"Chapter 209: The New Prince and Pickup Superman"

In the western part of the continent, Wang Shengzhe's huge air force swept through most of the Kolida provinces, and many lords in the south of the Tada Kingdom also defected to him under the temptation of military threats and interests, or defected to Li Renjie, the control of the Tada Kingdom in the south was basically lost, and he could only rely on uniting the local lords to fight against the so-called governor who still swore allegiance to him. Pen? Interesting? Pavilion wWw. biquge。 info

And in the east of the continent, in the southwest of the Subic Kingdom, a white torrent from the ground also began to appear in the south of the kingdom, and very quickly pushed down seven or eight cities in the south of the kingdom, and the local guards did not even have the ability to fight back. The top of the Subic Kingdom no longer hesitated, and under the orders of His Majesty King Salondrang, several elite legions of the kingdom began to move south, and the remaining garrisons and ordinary legions in various places were also deployed. King Salondron declared that the kingdom would spare no effort to destroy these traitors, and to crush the Free Cities Alliance once and for all, and hang their ridiculous Eastern Archon in the Capital Square!

The situation is becoming more and more serious, and a major war is inevitable.

Mute Valley, Free City Union Camp.

【Ding! Obtain Gold*31020;】

【Ding! Acquire Gem*20;]

【Ding! Obtain Lv. 7 Barbarian Hero*50;]

【Ding! Acquire Level 5 Heavy Knight*20;]

【Ding! Gain Level 6 Sister Army Marksman*15;]

【Ding! Obtain Lv. 7 Royal Cannon*15;]

【Ding! Rare Card: Lv. 2 Inferno Tower*2;】

【Ding! Rare Card: Lv. 3 Boar Knight Vanguard*10;]

【Ding! Rare Cards: Level 3 Regular Army Barracks; 】

【Ding! Rare Cards: Lv. 3 Flame Mage*3;]

【Ding! Congratulations, you have obtained the Epic Card: Prince*1;]

【Ding! Congratulations, you have obtained the Epic Card: Pickup Superman*1;]

[Hell Tower: LV2; Durability: 880 (+120 Mana Barrier); Attack: 55-1100; Armor: 5; Firing range: 250 meters; Target: Ground/Air; Cost: 50 Holy Water; Skill: 1 (Damage over Time: The Infernal Rays of the Inferno Tower are incredibly powerful, but due to recharge and conversion issues, it takes a while to maximize the damage.) When the Inferno Tower hits a target, the damage will increase at a rate of 20 per second and will continue until the maximum is reached. Note, however, that the Inferno Tower has only one damage target, and it is difficult to change midway, as the Inferno Tower will reset its damage when the target is out of range. 2 (Incredible Demolition: Unlike buildings that cannot be moved once placed, the Inferno Tower, although large and tall, can be disassembled and moved, of course, it is still heavy and cannot be attacked. 3 (Infernal Breath: Although the Inferno Tower is just a name, it does not mean that it really comes from Hell, but the long-term volcanic flame aura has been integrated into the Inferno Tower, and once the enemy unit enters the vicinity of the Inferno Tower for 20 meters, the Hell Heat damage will continue to scorch the opponent at 10-20 points per second (depending on the strength, the worse the strength, the higher the damage). Comment: Strange to say, but the Inferno Tower was originally built by the Pickup Supermen in the Alpine Molten Zone, but at that time the Inferno Tower was mainly built to fight against some slow and large Pickup Supermen, and could only be charged with volcanic energy (which involved minor internal conflicts with the Pickup Clan). Later, when the conflict was resolved and the Inferno Tower appeared in the eyes of the world, the kingdom and the major tribes immediately discovered the usefulness of the building for the massive giants and pickup supermen, and soon the engineers of the various tribes improved the design of the Inferno Tower so that it could appear on the battlefield in various places, and after the war was gone, it also became a great weapon in the arena against heavy siege enemies. 】

[Boar Knight Vanguard: LV3; Health: 1000; Attack: 180-260; Armor: 1; Speed: Extremely fast; Quantity: 1; Target: Ground/Air; Skill: 1 (Boar Charge: As the vanguard of the boar army, the Boar Knight Vanguard has mastered the art of charging, and under their excited charge, enemies (especially low-level enemies) along the way will take heavy damage. And interestingly, although the Boar Riders were in a hurry to charge, they seemed to be able to easily dodge the obstacles ahead. 2 (Hammer Strike: Boar Rider Vanguard's hammer is heavier and more lethal than a normal Boar Rider, so you can use the hammer to deal a double damage critical hit when charging, and rarely misses.) Cooldown: 30 seconds; )3(HOGriders! : The boar riders are most representative of their loud slogan, and once this slogan sounds, the boar riders in the nearby area will flock to each other and wield sledgehammers to deal heavy blows to each other. And the system said that with this call that can penetrate time and space, the wild boar knights in the tribal world will also travel through time and space, and assist the brothers to fight together in a short period of time) 4 (Wild Boar Comrade: As a heroic boar of a heroic rider, the wild boars said that they would fight like their riders, and with this blessing, the rider and the boar live and die together, the knight does not die, and the boar does not die. The knight is not there, and the boar will not fight. When the knight dies, the boar disappears. Summoning Cooldown: 24 hours; 5 (Enhanced Jumping: For the Boar Knight Vanguard who leads the battle, it is very important to be able to break through the opponent's defenses, so the Knight and the Boar work together and finally have the ability to jump over fifteen or sixteen meters high walls); Evaluation: Who can lead the way in the army? Answer: Boar Knight Vanguard can be used for this position. As the fastest riders of the Boar Tribe, they don turbans (the source of 1 point of armor) and wield heavy hammers to lead the army, breaking through the opposing defenses and clearing the way for their comrades behind. And although the casualty rate of the Boar Knight Vanguard has always been high, in the honor of the Boar Knight, the rest of the riders are eager to join them and charge ahead. 】

[Pickup Superman: LV1; Health: 3000; Attack: 510-610; Armor: 8; Speed: Slow; Target: Ground/Low Altitude; Quantity: 1; Cost: 1000; Skill: 1 (Heavy Advance: Pickup Superman is tall and covered in iron armor, and when he moves, all the small people in his way will be trampled into pulp, even large equipment. 2 (Heavy Split: Pickup Superman has a short knife, yes, a "short knife" that is taller than a human erection.) But believe me, when Pickup Superman swings that "short knife", even the city walls can't block his blow, and he can also slash far away. Damage: 600-800 (with Armor Piercing); Attack range: 10 meters; Cooling: 1 minute; 3 (Air Defense Capability: It sounds strange, but Pickup Superman does have a certain anti-air ability, when the opponent is at a low altitude of less than 100 meters, Pickup Superman will use anti-air sword energy and eye rays (witches can't laser eyes, it doesn't mean I can't!) --- Pickup Superman; ) to launch a certain attack on the opponent. However, the attack power is only half of the normal one, not to mention, once it flies high, it will be powerless. 4 (Magic Resistance:) Rating: Pickup Superman, a race that is feared in battle. As a metal race of volcanic lands, their armor has been tempered in the heat, and their blades have become sharper and more powerful, and even the strongest giants cannot match. As a representative of Pickup Superman, Pickup Superman has become a landscape in the arena, and although his temper is a little bad, their hearts are actually very good. 】

I am ecstatic to open these two magical chests, whether it is the prince or the pickup superman, they can provide a powerful boost in the next battle, and provide our army with better powerhouse. Of course, this kind of good thing also brings a question, they are all powerful epic units, far from the city and the battlefield, where the holy water is insufficient, which one should I choose?