Chapter 149: The Undercurrent on the Sea in the Storm

The geographical structure of the continental plane of Eumisia is not very complicated.

The entire continental plate presents a horizontal U-shape, with the north and south continents echoing each other across a narrow sea area, and on the east side of the two continents, there is a continental plate that is not inferior to the two continents and connects the two sides vertically. The entire U-shaped continent is called "eumisia", but it is customary to call the northern, eastern, and southern continents respectively according to their geographical location.

In addition to the three continents, the narrow sea area between the northern and southern continents, collectively known as the "Eumelia Inland Sea", is also an important part of the continent of Eumethea - of course, if you have to bite the word, the sea does not seem to be counted as a "continent" - unlike the endless open sea on the outer side of the continent of Eumethea until the end of the world, this narrow sea area is centered on many islands, and many creatures have lived since ancient times. At the same time, it is also dotted with important ocean routes that connect the three continental plates that connect the continent of Eumethia.

The western side of the Eumisian Inland Sea, which borders the open sea, is also known as the Misty Sea, and it can be seen that the hallmark of this generation of seas is the endless spread of fog. But in fact, as early as the ancient Genesis period, because of the natural rationality of the location of the islands that can be used for ships to sail and rest, it was once the most important maritime corridor for sea transportation between the north and south continents, but unfortunately, after the north continent was completely occupied by chaos, the route here lost its meaning, and those islands that originally brought convenience to the north and south navigation traffic in turn became the best springboard for the chaos demons of the north continent to invade the south continent from the sea.

It wasn't until later that the super strong primordial goblins in the genesis period started a great battle here with the strongest chaotic life that led the Chaos Demons to attack the Southern Continent - the Source of Chaos, and finally the primordial goblins sacrificed themselves and pulled the source of chaos to the end, and finally for a time the rampant behavior of the Chaos Demons crossing this sea area to attack the Southern Continent was much more restrained, and since then, this sea area has been filled with thick fog all year round since when, hindering any navigation behavior in this sea area At the same time, It also miraculously stopped the threat of the Chaos Demons of the Southern Continent from heading south from the sea.

No one knows the origin of this magical and eerie fog that envelops the entire sea, and most people believe that it is the last protection left by the legendary primordial elf to the sea she guarded with her life before her sacrifice, but some scholars disagree, because this mist is more akin to a strange magical effect in their research, but it is well known that the strength of the primordial elf is the manipulation of souls and lives, not magic.

In any case, the Misty Sea has existed on the western side of the Eumisian Inland Sea for hundreds of years, and until now, the Misty Sea has become a deeply ingrained impression of the sea, and few people remember the thriving trade scene that once connected the north and the south in this area hundreds of years ago.

However, this did not affect people's interest in exploiting the maritime trade value of this inland sea, although most of the former north-south shipping routes basically lost their meaning, but as the chaos of the northern continent gradually stopped expanding after the Genesis War, the various ethnic forces of the southern and eastern continents began to flourish, and produced many cultural needs and contradictions, so that the southern and eastern continents and the northern continent were only the remaining routes in the southeastern zone that had not been completely occupied by chaos. In the past few hundred years, it has gradually risen and become hot.

It is the eastern side of the Inland Sea, surrounded by three continents on three sides, that has become the stage of a new trade route. In fact, to be honest, this area was not originally suitable for seafaring trade, and the reason for this can be seen from the name that distinguishes it from the Misty Sea - here, since ancient times, it has been called the Storm Inland Sea.

In addition to the elusive weather changes represented by storms, there are also a group of special inhabitants living in this sea, that is, the sea beast clan led by the abyssal hydra, one of the three saints of the beast spirit clan. Like their compatriots on land, due to some historical problems left over from the Genesis period and many misunderstandings and prejudices in cultural traditions, the relationship between the sea beasts and the human race is not very friendly, but only the calculating human race is interested in and can do this kind of thing.

With the weather being harsh and the "local natives" hostile, it is easy to imagine how difficult it would be for the modern Terran merchants to build the thriving maritime trading empire that their ancestors had created in the Misty Seas in this area of the Storm Inland Sea.

However, in the end, the huge benefits of maritime trade still made these merchants burst out with extraordinary courage and wisdom, and after some wits and courage negotiations and games, the human merchants finally succeeded in reaching an agreement with the sea beast clan in the storm inland sea, and exchanged some benefits for the tacit consent of the sea beast clan, and successfully established a maritime trade network from the north side of the south continent to the west coast of the east continent and even the northeast continent border between the east continent and the north continent, and thus harvested a lot of wealth. Nopra County in the Southern Continent, Golden Bay and Turtle City in the Eastern Continent have all risen because of this, and have become representative cities of emerging wealthy merchants in their respective regions.

