08. Product exhibition
Two months later, in a five-star hotel in City X, in one of the business conference halls. A large projection screen is located in the front of the podium, which is divided into squares. Inside each square, there is a different photo.
A young man is standing in front of a big screen and talking. He is none other than Step. In front of him, there was a small podium about a meter high.
"Now a cruel status quo is that countless college students in many colleges and universities in China are addicted to all kinds of virtual online games. Although the media has neglected to report it, this is a real campus ecology of Chiguoguo! β
"We sent a team of investigators to the field. The photos shown above are real-life images taken in the dormitories of students in many colleges and universities across the country. β
STEP MAY POINT TO THE PICTURE ON THE BIG SCREEN WITH HIS FINGER, WHILE CONTROLLING THE IPAD IN HIS HAND, AND MADE SOME FRAMED PICTURE ENLARGEMENT. It is clearly visible on the screen that many of the student dormitories are full of fanatical college students who are immersed in virtual online games.
All the photographs show the same characteristics, with books stacked disheveledly on desks and some young people staring nervously at their screens in front of their computers, looking extremely focused. The screen is full of various esports games.
"It is important to note that all the pictures here were taken in the university dormitory, not in an Internet cafΓ© outside the school. For all of you, your children are probably studying at university. If you have time to walk around campus, you will know that our little field investigation is not sensationalist and false. β
Step may have emphasized, and his expression was slightly sad. Below the podium, a large group of middle-aged and elderly people with mostly gray sideburns were listening intently. They looked slightly surprised and whispered to each other from time to time. Liu Zifu was also in the group, and he sat in the middle.
"In the era when they should be actively pursuing their studies, they are squandering and wasting their best youth. This situation is undoubtedly extremely distressing. β
"I'm a junior at Xiannan University of Technology, and I'm one of the victims of online games myself. I also had nearly a year of college life and spent it in this decadent state of addiction. If online games are a kind of new age beast, I think the metaphor should be appropriate. β
"Is there anything that can be done to curb the spread of this phenomenon? I'm afraid not. At best, a coercive executive order from the government could drive them from their dormitories to hidden Internet cafes outside the school. This is just like Dayu's water control, the general trend can not be blocked, and the best clear countermeasure is only diversion, which guides the water to a specific artificial channel. β
"In the old period of history, there was a phenomenon that could be compared with the current phenomenon. That is the old girl era where Lin Zexu lived. There are countless people who have been addicted to drugs like Ya Pills just to enjoy the pleasure of the moment. To put it mildly, the current online game is a new generation of anesthetic electronic films. β
"A piece of medicine can harm people, and it can make people irreversible. But at the same time, if used correctly, it is also a good medicine that can be used to save people. What is a popular saying? Water can overturn a boat or carry a boat. β
When he said the last eight words, Bu may have deliberately looked at Liu Zifu in the audience. Because, this sentence is hung in a conspicuous place at the entrance of the Filipino company.
Step may have noticed that he, like his old classmates, was concentrating on his presentation. Liu Zifu smiled slightly, and gave Bu may an encouraging look, motioning for him to continue speaking.
In other words, since there is no way to prevent college students from playing games, we simply fight poison with poison and design a popular game for college students to play. The game had to be loved and addicted to by their collective, but not so much that it would take up too much of their time and waste their studies! β
Step may control the laptop computer in his hand, switch out of different PPT explanation screen enlargement, and explain to a group of middle-aged and elderly people in the audience. They all listened with great interest, and most of them had various expressions of contemplation.
Most of them are in their fifties, and most of their children are studying at university. Therefore, the possible topic of the speech can easily arouse their interest in inquiry.
