Chapter 143: Bekaz's Calculations
In the previous game, according to the players' summary, the world-class boss Bekaz has a total of three action mode phases according to the change of HP.
In the first stage, Bekaz doesn't behave much different from other necromancer-type bosses; In the second stage, Bekaz will show his true special abilities as a very special plague mage among necromancers; And when Bekaz is finally besieged by the players to less than 30% HP, Bekaz will enter the third stage as a boss, that is, activate the [Body of Plague] skill, and turn himself into a hideous and terrifying plague mutant monster.
Due to the explosive power and mobility of Bekaz in Plague Body mode, which is completely inconsistent with his massive body, Bekaz's third phase, although it turns him from a staked turret-style ranged boss into a seemingly easier melee physics boss, is actually surprisingly difficult to deal with. Especially at the moment when Bekaz enters the third stage, the transformed Bekaz will have a short period of hatred clearing, if the team is not tacit enough at this time, and the back row personnel are careless when the front row MT has not had time to re-establish the hatred, the monster Bekaz will immediately jump directly to the back row of the team with a powerful jump, and begin to wreak havoc on the output and healers who are completely untenable in front of his powerful physical attack.
Of course, even so, after all, at that time in the previous life, Bekaz was already an ordinary boss who had lost the fragments of his godhead and had no self, so when the players thoroughly figured out the rules of his actions at each stage and mastered his skill information, even Bekaz in the third mode could only fall again and again in the orderly strategy activities of high-end players, turning into players' experience points and equipment props.
However, in this life, the Bekaz that Rococo is facing now will not follow a completely patterned law of action like after losing the fragment of Godhead in his previous life, not only that, because he has a self and understands his own skills and abilities more deeply than anyone else, Bekaz is often able to exert more power in his already powerful skills in battle.
Rotten Flesh Hammer, Bekaz in the state of the plague monster uses the special muscle tissue that has been mutated due to the plague poison to instantly eject the swollen left hand, dealing a large amount of damage to the target it hits, and with knockback and stun effects. This is the description of Bekaz's third stage of common skills in the previous life game materials in Rococo's hand, as a melee physics boss, this skill has always been used by Bekaz to deal with the players closest to him, so there are more records of this skill's forward swing and dodging skills in the data, and in case the main MT is hit, the auxiliary MT and other personnel in the front row should pay attention to which card position filling skills, in addition, there is basically not much description of the range of this skill, Based on past experience, players basically assume that this skill is a melee skill.
Rococo, who referred to a lot of game materials from his previous life before the battle, although he knew in his heart that Bekaz, who had his own self, was likely to behave differently from the ordinary boss Bekaz in the data, but after all, he couldn't really be vigilant in all aspects. Therefore, when Bekaz, who was dodging the attack and falling in mid-air, suddenly turned around and used the skill of the rotten flesh hammer at her, Rococo was a little dazed for a moment, because her first reaction was that when the two sides were so far away, Bekaz's melee skill would not be able to hit her at all.
So, she missed the opportunity to dodge at the first time, and by the time Rococo found out that Bekaz's skill could actually catapult his arm over such a long distance, Becaz's rotten piece of flesh that was more suitable for being called "left hand" than "meat hammer on the left side of the shoulder" was already close at hand.
Fortunately, Rococo did not fall into a panic because of this, and a second before he was about to be hit by Becaz's attack hammer, Rococo was able to re-set up the soul longbow in front of him as quickly as possible, and then used the longbow ranger's professional skills against the pieces of meat that had flown less than a meter in front of her eyes, and could even smell the rotten stench emitted from them.
Energetic blast!
Boom!
With a muffled sound, Beccaz's left fist stopped rushing forward in midair, but Rococo flew out upside down, on the surface, it seemed that Rococo was hit hard by Bekaz's unexpected blow, but in fact, if you look closely, you will find that Rococo has no signs of injury on her body except for the slightly embarrassed figure that arches back, and the amount of blood on her head has not decreased.
Since the game system of "Redemption" is based on the real world of the continent of Emissia and derived under Mira, there are quite a few natural rules that actually exist in reality, which are perfectly reproduced in this game. Force and reaction force is one of the common cases, if you stand on the ground and use the skill of energy blast normally, then due to the existence of ground friction, this skill will naturally not make the longbow ranger himself backwards but will only make the enemy who is hit backwards, but now it is in mid-air where the friction can almost be ignored, although Rococo's energy blast was not able to repel the oncoming meat hammer, but with the reaction force of the energy shoot, she bounced herself out in mid-air, narrowly dodged the blow.
survived an unexpected crisis, but this did not make Rococo breathe a sigh of relief, because then she saw that Bekaz, who had not succeeded in the sneak attack of the skill of jumping and pounce and turning around, did not fall to the ground as she expected, but adjusted her body in mid-air for a long time, and happened to land on the palm of a white bone claw that protruded from the ground.