However, in the recent past, the course, which had produced the three major trading port cities in the Inland Sea and countless wealthy merchants, had problems without warning.

Since the passage agreement was reached with the Sea Beast Clan through the exchange of interests, the merchant ships walking in the Storm Inland Sea have rarely lost anything in this sea area due to man-made disasters such as sea raids, but since more than half a month ago, many shopping malls have been attacked to varying degrees in the process of sailing in the Storm Inland Sea and have suffered a lot of losses.

At first, the attackers were just some sea monsters, and although they were a little curious about why these monsters were suddenly more irritable than usual, and their appearance was slightly different, most of the merchants still didn't take it seriously, but then the sea beasts began to appear among the attackers. And when the attacked merchant angrily accuses the Sea Beasts of not keeping the passage agreement, they find that these Sea Beasts are just as irritable as the Demon Beasts - or rather, they are in an abnormal state of mental control.

Not to mention the passage agreement, they don't even seem to care about starting a war with human forces, if the human merchants don't resist them, maybe they will control their emotions and actions, but as long as they resist, these sea beasts kill people without blinking. And judging by their attitude towards merchant ships and cargo, they were not so much robbing as they were purely here to destroy, for they seemed to prefer to smash everything they saw than to bring back the cargo on board, and then laugh nervously as they swaggered back into the sea in front of the eyes of the frightened merchants.

Soon, the Free Maritime Alliance in Nopra County, as well as the Maritime Consortium in Golden Bay and Turtle City in the Eastern Continent, paid attention to this kind of incident, and while they sent official negotiators to send a message of protest to the most dominant Hydra tribe in the storm's inland sea, they secretly contacted the small and medium-sized Sea Beast tribes they had secretly befriended in their long-term maritime business to inquire about the situation, and the result was beyond the expectations of all of them.

None of the messengers to the Hydra tribe returned, and they didn't even send back a message, and their whereabouts were completely unknown, and many of the small and medium-sized sea beasts who received contact from the merchants were completely like the sea beasts who attacked them, and the entire tribe was out of order, and even killed the merchant envoys who were originally friendly with them or made them half-dead, and it was not easy to escape; And even the remaining seemingly normal tribes were secretive about their crazy compatriots and the recent series of events in the storm's inland sea, and when the envoys tentatively asked about the Hydra tribe, the people of these tribes panicked as if they had been asked taboo, and even drove out the merchants who had maintained friendly relations with each other.

Although in the end, no really useful information was obtained, at least, it made the maritime merchants everywhere know one thing, that is, the storm inland sea is no longer peaceful now, and the source of everything is likely to be related to the overlord of the sea beast tribe with the legendary sea beast king Abyss Hydra.

This conclusion made the maritime merchants everywhere begin to panic, although the sea beasts of the Storm Inland Sea seem to live independently and scattered in the form of tribes and have not established a unified rule, but in fact, there is only one true ruler of the Storm Inland Sea, and that is the Sea Beast King Abyss Hydra and its Hydra tribe. If this time the Sea Beast Clan began to find trouble with human merchant ships at the behest of the Hydra Tribe, then this is undoubtedly an apocalyptic existence for those merchants who rely on sea trade to make their fortunes.

The dark tide of the Storm Inland Sea was raging, and it didn't attract the attention of players at first. The maritime trade in the Inland Sea is a lucrative business for the natives, but for players who have factions and the highest level is only about level 40, this is not something they can afford to meddle in at this stage. Therefore, with the exception of a small group of players who have a special reason or simply to see exotic scenery, and are therefore not afraid to die, they are not afraid to "smuggle" across the continent with the help of sea trade routes, the other players do not know what is happening in this place of the Storm Inland Sea during the time they are trying to sprint to level 50, which is the legendary second turn of the profession.

However, soon, when the aboriginal maritime merchants in various places began to realize the grim situation of the Storm Inland Sea for them, or in fact, they had lost themselves, and with the help of the game law system, they "realized" that some plots were emerging in the Storm Inland Sea that they were unable to deal with and did not have the "authority" to deal with, the situation changed.

A large number of missions related to the Storm Inland Sea Route, such as merchant ship escorts, shipwreck exploration, and rescuing caravans from the crazy Sea Beasts, began to appear on the Adventurer's Guild boards in cities along the Inland Sea. At the same time, the difficulty of obtaining small boats for adventurers to sail out to sea has dropped several times overnight.

Obviously, under the influence of the interference of the rules of the game, the maritime NPCs began to encourage players to go to sea in this way, helping them to perform various necessary tasks, and at the same time, through the hands of these foreign adventurers who "miracles do not usually die", they tried to forcibly investigate the secrets hidden in the Storm Inland Sea and the Hydra tribe during this time.

A plot of "Inland Sea Exploration" secretly promoted by maritime NPCs quietly kicked off in "Redemption".