Chapter 23: Reunion I

Mu Yan summoned an Aruma IV Qi Elemental to carry Lorov, and Smaug lay on top of him, and together they returned to the place where Mishua was hidden.

The female elf, who had not yet woken up, had been placed near Imotru by him, wearing a hat made of algae on her head.

So there was one more person carrying the qi element.

Mu Yan took them back to the Wind Sky together, firstly, to find out what Xia Mu had left, and secondly, there were still too many unsolved mysteries in this holy place that he needed to solve.

Just like the second week in an RPG game, with a clearer understanding, many things that were previously overlooked can be discovered. In addition, he would need to try to heal Mishya and even remove the stigma from her - if that could be done, Mr. Glazer's condition would improve.

As for why he took Lorov, maybe it was because he felt deeply.

Although I don't know where Lorov heard what he said, and even if he can't tell whether it's true or not, it means that as a mage, he stands on the opposite side of the world.

That's enough, everyone will end up on the same boat, that is, fighting against the gods to protect the world.

And most importantly, when he rescued this mage from the human-faced tarantula before, he keenly discovered a detail, this person's spell casting also did not lag, just like himself.

This is another person with the "Manipulate Elements" permission.

According to Alduin, there is a lot behind this authority, and it belongs to the people who have escaped Ikali's surveillance. Just like a bunch of players who can't be tied down by the system when trying to fight against the "game" they're in, those of them who have escaped the web are called "bugs", and only by planting a virus from the bug can the game be ruined.

Of course, there is one more central reason for going to the Wind Firmament that the tsundere scholar cannot say. According to the agreement, Surya and his party will go to the dark abyss of Heru, and if there is a serious connection between the two worlds, it must be the dark abyss and the wind firmament.

In that case, of course he has to go to the Wind Sky and wait to pick him up!

With these tasks, he stood in the center of Imotru, like a migrant worker carrying a large bag home for the New Year. The mood gradually changed from nervous to apprehensive, and finally calm.

"So how do I get in?"

The young scholar muttered to himself.

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The windy firmament.

Half a year ago, the druids abandoned their temporary camp on the shores of the lake and moved to a more habitable area of Kino. Now this area of the lake has been turned into a plantation, providing crops such as grain and herbs.

and a place where the patriarch, Lord Gustavo, and his subordinates frolicked.

Miss Freya, who was in charge of the plantation, had fired more than once, but Gustavo had tactfully avoided it. This situation continued until half a year ago.

Half a year ago, the elf Lucy broke into this place and told them that the turmoil in the elves and the wilderness tribes that had been summoned to the elves had been reduced to vassal races, and they needed to provide combat power to fight for the materials they needed to survive.

Hearing the news, the most violent reaction among the crowd was Susanna. She wants to go out and return to her relatives in Wood Throat Village to protect them. The she-Storm Bear knew very well that Gustavo was the head of the clan and could not make his own decisions, so she was very resolute from the beginning and asked to act alone.

There is no doubt that this proposal was rejected by Gustavo, and no matter how much Suzanne made trouble, how she scratched him, the two hundred and five patriarchs behaved uncharacteristically and decisively. And since then, he's almost never messed around, and has less and less time to rest, more time spent on rare meditation and exploring the entire Wind Firmament.

Did Gustavo take the initiative to meditate? At least not before that, most druids had never seen it.

Inspired by the seriousness of the patriarch, the entire Druid clan has shown unprecedented seriousness, there is less frolicking and fighting on weekdays, hand-to-hand combat between jungle hunters has increased, and valley walkers are also discussing spellcasting skills and combat experience with each other, if you can use numbers to observe the growth of this group, you can find that their average level has increased by at least 10 levels in just half a year, and the average combat power of the clan can exceed level 60.

This is simply unimaginable in the whole of Lokan.

Players of Dusk Era organized a survey in which they tried to use big data to show the level of strength of the various intelligent races in Lokan.

The race with the strongest average combat power is, of course, the dragons, who not only firmly stand in first place with the terrible data of ">80", but also throw off second place by a large margin.

The second place is undoubtedly an elf, only considering the strength of an adult elf (300 years old +), then at least above 50, the most terrifying thing is that the high-end combat power of this long-lived race (60+) accounts for 10% of the race, and it must be a monster at an advanced age (700 years old +).

It's a pity that the population of this race is sparse, and the whole race is only 50,000 or 60,000 people, which is not as good as a medium-sized city of human beings.

The third place has always been controversial, because not much is known about the Sea Clan, so this mysterious race is often ranked third. The Seven Seas is a map that was only opened at the end of the "Will of the Dead" version (level 70), when Hogarth entered the player's field of vision, and the neutral beasts in the sea all started at level 50. Considering that the distribution of monsters generally follows the principle of level consistency, players estimate that the Sea Clan guarantees a minimum of level 50.

Also in this position are the dwarves. These dwarves are also a long-lived race, if they don't like to delve into magic, they can probably fight with the elves, but unfortunately almost all the dwarves are sleepy when they see the dense text, only the hammer and wine can refresh their minds, and over time this talent will be wasted.

And now Mu Yan understands that the ancestors of the dwarves and elves are all goblins from Heru, who retain the characteristics of longevity and elemental affinity, but they are gradually polarized due to their living habits.

The fourth place is the druid, and the wind firmament in the game retains most of the NPCs in their early 40s, and only a simple calculation is needed to come to the conclusion that level 45 can be reached. This was also the most reliable result at that time.

After that, only humans and orcs remained, and these two races were not included in the comparison because of their large population, far exceeding the other races by more than one or two orders of magnitude, and were not representative.

However, one thing can be telling: even if the high-end combat power of the elves accounts for such a terrifying proportion, it is more than one head overwhelmed by the humans of the Horse Plain in terms of the total number. It's no wonder that players summarizing the data have come to such a conclusion:

'Productivity' is divided into 'production' and 'force', and the two complement each other and are indispensable.

Today's druids, although they ignore "production", have taken a big step forward in "power". This is also one of the beneficial effects of Mu Yan, a butterfly who is desperately flapping its wings.