Chapter 1062: Bloodborne Curse and Cthulhu Mythos (Three Watches)
Many people understand halfway through the game that the story of Bloodborne is a Cthulhu mythos.
As a game of the same genre as Dark Souls, the innovations made in the combat system and level design of Bloodborne are not the biggest highlight of the game, if there is a highlight, it is probably more encouraging players to attack, thus making the game more "reckless", thus creating a more aggressive combat style than "Dark Souls".
The biggest highlight of Bloodborne is its unique worldview structure, which is inspired by the Cthulhu Mythos system.
In fact, Bloodcurse is indeed considered one of the best Cthulhu Mythos games.
So, what is the Cthulhu Mythos?
In short, the Cthulhu Mythos represents an "indescribable fear of the unknown."
However, this fear is not static, but a very complete and gradual experience with causes, processes, and results.
In other words, due to human nature, we constantly explore the unknown, constantly recognizing the world as it is, which leads to a feeling of loneliness, despair, powerlessness, and hesitation.
The Cthulhu Mythos is undoubtedly very successful, and it is widely used in movies, television, games, and more.
In fact, the Cthulhu Mythos should not be limited to the setting, and not all stories with similar themes should use the names of ancient gods such as "Cthulhu" and arrange their scenes.
The entire worldview of "Bloodborne" and the ancient gods in it, although many of them allude to the Cthulhu mythos, have a strong originality, and it does not affect it in the slightest because it is one of the best Cthulhu-themed works.
The Cthulhu Mythos believes that human abilities are limited, people cannot see the truth of this world, and their understanding of the world and the universe is in a very superficial stage.
Human beings are like nameless islands living in the dark ocean, the ocean is like the universe, human beings should not sail too far and explore too deeply, otherwise they will incur a catastrophic end.
The story of "Bloodborne" is such a standard Cthulhu mythos.
In Yanan, there are already human beings and powerful ancient gods. Human beings cannot see the ancient gods, nor can they understand what kind of existence the ancient gods are, let alone understand the thinking level and vision of the ancient gods.
When the player's vision is insufficient, they can't see the ancient god Amidara at all, and only see a vortex appear in the air out of thin air, and if caught, they will die.
However, the Yanan people discovered the ancient tomb, and their curiosity began to drive them to continue to explore, and continue to go deeper and deeper into the realm of the ancient gods, wanting to explore the spiritual vision and obtain the truth of this world.
Because humans and the Old Gods are not creatures of the same dimension at all, and their way of thinking and living is completely different, it is impossible for humans to rebel against the Old Gods, and forcibly accepting knowledge beyond the scope of human cognition will lead them into madness.
Master William, Lawrence, and Miklash are all exploring the ways of the ancient gods in their own way, but this has brought devastating disasters to Yanan, whether it is brain fluid experiments, bestiality, or the ritual of the Red Moon, all of which are caused by forcibly acquiring abilities or knowledge beyond the limits of human beings.
And the final ending of "Bloodborne" is meaningful.
The first ending means that the player has given up the search for the truth, and has chosen "foolish people have foolish blessings", and continues to live in the world as a human being, no longer trying to explore the knowledge of the ancient gods.
The third ending means that the player is still determined to move forward, even after encountering so many tragic things, he still has to understand the truth behind this world, defeat those powerful ancient gods, and then evolve himself into a superior one, even at the cost of abandoning the human form.
And this can be seen as "Bloodborne" Curse's unique thinking on the Cthulhu mythos.
Some people may think, what is the significance of the Cthulhu Mythos? Isn't it just deliberately making up some disgusting creatures to worship as "gods"? Isn't it deliberately devaluing the abilities of human beings, and even going crazy when they see the ancient gods? What is the point of this fabricated and forcibly created "fear of the unknown"?
The meaning of the Cthulhu Mythos is that it is subversive and reflective.
It subverts the image of God, the so-called god does not look like a human being, and God does not necessarily love its creation, God may be a being completely beyond the scope of human comprehension, such as countless eyeballs and disgusting tentacles.
It is meaningless to speculate on the image of God based on human aesthetics, because since it is a "god", then it should be a higher-dimensional life form that completely surpasses human beings in thought and existence, and it is not surprising what kind of life form it has.
It subverts the genre of horror. It's not just bloody, it's not just monsters to scare people, it's to create a sense of the unknown. The more you explore, the deeper the fear of the unknown, and even after endless exploration, there will be a kind of despair, this unique horror is also unprecedented.
It subverts the concept of good and evil and mainstream thinking. In many other depictions, good is good, evil is evil, angels are handsome men and beautiful women with wings, and demons are villains with horns.
But in the Cthulhu Mythos, the Old Gods are not too hostile to humans, and they treat humans as humans look at ants.
The ancient gods slaughtered humans, just like humans trampled a lot of ants to death with one foot, humans will not feel guilty for stepping on ants, and the old gods will not grieve for killing humans.
In other words, in front of the ancient gods, the existing three views of human beings are completely subverted, and the ancient gods, as a special existence beyond human beings, have no resemblance to human beings in their logical thinking and emotional ethics.
All these subversions have made the Cthulhu Mythos an extremely distinctive genre that is very different from those mainstream worldviews.
And the Cthulhu Mythos is also a kind of reflection, human beings are more aware of their own insignificance in the process of constantly exploring the universe, and the more knowledge they know, the more they can feel the limits of human beings.
For example, this sentence: "What is truly mysterious is not why the world exists, but the fact that the world exists." ”
Of course, the charm of Cthulhu is that it is indescribable, its fear can only be experienced, as if it is in the dark, the more fantastic, the more terrifying.
When the Cthulhu Mythos was combined with the suffering gameplay of Dark Souls, a whole new product was born, and that was Bloodborne.
This gives Bloodborne a completely different quality from Dark Souls in terms of world viewing.
The first flame will be extinguished into a hunter trapped in an eternal nightmare.
The fire-spreading Burn King has become an unknowable and powerful old god.
The endless journey of passing the fire becomes killing the old gods and replacing them.
It looks similar, but it becomes two completely different stories.
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