The huge body of rotting flesh made the white bone claw that was the fulcrum of his body shake for a moment, but it was nothing more, and it was not as Rococo had hoped, and the white bone claw was immediately knocked down by Bekaz falling from the sky along with the white bone arm below. After seeing this scene, Rococo's shock was finally undisguisedly revealed.
Do these tall and thick white bone claws, which look like deformed trees, actually have this kind of strength! Suddenly, Bekaz's previous desperate attempt to be beaten all the way to half blood by her and to spread the white bone claws on the ground of the entire spatial enchantment like a tree surfaced in Rococo's mind, making her feel a cold sweat on the back of her head.
In order to limit the only means that could allow Bekaz to have the ability to stay in the air when he had not yet abolished Bekaz's Plague Bone Dragon, Rococo and Orlanardo deliberately lowered the height of the barrier when designing the spatial partition enchantment, so that the Plague Bone Dragon, with its large body, could not move in the enchantment. Unexpectedly, at this moment, Bekaz actually took advantage of this in turn, and after making a large number of landing fulcrums with a certain height covered with white bone claws below, he successfully obtained the strength of Rococo that threatened mid-air flying through a powerful jump with the powerful mobility of the plague body.
After figuring out Bekaz's layout, Rococo suddenly felt a headache.
It's not difficult to crack Bekaz's layout, although Bekaz is now completely able to threaten the Rococo flying in the sky through his super jumping and maneuvering ability, but as long as the Rococo stabilizes for a while, while maneuvering with Bekaz, he will try to destroy the white bone claws that are the fulcrum of Bekaz's feet, and finally wait until the number of bone claws is not enough to support Bekaz to continue jumping and attacking, and the victory will still be Rococo that can fly.
But the biggest problem right now is that Rococo's Primordial Fairy Mode has a damn time limit, which doesn't allow her to slowly engage in such tug-of-war with Bekaz over this Bone Hand Claw Forest. I have to say that Bekaz's hand really hit Rococo's weakness, although I don't know if he had such a plan after being trapped in this space from the beginning, or if he found that Rococo seemed to be in a hurry to choose such a tactic, in short, the current situation really made Rococo extremely uncomfortable.
She had to defeat Bekaz in the next ten minutes, and although Bekaz had already lost half of her health before transforming, it was not so easy for Bekaz to hit him with every attack now that he had almost the same mobility as the flying Rococo. And although Bekaz's third-stage form is classified as a physical melee system in the data, it can be seen from the encounter just now that it would be truly stupid to look at the monster Bekaz with the same eyes as a physical melee boss.
Just when Rococo was rapidly analyzing the current battle situation, Bekaz was not idle, using the white bone hand claw as the fulcrum, the monster Bekaz soon came to the vicinity of Rococo again after two consecutive jumps, and then once again, Bekaz jumped with all his strength. This time, Bekaz's already slender right arm also extended out, and then it was like a bloody whip towards Rococo, and at the same time, the meat hammer of his left arm, which had contracted back at some point, also ricoled towards Rococo again.
This attack was more skillful and angled than before, but because Rococo had already prepared in advance, she dodged more easily than before, and did not leave Bekaz with any flaws to pursue him. Looking at Bekaz, who was a little unwilling to start falling towards the nearby white bone claw landing spot after the attack failed, Rococo shook his head and quickly emptied the depression and other negative emotions in his heart.
In any case, at the moment, he still has the upper hand, and it seems that Bekaz did not start to use this to dodge the attack with all his strength to delay time because of his strong mobility, and Bekaz, who was only half blooded, resolutely chose to attack him, which was good news for Rococo.
As long as Bekaz doesn't hide, then he will be desperately injured and will not be able to continue to reduce Bekaz's HP to the bottom. And Rococo could vaguely guess that Bekaz's seemingly unwise attack behavior was probably because he was confident in the hole card skill that he could perform in the state of the plague body...... Bekaz didn't know that it might be the trigger for his demise.
Determined to fight, Rococo also regained her strength, and in the face of Bekaz, who jumped up and attacked her again, the fairy girl bravely met her this time.
Bekaz, you definitely won't win this battle today!