Skill Disclosure:
Here's an announcement of the skills of this ship girl after the end of the first battle.
The reason why it was not announced in advance is because the skill is a setting that can easily change the situation on the battlefield, and its original intention is not only to conform to the original game, but also to make it difficult for everyone to guess the next plot and maintain the mystery of the plot.
Everyone has also found out that there are five skills in the author's setting, and one is unlocked at 20 levels per level (although there are generally only three because of the difficulty in improving the level of the ship's mother.,The same is true for exercises),The name of the skill may be the same or similar to the name in the game.,But most of them are logically launched by the author through the history of the ship mother itself (it can only be said that it is barely touched.,It can't be called logical...... It is closely related to its experience, characteristics, advantages, why it sank and other conditions, and it is not made up.
And as mentioned above, the main purpose of skills is to maintain the freshness of the plot during the battle, so as not to make the boring naval battle itself look boring (after all, the rhythm of traditional naval warfare is very slow, and you can only shoot me with one shot, except for the battle of aircraft carriers and carrier-based aircraft, there is basically not much ornamentality, and it will be discounted after the text description of the novel), and more importantly, the skills can be written in this place before, on the basis of not abandoning the original hull combat, add a lot of more ornamental environments and fights, to increase the tightness and ups and downs of the battle. (Of course, this is theoretical, and whether you can feel this way depends on the author's writing level, but theoretical things are the foundation, and they cannot be less.) οΌ
So, before the enemy skills are in a battle, the author will not announce them, unless there is a plot where the protagonist deliberately understands the enemy's skills before the battle, otherwise all the enemy's skills will be announced after the battle, so that readers can understand what happened in the battle.
Your teammate's skills are the same as your enemy's skills.
In addition, due to the fact that there are too many ship girls, only the skills of the ship girls are announced here, and other superfluous data is not announced.
Of course,The skill setting is very complicated.,There's no need for everyone to read them all.,Just pick the skills you feel interested in this battle.,After all, the enemy ship has sunk.,It doesn't affect the next battle.,So there's no need to understand.,But friendly skills hope to watch more.γ (Whether you watch it or not doesn't affect the normal plot of the future, because everyone understands what this skill is mainly for, who will delve into its specific data or something...... So it's generally OK to describe it, and it's only for interested readers here. οΌ
In addition, it is normal for sister ships of the same class to have one or two skills with the same effect, so you don't have to worry too much.
The stats of the skill-growing ship will get better as the level increases.
Example: Ship Niang level 60, skill increase hit 5% (+15%) γ0.25γ
The first 5% represents the initial performance of the skill, the data in parentheses is the additional performance due to the level increase, and the specific growth coefficient in the "γγ" is the specific growth factor, that is, +0.25 in the parentheses when you upgrade one level.
ββ1γTianjin wind (handling)ββ
Skill Details:
LV20 - No. 1 Skill: Ocean Spiritual Wind: Passively triggered, Tianjin Feng and his two closest teammates will greatly improve their ship's flexibility when they are armed (when the ship is mounted or the hull is open), so that the steering speed, turret speed, torpedo launcher speed, and take-off efficiency of the ship's mother or battleship in battle will be increased by 20%.
LV40 - No. 2 Skill: Vitality Overflow: Passively triggered, when Tianjin Feng's own mood and morale are good and above, it will increase the luck value of the ship in a circle with a radius of 20 kilometers, and hard increase the probability of hitting the enemy's vital parts (such as ammunition bays), the fire rate of the enemy ship, and reduce the probability of the enemy hitting our vital parts and the fire rate of our ships.
LV60 - No. 3 Skill: Turning into the Wind: Actively used, Tianjin Feng can forcibly and quickly dissolve his hull after 5 seconds of preparation, and instantly reassemble with the sea within five kilometers to complete short-distance "teleportation". PS: Forcibly dissolving the hull is very painful for the ship girl, and to a certain extent, it will also cause adverse disease effects on the body of the ship girl's girl form, but if you dissolve the ship no more than 5 times in a week, there will be no side effects, and do not exceed the limit of 5 times! If the limit is exceeded, every time it is exceeded, it is very likely to bring great pain and insanity to the ship's mother.
LV80 - Skill 4: ???
LV100 - Skill 5: ???
ββ2γIsland wind (handling)ββ
Skill Details:
LV20 - No. 1 Skill: Swift as Island Wind: Passively triggered, with Island Wind as the center, your team members within a radius of 50 kilometers will be blessed by 10% of their speed.
LV40 - No. 2 Skill: Carbon Torpedo: Passively triggered, Island Wind is equipped with an advanced carbon (oxygen) torpedo, and uses a five-link torpedo launcher, the torpedo attribute is powerful, so that the enemy target hit by Island Wind's torpedo is not repaired to no damage, and all the damage of all your own attacks is increased by 50%.
LV60 - No. 3 Skill: Spirit Charge: Active use, can only be enabled when driving towards the enemy or around the enemy, the hull of the ship of the formation has all become the spirit child state (just change the state, you can still shell and fire torpedoes, etc.), the speed breaks through the maximum speed of up to ten knots, the spirit of the state of the ship will not be damaged if it is hit, and will not be collided by any object, up to 3 times of hit damage, after exceeding, return to the original normal state. (Cooling: 24 hours.) οΌ
LV80 - Skill 4: ???
LV100 - Skill 5: ???
