"Chapter 171: New Quests, New Cards"
【Ding! The system is being tested...... Amur City has been controlled, Mondona City has been surrendered, Grandel City has been surrendered, the host has become the actual controller of the Free Cities Alliance, the mission requirements have been met, and the side quest [Mastering the Free Cities Alliance] has been completed; Get the task reward: 10 km level 3 city wall, host unique card: [Goblin Gang]; Congratulations to the host. Pen? Interesting? Pavilion wWw. biquge。 info】
【Ding! Obtain a new side quest: [Territory & Status]; Mission: Expel or take control of all external forces within the Free Cities Alliance, and gain national recognition without affecting sovereignty. Reward: [Standard Tribal City]*1;Title: [Master of the Free Cities Alliance]]
[Goblin Gang: LV1; Level 1 Goblin*3 (Health: 80; Attack: 35-46; Speed: Extremely fast; Target: Ground; ); Lv. 1 Goblin Spearthrower*3 (Health: 70; Attack: 20-60; Speed: Fast; Target: Ground/Air; Firing range: 50 meters; ); Cost: 3; Skill: 1 (Goblin Rogue: Goblin Gangs, as their name suggests, are made up of the most hated and hated goblins, even among the goblins, and they will do whatever it takes to achieve their goals.) 2 (Goblins' tacit understanding: Although the Goblins always appear as chaotic, this does not mean that they lack strong cooperation. After a long period of training, these goblins know how to cooperate with their allies to win battles, and how to beat their teammates to a swollen nose when they share the spoils. 3 (Sneak Attack Tactics: Although Goblin Gangs pride themselves on being outnumbered, they fight by sneak attacks and ambushes. Although their defenses are poor, once they are entangled in those goblins that suddenly jump out, the deadly spear will fall on your head. 4 (Team Advantage: When a Goblin Gang has more than three in number, their attack power and attack speed will be thirty percent higher than normal Goblins.) Comments: Goblin Gang, a gang that is notorious among both the tribe and the kingdom. This gang is filled with goblin thieves and criminals of all kinds, performing all sorts of disgusting "underground jobs." Under the leadership of this gang, the Spear Goblin Tribe and the Rogue Goblin Tribe finally united, and with the tacit cooperation of two complementary goblins, the Goblin Gang took over two-thirds of the black work in the underworld and participated in many local wars as mercenaries. And when the arena was established, the kings also took a fancy to these cheap and effective mercenaries. Although many people were unhappy, the Goblins received an invitation from the kings and continued their mission in the arena with a generous bounty. ”】
【Ding! The store has been updated, [Goblin Gang] has joined the host's exclusive program of the "Mane Discount Value Package", each "Goblin Gang" is only priced at 15 gold coins, and you can also enjoy a super high discount of 9.99% off if you buy enough 100 copies, (but there is an additional 0.001% handling fee for 100 copies) Welcome to the host to buy! 】
It's a good thing in itself that I'm the leader of the Alliance, and the system gives me 10 kilometers of free walls and a new host-only card. Regardless of Mane's egg pain, in terms of attributes and effects, this [Goblin Gang] is a very good solution to the problem that our large army is easy to be harassed by the opponent's small army when fighting. I can now organize a large patrol of goblin gangs and other mobile units to protect my territory from local harassment, or I can form a more flexible enemy reconnaissance and harassment unit. In the past, the goblin troops were very ineffective, and many goblins would complain that the pitchers behind them always threw spears at their sides or even on them, but now with these professional gangster troops, I think this problem should be solved....... Well, I'll admit, I'm just trying to make this card that doesn't stand out too much.
But I also have doubts, that is, about the reward for the next mission, a tribal city? Sounds great, but do you want to build a new tribal city? The amount of money spent would be huge, and the tribal city is used as a core city, and it doesn't seem to have much effect to build a few more, so it's a bit redundant to build a divided city, and I'm curious about this.
[Little Zero: Host, such a standard tribal city is not for the host to build a new city from scratch, but a city with complete tribal facilities. This type of city requires a very large flat area to be placed, and after placement, the city can also develop on its own, operate autonomously, and even form a certain size of tribal army on its own. The purpose of the system to provide such tribal cities for the host is simple, that is, to serve as an extension of the host's main city when the host controls a large territory and is difficult to manage, so as to better control other territories. 】
Little Zero's explanation is clear and very humane. Since the opening of the arena, Xiao Zero has become like a "host", becoming much easier to talk to and have more things to tell me. Of course, that vinegar has not weakened, as long as I ignore him for a while, Xiao Zero will play a little temper, like a little brother or little sister. I don't know what the reason is, but it's interesting anyway.
As for the "standard tribal city" that the system wants to reward, I understand the meaning, but we won't need it anytime soon. However, I also realized the advantages of such cities, and once my territory expanded like Wang Shengzhe, then I could place these "sub-cities" in the newly conquered territories, and rely on them to manage the territories that were inconvenient for me to manage, so as to avoid the problem of excessive local power and local rebellion. As for the title, Xiao Ling didn't know the specific meaning, so I left it aside as before, and talked about it later.
Once the reward is in hand, all that's left is a matter of actual operation. The newly acquired city wall needs to be built, and I can ask the construction workers to relocate the city wall, connect it with the new city wall, expand the size of the city, and divide the farms and buildings that originally belonged outside the city into the city, so that the military area will have more space for military camps, and now we have so many troops that the barracks can not fit there.
As for the cards, it's still the old rule, go to Mane to be slaughtered, and the thought of this makes my heart ache, but even so, I have to enter the store with tens of thousands of gold coins, and I am willing to be "exploited" by Mane for wealth.