Chapter 20: An Unexpected Miscalculation
Although Redemption claims to be an epoch-making online game that fully reproduces the real physical sensation, and because of this, it does lead many people to think that the more realistic the player's physical ability or combat ability, the more popular the game will be, but in fact this is not the case.
Although the game system of "Redemption" is essentially Mira's law, at the surface level, the linkage between the player and the game character undoubtedly relies on the current data signal, but compared with those old-era online games with interface operations, the signal patterns that players can transmit to the game characters in "Redemption" are more diverse and more complex and real.
Players with strong physical abilities are only more accustomed to strenuous exercise and even combat combat than ordinary people, so they can skillfully use this more complex and realistic signaling mode in the game without much adaptation and training, so as to operate the movements of the game characters in more detail and become masters in the eyes of people. But in fact, even ordinary people and even people with weak physical abilities in reality, as long as they adapt to this complex signaling mode, they can still make detailed actions and high-end operations in the game that are not inferior to those players with strong physical abilities in reality.
Rococo is a typical example of the latter, and her grasp and understanding of the details of the movements of the real body is even worse than those who are physically weak or even disabled and unable to move in reality. Because she was originally just a mass of data and had no real entity, it was naturally impossible for her to experience the real human flesh in person. How the body makes various movements. However, in the game, because all the actions made by the characters are fundamentally derived from the changes in data signals, manipulating data signals is almost as simple as an instinctive talent for Rococo, who was once a digital life.
It is precisely because of this ability to directly manipulate the data stream like an arm that Rococo is at the max level from the very beginning in terms of game operation details and skills in "Redemption", and even the snitch player Mu Yun, who has the memories and skills of the game in his previous life and the most important thing that may be reborn with the aura of the protagonist, cannot be Rococo's opponent in terms of operation skills. Because of this, it was only the first time to come into contact with the game profession of crossbow shooter and it was the first time to fight, but Rococo was able to immediately and perfectly use the projectile skill accurately by using manual aim, and at the same time achieve the high-end skill of card hatred range without damage to the monster farming.
However, Rao is like this, when he first used this way to skip the first big boar, Rococo still encountered some trouble.
On the top of the stone cliff platform, Rococo stood next to a boulder, holding a longbow in his hand, squinting at a large wild boar in the distance.
Unlike other wild boars that roamed leisurely in the vicinity in a wild state, the big boar that was locked in her eyes in front of Rococo was obviously much more agitated than the others in its eyes, although it was also in a wandering state. The reason for its state is easy to understand by looking at the top of its head, where the meter that symbolizes its life as an in-game being is different from other similar green full value states, which are already in a state where only a small half tube of blood remains.
It was clear that the big boar had been attacked, and that was not the only reason for its agitation. Almost suddenly, it was attacked by arrows that had been roaming the area from the sky. The damage of these arrows is not high at all, almost all of them can only cause 1 point of damage, and even some of them have a probability of not breaking the defense even if they hit it, but the frequency is not slow and persistent, and the most important thing is that in the hatred of this big boar, it can't detect where these attacks come from, and naturally there is no way to dodge or retaliate against the attacker.
Of course, if the boar is a little smart, it will find that whenever it moves unconsciously from the spot due to anxiety, those shots from the sky will often pause for a moment, and if it can grasp this point and keep moving, even if it can't find the Rococo that is attacking it outside of its hateful vision, the big boar can at least make it unable to lock its position and therefore unable to use the projectile attack. It's a pity that even those humans who were originally intelligent beings have become NPCs with only low-level intelligence in today's gamified world, let alone beasts like the Great Boar that do not have high-level intelligence in the first place.
So, the big boar stood stupidly in place and suffered the arrows that fell from the sky, occasionally moving places, but he was always helpless because there was no hateful target in his field of vision, and he could only stare at the health above his head that was shortening little by little, but there was nothing he could do about it.
However, as mentioned before, Rococo was able to do this step far from being as easy as she thought, because it was only after she actually implemented the plan that she realized that she had overlooked an important loophole.
In "Redemption", until the player reaches level 50 for career advancement, which is commonly known as the "second turn", there is a five-level law in terms of professional skills. That is, every time you upgrade to five levels, players will have the opportunity to learn new class skills, and among them, if it is a level like five, fifteen, and twenty-five, the player will only learn one new skill, and when you reach ten, twenty, and thirty, these integer multiples of the ten, players can learn two new skills.
For example, Rococo's professional crossbow shooter, before she is promoted to level 10 and transferred, in addition to the [Shooting Legs] and [Projectile Mode] she learned at level 1, she will also learn a new skill [Balance Mastery] at level 5.