ββ3γFusoββ
Skill Details:
LV20 - No. 1 Skill: Naval Gun Duel: Passively triggered, Fuso has an extremely powerful artillery advantage, but its own hull is relatively too fragile, so it is good at long-range shooting and is not suitable for close-range combat, and its 5 dangerous torpedo hit zones make it very low resistance to torpedoes. Enemy Loadout: Increases the power and hit value of the gun when striking enemy targets at a distance of 500 meters, otherwise only provides hits, both of which are 10% (+6%) (0.1). Hull: Provides the performance of the above ship-mounted attributes while reducing the protection attribute against torpedoes by 40% (-20%)γ0.333γ
LV40 - Skill No. 2: Time does not run: Passively triggered, Fuso and Yamashiro are among the most unlucky ships in history, and the poor hull design makes almost half of the length of the hull a martyrdom zone. Ship Girl: Passively eliminates the possibility of explosion in the form of the ship's armor, which can instantly increase the hit rate by 50%, and against the hull: increases the probability of being killed by 10%.
LV60 - Skill No. 3: Revenge of Surigao: Fuso was torpedoed in two by a destroyer during the Battle of Surigao, and she will take revenge on all enemy small and medium-sized targets. It can only be activated when the hull form or hull value of oneself or Yamashiro is less than half, and when the skill is activated, it reduces the speed of small and medium-sized enemy targets within a radius of 20 kilometers by 50%, and halves the negative attributes of the first two skills. When this skill is activated at the same time as the Yamashiro LV60 skill of the same formation, it comes with the skill performance of Fuso LV60 level. (Cooldown: The skill will remain in the ditch until it enters the channel, and then returns to its normal state after entering the channel)
LV80 - Skill 4: ???
LV100 - Skill 5: ???
ββ4, Mountain Cityββ
LV20 - No. 1 Skill: Naval Gun Duel: Passively triggered, Yamashiro has an extremely powerful artillery advantage, but its own hull is relatively too fragile, so it is good at long-range shooting and is not suitable for close-range combat, and its 5 dangerous torpedo hit zones make it very low resistance to torpedoes. Enemy Loadout: Increases the power and hit value of the gun when striking enemy targets at a distance of 500 meters, otherwise only provides hits, both of which are 10% (+6%) (0.1). Hull: Provides the performance of the above ship-mounted attributes while reducing the protection attribute against torpedoes by 40% (-20%)γ0.333γ
LV40 - Skill No. 2: Ill-fated: Fuso and Yamashiro are among the most unlucky ships in history, and the poor hull design makes half of the length of the hull almost a martyrdom zone. Ship Girl: Passively eliminates the possibility of detonation in the form of the ship's armor, and actively increases your own firepower by 20% until the end of the battle. (Cooldown: 3 hours) against the hull: Increases the rate of destruction of hull armament by 20%.
LV60 - Skill No. 3: Counterattack from near and far: In the Battle of Surigao, after the sinking of the Fuso, the Yamashiro was attacked by the enemy U-ship until it sank due to the lack of range of herself and her teammates. When the skill is activated, it can accurately predict the next trajectory of the enemy outside the range, and make the fired cannonball completely cover the target you want to attack, unless the enemy changes course, the cannonball will hit the target. In addition, if the caster is in the Broken Status, the damage dealt by the self and Fuso to nearby enemy targets is doubled, and all painful interference caused by the Broken State during the battle will be eliminated.
LV80 - Skill 4: ???
LV100 - Skill 5: ???
- 5, Washington -
LV20 - No. 1 Skill: Fire Coverage: Passive Trigger, Washington has excellent MK6 artillery equipment, powerful fire attributes, and a mature fire control system. Increases the accuracy and firepower of allies within a radius of 50 km by 10%.
LV40 - Skill No. 2: Outstanding Achievements: Washington has won a total of 13 Battlestar Medals as a battleship of the U country, sunk 7 enemy warships (real naval battles are not as easy to fight as deep sea) and completed many missions excellently, and none of the crew members died in battle. Passive Trigger: Increases Washington's Combat XP gain ratio by 50% and Allies within a 50km radius gain by 10%.
LV60 - Skill No. 3: SG Radar: Status Effect, Washington's SG surface radar performance is particularly excellent, and the effect is stronger after being blessed by the ship's mother's spirit body. After opening, it can monitor all the status effects of the enemy and us within a radius of 50 kilometers and check detailed information, including bearing, speed, specific data, affiliation, location, etc.
LV80 - Skill 4: ???
LV100 - Skill 5: ???
ββ6, Yatsenββ
LV20 - No. 1 Skill: Unswerving: Passively triggered, Yat-sen experienced all kinds of twists and turns during the war, and finally returned to her motherland, her will will increase armor, evasion, and air 5% for her own formation, and the effect of ships in country C is 3 times.
LV40 - No. 2 Skill: Will to Win Passively, Yat-sen is never intimidated by the enemy, even if she is in an extremely disadvantaged situation, she can still fight calmly. While Yatsen is in formation, keep the morale level of each ship high and increase its speed by 20% when sailing towards or around the enemy.
LV60 - Skill No. 3: Reverse Offensive: Active use, Yat-sen herself is very small as a ship with poor performance, but she will be more decisive and powerful than anyone else when counterattacking. Available only when at a disadvantage, Yatsen can bless himself or allies in the formation to duplicate all shells, torpedoes, and aerial bombs in his next round of attacks into two copies, and the copied shells, torpedoes, and aerial bombs have 50% armor penetration. (Cooldown: 3 times a day, refreshed at 12 a.m.) (PS: Disadvantage means that you have fewer ships than the enemy or that the total value of friendly ships within a radius of one kilometer is not as good as the total value of enemy ships.) οΌ
LV80 - Skill No. 4: ???
LV100 - Skill 5: ???