Chapter 211: Lack of follow-up to "Dark"? (5th Watch)

Chen Mo's "Diablo" and "Don't Starve" have set off a lot of waves in the player base and the game industry, but they have not caused a craze for crazy imitation like the previous card mobile games.

This makes sense, as the idiosyncrasies of both games are too obvious to imitate.

Diablo does give some inspiration to industry insiders, that is, there is a lack of this kind of game on the market that focuses on "brushing", but how to fill this gap has become a very confusing problem.

If you follow the way of "Diablo" and make a game with a third-person perspective and cult art style, not to mention whether you can burn money to achieve the quality of "Diablo", even if it does, it is just a high-imitation product of "Dark", will players accept it?

Therefore, the only way out is to develop this type of VR game, which is exactly what Imperial Mutual Entertainment is doing.

As for the rest of the companies? VR games are too risky, not to mention changing such a big genre, and there are still very few game companies that dare to take this risk.

As for Don't Starve, this game is also not replicable in the eyes of most designers.

Because no one can say exactly why this game got this sales now.

Tale? Painting style? Music sound effects?

Prop? Play? Sandbox mode?

The only thing that is certain is that this is a relatively successful sandbox game, under the premise of its own excellent quality, rich gameplay, well simulating the human survival instinct, and stimulating the player's desire to create.

But how do you make a sandbox game like Don't Starve?

Clueless.

The sandbox genre looks great, but it's very difficult to actually make, and those successful sandbox games are not particularly difficult to analyze, but it's an idea that no one can think of.

Therefore, although the industry has good reviews for "Diablo" and "Don't Starve", it has not formed a parody frenzy like the previous card mobile games.

And, as Diablo began to show signs of decline, more and more people were looking down on the game.

"There are players on the Diablo forums complaining that the game is boring in the late game."

"Well, I feel it too. I also played this game, and it was very refreshing at first, but after all, the follow-up gameplay was too monotonous, and if it wasn't driven by the desire to brush equipment, few people could play it. ”

"The equipment drive will always be tired, the better the equipment, the more difficult it is to come out, and I can't see a single piece of equipment that can be used all day after brushing in the back, this frustration is too strong."

"It can only be said that Chen Mo is not omnipotent, although the games he makes are very playable, but this game is not good."

"That's no way, I think Chen Mo may have thought about it from the beginning, this game is a wave, the packaging is beautiful, all kinds of CG are very bluffing, and it's also very cool when farming monsters, first trick people into buying the game, and then don't care."

"That's quite normal, this is a stand-alone game, don't always measure it by the standards of online games."

"After Chen Mo made "Diablo", he worked non-stop to develop "Don't Starve", obviously he didn't expect "Diablo" to make money for him for a long time."

"Yes, I think so too, Chen Mo is now constantly trying various game types, which may pave the way for the future. "Diablo" can't go this way, you can also take the road of "Don't Starve". ”

"Originally, I was shocked to see Chen Mo come up with "Diablo", but now it seems to be a flash in the pan, although the sales of this game are still there, but after all, old players are tired of playing it, and it will definitely not work in the future."

"yes, I think it's getting cold."

"I heard that Imperial Mutual Entertainment wants to make a VR game similar to "Dark", I don't know what happened."

"It seems that Yan Zhenyuan is doing it, there must be no problem with the designer's ability, and the channels and funds of the imperial dynasty must be no problem, I think most of this game is still popular."

"Yes, and probably more popular than Diablo, after all, VR games are more immersive."

"It's hard to say, the third-person PC game is changed to VR, which is too risky, almost equivalent to another game."

"But Yan Zhenyuan is an S-level designer, and none of the games he makes have failed, and besides, this game gimmick is enough, think about it, killing all sides in VR, when the time comes, it can be regarded as filling the gap in the market."

"That's right. Hey, it seems that Chen Mo has miscalculated this time, this game should really be taken out later, he should be able to develop VR games soon, and when he comes up with it in half a year and a year, he will be able to develop the VR side of "Diablo" by himself. took it out so early, this was a loophole by the imperial dynasty! ”

……

Yan Zhenyuan is also playing Diablo.

By now, he knew exactly how the game worked. Those exquisite plots and CGs, as well as the terrifying atmosphere that has been painstakingly created, are just a kind of packaging, and the real core is the equipment and numerical system that serve the gameplay of "brushing, brushing, brushing".

Of course, this packaging is so beautiful that people have an urge to "buy it back".

In fact, the fun of the entire middle and late stages of Diablo is supported by numerical stimulation.

While players continue to farm monsters, they keep accumulating better equipment, improving their character's strength, and then challenging higher difficulty modes. Values become the core element that drives player behavior.

At first glance, this seems like a viable option, but for now, Diablo isn't doing well.

Yan Zhenyuan was also thinking about how to solve this problem. After all, the VR game he wants to make is to learn from the performance of "Diablo" on the PC side, if this game is only more than two months before players get tired of playing, then the follow-up profitability will be too poor.

After all, VR games are different from PC games, and they need to invest more resources and money.

"It's too late, we have to come up with a countermeasure quickly."

Now Yan Zhenyuan's project is also in the development stage, and all research and development work is steadily advancing, but it is also necessary to quickly finalize the later gameplay to ensure that players retain.

It's almost November, and according to the plan, the test will be scheduled in June next year, and the official release will be in August, which is too tight.

"Forget it, let's try to lean on the idea of online games, try to increase the interaction between players through social networking and trading, and then stretch the game content a little longer, so that the player's level will be slower, and forcibly extend the player's game time."

Yan Zhenyuan decided, since this method seems to be difficult to solve at present, he simply borrowed the method of online games and forcibly extended the retention of players through various activities.