[Balance Mastery] is a permanent passive ability, and its effect is easy to understand: it allows the crossbow archer to shoot in a moving state without affecting accuracy - to put it bluntly, before learning [Balance Mastery], the crossbow archer must stand still every time he shoots in order to draw the bow and shoot arrows, and in the sports state, the crossbow archer cannot attack at all.
This skill is a bit speechless, although allowing the crossbow archer to shoot in motion is indeed a very useful passive skill, which greatly enhances the kite ability of the crossbow shooter, but ...... It always feels like it's not cost-effective to consume a valuable career skill position for such an inconspicuous thing? Or in the game, the crossbow shooter itself cannot do sports shooting without relying on [balance mastery], which makes some crossbow shooter players feel cheated.
Because it is a passive skill, and the role of the skill is so "unpretentious", this skill can be called one of the least present professional skills in "Redemption" in the game process of the previous life. But right now, Rococo really realized how important this humble passive skill is to the crossbow archer profession with the initial premise of "you must stand still to draw a bow and shoot arrows".
The premise of using the projectile to farm without damage is to adjust your position in a timely manner when the monster randomly moves the position and always stick to the opponent's hatred vision limit, but if you want to do this under the premise of not being able to move when attacking, especially if the opponent's hatred vision limit is just a little shorter than the projectile distance, it is simply a dancing behavior on the tip of a knife.
It's not to blame Rococo for negligence, after all, Rococo is not a reborn, she will use this trick purely relying on a strong digital signal operation ability, from the NPC system's previous life game information is now learned and sold, and there is a huge role played by the level 5 skill of the bow and crossbow shooter [Balance Mastery] in the projectile without damage monster farming skills, no one has mentioned it in the game information of the previous life.
Of course, if you think about it, whether you find this skill or can use this skill, in your previous life, at least you were a little master who played the crossbow shooter profession for a while, and when these people disclosed their skills, they were naturally far beyond level 5, and they were fully adapted to the sports shooting ability brought by [Balance Mastery] and were accustomed to it, so naturally they would not consider how rookies below level 5 who could only shoot at fixed points should use this skill...... And no one at this level would try to practice such high-end skills when they first came into contact with the game.
It is precisely because of the omission of the effect of [Balance Mastery] on the non-damage projectile technique that the process of Rococo brushing the first big boar can be described as extremely dangerous, and there have been several times when the big boar moved to Rococo's side immediately after being attacked, Rococo could not immediately retreat and avoid because it was in an attack state, and was almost included in the opponent's hateful vision.
Fortunately, Rococo's ability to manipulate data signals not only makes her a master of game control, but also gives her a true non-human reaction speed in a sense (the nature of digital life makes her extremely fast at processing the data stream fed back to the character in the game environment), so she finally managed to escape every time she was about to be discovered by the big boar.
In this way, in the thrilling situation, he used the projectile to consume the blood volume of the big wild boar little by little, and finally after nearly an hour passed, as the arrow from the sky hit the big wild boar and took away the last trace of its blood, the big wild boar snorted miserably, and fell to the ground and became the first sacrifice of the Rococo player.
At the same time, because of the rich experience gained from crossing level 7 monster farming, Rococo's body instantly rose with a system white light effect unique to character upgrades.
Well, it's not bad, it's directly upgraded to level 2. The character level in "Redemption" is the same as other online games in the old era, the more difficult it is to level up, and when Rococo is level 8 like the big boar, maybe the experience gained by killing a big wild boar will only make the experience bar jump forward by one or two percent, but at least before Rococo level 5, the experience bonus of killing the big boar is still quite considerable.
It's just that, Rococo couldn't help but look at his skill bar again when he thought of this, there is no level 5 passive skill [Balance Mastery], and the difficulty of brushing the big wild boar alone with the hatred vision like just now is undoubtedly quite large, and an accident is definitely the ending of being found by the big boar and sprinting and then hanging up, which has just been personally confirmed, do you want to continue next? Or is it an easier way to upgrade?
After a moment of hesitation, Rococo gritted his teeth at the thought of the big boars and the thick fangs that would undoubtedly be pushed to the front when they sprinted.
What are you afraid of, she is a woman who wants to save the world, just a few wild boars......
Thinking like this, Rococo plucked up his courage...... After summoning the player's system interface to minimize the pain, Step Ahead began to look for the next suitable target.
…… Just, even if the digital life has a physical body now, it's normal to be afraid of pain!