three years, but "The Three-Body Problem" may not be able to be made in five years.
H1Z1 is unlike other survival games in that what players do will have an impact on the world. Each server will have different game rules, and the player's economic resources will have to grow so that they can go all out against the zombies and other players. There will also be no skills in the game, and players don't need to level up, as the game is completely free.
There are two modes in the game - "Survival Mode" and "Battle Royale Mode".
"Survival mode" is divided into PVE and PVP, and players survive in the post-apocalyptic world, either in a team or alone. Similar to the American TV series The Walking Dead. The most terrifying thing in survival mode is not zombies, but people's hearts, and in this environment of free exposure, the brutal humanity of the people of any country will be completely displayed in front of you.
The "Battle Royale Mode" is as thrilling as the Japanese movie "Battle Royale". In the game, you can choose to team up and even connect with each other through voice messaging software, just like in the movies, but victory often doesn't belong to this kind of person. Choosing a team, you will not be able to move freely enough, it will be easier to be exposed to the enemy's sight, and the most difficult to defend against is the hidden arrow behind the back of your teammates. Players don't have the lucky aura of a battle royale protagonist, and the secret to surviving in this game mode can be summed up by two idioms - killing with a knife and profiting from a fisherman, because many times you and most players are on the same side.
Cat Fox Entertainment now has plans to hold a "Battle Royale Invitational Tournament" in the future, inviting well-known streamers, Hollywood stars or players at the top of the standings to participate, and the prize money is likely to reach hundreds of thousands of dollars.
Ji Guoqiu himself pays more attention to "The Three-Body Problem", but the company hopes to put the development time of "The Three-Body Problem" behind "H1Z1", and give them at least two years to develop "The Three-Body Problem", after all, the last part of this novel has not been completely written.
The plan of the cat and fox game is to complete the "Operation Open the Box" first in the summer of 2011. At the end of 2012, "H1Z1" was completed. In the summer of 2013, he completed the first part of "Zhu Xian". Before Christmas 2013, he completed "Glorious Mission - Formosa Airborne Operation", which is the four stand-alone games in the development of Cat and Fox Games, including a shooting competitive game, a stand-alone + online game hybrid game, and two pure stand-alone games.
It seems that the last "Glorious Mission - Formosa Airborne Operation" is missing here, this multi-platform game on the console platform + PC platform is more secretive, and it is produced by a studio established in Vladivostok two months ago, and the members are Belarusian Wargaming company, ElectronicArts Studio, which develops the Medal of Honor Airborne Soldiers, Crytek Studio, which develops Crytersis Crisis, and some of the development members in China, with 80 developers, It's a hodgepodge of structures.
"Glorious Mission - Operation Formosa Airborne", this is the full name of the game, where "Formosa" is another name for Treasure Island, then the background of this game is self-evident.
Ji Guoqiu believes that if the innovative model of the Medal of Honor Airborne Forces can be reloaded into the bottle of modern warfare, I believe that it will produce amazing results. Secondly, the location of the game is also a question, as there seems to have been no large-scale airborne operations since World War II.
Ji Guoyi's guts are fat, using the bend as the background is what he came up with, the dead fox thinks that since there is no real event reference, let's make a fictional one, such as airborne bend, how good this idea is, anyway, sooner or later, there will be a day, just rehearse it in the game first.
Ji Guoqiu thought about it, anyway, it doesn't matter if this game can be sold in China, now domestic pirated games are still rampant, and you can't make a few dollars from doing genuine games, especially this kind of big production with an investment of tens of millions of dollars, relying on domestic sales will lose to grandma's family, as long as it can be sold in Europe and the United States.
There is no problem in this regard, in Battlefield 2, the Chinese army also landed on the mainland of the United States; Russia has also parachuted into the United States in the game; It seems that next year's territorial defense line, the United States will be directly invaded by the DPRK, how big is this brain?
However, in these games, the positive characters are always the American imperialists, but in the glorious mission, they are the villains, which may affect sales in North America, but in Europe and South America, they should sell well.
"Formosa Airborne Operation" will be set in a futuristic war, all weapons are modern, and the plot is even more concise and clear - the Chinese army fought bloodily, first defeating the United States and Japan, breaking through the first island chain, and finally successfully liberating the bend.
The game levels are even better, our Chinese airborne troops are tirelessly fighting in the military bases in the United States and Japan, as well as in Taiwan itself. Imagine that the protagonist of the Chinese paratroopers carries light weapons, suddenly overturning the US and Japanese aircraft carrier fleets all the way, capturing countless military bases, and finally landing in Taiwan, which is similar to the Call of Duty.
The protagonist in the game is naturally an airborne soldier, and Ji Guoyi feels that the protagonist's appearance should be designed according to his appearance, so that it is possible to sell some in North America, and the sales of this game in North America depend on his face.
The player controls the main role of the Airborne Troops, but in some levels of the game, the player will also control other characters, such as controlling the J-31 fighter on the Chinese aircraft carrier for support missions, controlling the Army's Type 99 Magic Tank for attack missions, and controlling the Wuzhi 10 for low-altitude cover, etc......
If such a game is made, I am afraid that it will not be able to be listed in the mainland and Taiwan, but there is still some hope in China, after all, the two of them are so famous, and the company that makes the game is a foreign company, with the shrewdness of rabbits, it should be very promising to pass the review. (To be continued......)