The video footage you see below is from the famous Hollywood sci-fi movie "Ender's Game". The plot of this movie is very simple. In the confrontation between humans and aliens, the Earth Defense Corps specially trained a command team composed of children, using the unique thinking of the children's world, breaking the convention, to command the legion to fight, and finally achieved the victory of mankind. β
"What does this film inspire? The children, led by Ender, always thought they were just playing an online virtual game. What they never expected was that this online game was quietly linked to real-world disputes. They eventually became the magical defenders of humanity and the planet from being invaded. β
"Inspired by this film, I personally put together a strange idea for developing an online game for college students. The main idea of the whole idea is to find a connection between the virtual world and the real world, just like Ender's game. β
"Now let's start with some elementary naΓ―ve demonstrations. The company I currently work for, including me, has a total of 20 employees. β
Bu may continue to control the laptop, and on the huge screen, the picture of 20 Tianxia ID cards appeared. They are all young people, and they are all employees of the Filipino online game development company. Step possible ID card in the first place.
"Now these 20 people are going to be divided into two different teams. Then all the personality traits of each person are specifically digitized electronically, presented in a virtual online game world, and do a team competition. β
With this sentence, the young people with 20 ID cards were divided into two marking colors, red and blue, and arranged left and right, and then the word VS appeared in the middle.
"Team matches, or war elements, are the key elements of all online games, and they are also one of the key factors that are widely loved by players."
"We borrowed a very popular online game scene on the market as a showcase for the 20 employees."
Then, on the huge screen in the conference room, some actual combat pictures of virtual warfare in online games appeared.
The confrontation on the screen was intense, but it didn't last too long, and it ended quickly. The picture of this war does not seem to be obtrusive, but the picture is impressive.
A group of middle-aged and elderly people sitting in the audience actually watched it with relish. There were also many people who applauded from time to time in the process, cheering on the fighters on one of the sides.
After all the pictures were finished, an old man impatiently raised his hand and asked a question:
"Why did the BLU team lose in the end? What is the basis for the red team's victory? β
Step may have laughed and made some screen switches on his laptop. What appeared on the huge screen was actually the admission notices of different colleges and universities, as well as the score notices of the college entrance examination.
"The red team won on the basis of the college entrance examination results from each member. According to specific statistics, the average score of all members of the red team in the college entrance examination is about 20 points higher than that of the blue team. This is a key factor in their ability to win. β
Step may continue to talk eloquently, explaining the ins and outs of the source of some virtual data substitution for the war picture above. When it came to specific development ideas, he even bent down to take off one of his leather shoes and held them high above his head.
"There used to be such a classic teaching plan for business schools. A shoe company sent two marketers to a deserted island to sell shoes. This desert island is full of primitive natives, and all the people do not wear shoes. β
Then, one of the marketers reported back to the company that he was pessimistic about the pitch prospects because all the people didn't wear shoes. Another marketer came to a different optimistic conclusion: because they had never worn shoes, if they could be made to accept walking in shoes, the future market potential for footwear sales on the island was huge. β
"Why should I borrow this story here? Because according to our preliminary market research, although there are hundreds of thousands of popular online games in the market, there are actually only two categories according to categories. β
"One of the big categories is that players have a first-mover advantage when it comes to time-referenced objects. That is, the earlier you participate and the more time you spend in the game, the stronger you will gradually become in the game. For example, traditional online game competitions, "Red Alert", "StarCraft", "Monopoly", and even "Stealing Vegetables", "Grab a Parking Space", "Plants vs. Zombies", etc., are typical projects. β
"Another big category is that players don't have a first-mover advantage when they use money as the subject matter. In other words, how strong a person is in the game is directly proportional to the proportion of money invested by the individual. Whoever spends more money will gradually become Superman in the game. In the last decade or so, the most popular games on the market have been all variations of this genre. β
"The development idea of this online game that I am showing here today will be different from any online game on the market. Because, it will use another new reference as the construction and development standard, this reference standard, only six words! β
Step may have stopped talking and did not say the six words. He picked up his cup of water from the podium and took a few sips slowly. Then, with a swipe of his finger, he pointed to the last page of the PPT presentation he had written.
On the huge screen, all the online game images disappeared, and in the end, only six big characters remained, standing still in the center of the screen, as steady as Mount Tai.
These six bold fonts are quite eye-catching: "Knowledge changes destiny!" β
Underneath these lines, books are juxtaposed as a high-speed train, speeding past the screen in a seemingly never-ending moment.
(To be continued)