1044 When Did I Say I Had a Shield? (3rd Watch)

Although everyone has known that "Bloodborne Curse" is a souls-based game for a long time, when I see these scenes, I still feel very novel.

In fact, the essence of Souls games lies in the combat system and level design, and whether or not this aspect can be achieved to the extreme determines whether a Souls game is original or not.

This is also why players don't buy soul games that are not produced by Chen Mo at all, because whether it is combat, levels or plots, it always feels a little bit worse.

"Dark Souls" is a game with a very obvious personal style, which is very difficult to learn, and it is often impossible to draw a tiger and not a dog.

But seeing Bloodborne Curse reminded many players of the feeling they had when they first saw Dark Souls, suffocating, desperate, and dark, but the souls of souls fighting are still rooted in every aspect of the game.

In other words, "Bloodborne Curse" is equivalent to a completely different worldview background, and the plot is completely different; The combat system and level design follow the classic ideas of "Dark Souls" as a whole, but there are innovations in some details.

Chen Mo looked at the reporters present: "Okay, you can ask questions freely now, and we will release another actual combat video later, and then you can take a detailed look at the battle of "Bloodborne Curse". ”

As soon as Chen Mo's words fell, the reporters in the audience had already raised their hands in unison to ask questions that had been prepared for a long time.

A reporter stood up: "May I ask Mr. Chen Mo, how difficult is "Bloodborne Curse" compared to "Dark Souls"?" Is it up, or is it down? ”

Many of the reporters below couldn't help but smile, this question is to the point.

Everyone asked before, is "Dark Souls" difficult? Chen Mo can talk about him left and right, and deliberately fool him through.

But now ask, is it difficult for "Bloodborne" to compare with "Dark Souls"? Then there must be a reference, and it is not so easy to get by.

Chen Mo smiled: "Their fighting styles are slightly different, if you prefer the combat style of Dark Souls, then you may find Bloodborne Curse more difficult, or it may be the other way around." Of course, I know you won't be happy with this answer, but I can say that for most people, it's probably the Bloodborne setting that is friendlier. ”

The reporters listened with their ears pricked up.

The reporter who stood up to ask a question said: "Mr. Chen, you dug a hole again, you just said, 'The setting is more friendly', but you didn't say that the setting is friendly, and the difficulty of the game has decreased." ”

Chen Mo was stunned for a moment.

Well? This year's reporter's IQ has risen, and it is not as easy to fool as before.

Chen Mo explained: "It's a sure thing to set it to be more friendly. Let me give you two simple examples. First, when the player is attacked by a monster, it will enter a special 'virtual blood' state, at this time, as long as the player launches a counterattack and causes damage to the monster, the lost HP can be restored, so the income of the counterattack is greatly increased. Second, the player can carry up to 20 blood vials from start to finish, and monsters can be replenished by killing them, so the margin for error is bound to be higher. ”

A reporter asked, "This design ...... The gospel of greedy knife cancer? ”

Chen Mo smiled: "That's right." In fact, in Bloodborne, we encourage players to be greedy for knives, and appropriate recklessness can speed up the pace of the game and improve the player's refreshment. Maybe in "Dark Souls", greedy knives are an extremely high-risk and low-return behavior, sometimes just greedy for a knife will drop a lot of blood, and the gains outweigh the losses, so novices will feel that the pace is very slow when playing "Dark Souls". ”

"But Bloodborne Curse has been designed to encourage players to attack in many ways, the most prominent point is that counterattacks can restore health after being injured, which makes knife greed a high-risk and high-reward behavior, which will make players play less dull."

Immediately, a reporter raised his hand excitedly: "Mr. Chen Mo, please tell us in detail about the advantages of "Bloodborne Curse" over "Dark Souls"!" ”

Chen Mo coughed dryly twice: "First of all, Mr. Reporter, I want to criticize you, your sentence is a very serious inducing question, as if "Bloodborne Curse" is much better than "Dark Souls". I've repeatedly stressed that there are differences between the two games, but it's a matter of opinion that Bloodborne is better than Dark Souls. ”

"But I can really say one of the big advantages of "Bloodborne", which is handsome."

Reporters in the audience: "??? ”

Chen Mo expressed surprise: "What? Don't you even see that? I just put the promo video and game data map for nothing, right? Take a closer look. ”

He waved his hand, and several handsome hunter costumes from Bloodborne Curse immediately appeared on the big screen.

"See, this time our costume design is a reference to the Victorian Baroque, but also incorporates some elements such as steampunk. Toppers, canes, hunter coats, face hats, and a lot of lace, sprinkle, ribbons, bows, stand collars, high waists, princess sleeves and other elements, plus the overall long character model, highlight a handsome look. ”

"And this time, the costume design doesn't have those heavy armors, and there won't be such things as Onion Knight armor and Javier armor. All the clothes are slim and handsome, and I think it should be an epic enhancement. ”

The reporters in the audience looked confused.

Gods are so epic! Who plays this kind of game depends on whether their characters are handsome or not!

Besides, the first-person VR of the matrix game cabin is bloody and nervous to death, who has the leisure to see if the clothes on their body are handsome?

Well, there may still be, but this is not an "epic enhancement", right?

Suddenly, a reporter realized a problem: "Wait, Mr. Chen, you just said that there will be no heavy armor like the Onion Knight Armor, all of them are such particularly beautiful hunter costumes...... Does it mean that in the past, we could wear heavy armor, but now there is no option for heavy armor at all?! ”

Chen Mo nodded: "That's right." ”

The reporter looked confused: "Wait, I used to say that I didn't wear armor on a piece of paper, but I wore armor paper and folded it in half, but now I don't even have the opportunity to fold the paper in half?" ”

Chen Mo spread his hands: "Oh, you also said it yourself, if you wear heavy armor paper and fold it in half, it can be seen that whether you wear it or not has no effect at all, right?" So it's just canceled.,Change into a beautiful fashion.,The weight is lighter, and you're dodging and rolling.,It's easier to dodge monster attacks.,Isn't it good.。 ”

The reporters were shocked: "But, wearing this body and holding a big shield is too inconsistent, right?!" ”

Chen Mo smiled: "When did I say that this game has a shield?" ”