384. Demo

After the face-to-face meeting, the bloodborne curse once again brushed its presence in the domestic stand-alone circle.

Although it may be said that most domestic players are not interested in stand-alone games at all, but on the whole, there are hundreds of thousands, or even millions of players who have seen these four words again.

Compared to the gimmick of the last 3A masterpiece, this time it really came up with something practical.

Various media have issued evaluation reports on the beta version of the Bloodborne Curse, most of which list the Bloodborne Curse as more than eight points, although this score is not too high, but you must know that today's Bloodborne Curse has a large number of bugs and optimization problems, plus various systems are not yet perfected although they are completed, and the same is true for the plot, if it can be improved, the test score will be at least nine points or more.

Videos and articles related to bloodlines, such as media reviews, face-to-face meetings, and actual demonstrations of games, suddenly appeared in the eyes of a large number of players.

The combined effect of several things far exceeded Liu Xi's expectations, although it did not achieve the same word-of-mouth among the player group as PUBG, but it received unanimous praise in the media, so those players who had forgotten the Bloodborne Curse, or had never heard of the game at all, expressed interest.

"I think this game is very good!"

"The picture alone is the top in China, okay? Not much worse than triple-A games abroad! ”

"Is the focus on optimization? The actual machine demonstrates that the scene of fighting the boss is not stuck at all.,Look at several other domestic games, one by one, it's so ambitious and far from the optimization is terrible.,This game has a terrible conscience.。 ”

"I still think the price is too high, wait for the discount."

"Is there a pirated version of this game?"

Speaking of which, there are a lot of stand-alone games in China, which are indeed a bit ambitious, although the settings seem to be very good, and the publicity has also whetted the appetite of players, but it often makes players feel exaggerated.

Some time ago, there was a domestic stand-alone manufacturer released a battle flag-style martial arts game, which attracted a lot of people's attention, but when it was released a month after the ticket jumped, most players suddenly found that the optimization of this game was simply outrageous, even if it was a Titan graphics card playing this game, it could be stuck out of PPT.

Although the manufacturer immediately made improvements to the optimization in a matter of days, the optimization problem still exists, and the game can only be said to be barely in line with the player's expectations.

However, this game is still made by a domestic manufacturer that has had a well-received work, and even though it has been successful before, the new work is still only barely at the level.

Therefore, although Liu Xi's company has also produced a lot of games that can be regarded as high-quality even abroad, there are still many players in China who do not trust it very much, not to mention that the blood curse is at least a starting price of three hundred, although it can be refunded, but such a high price suddenly makes players hesitate.

Although Liu Xi also pays attention to public opinion on the Internet, as long as there is no brain circuit, Qingqi's self-media brings rhythm to hack her company, and she is not very willing to care.

So the bloodborne curse was gradually improved in the production while promoting, and a new project team has been established, this project team is mainly to research and develop various FPS games, Liu Xi did not give any planning, but just let them make it according to the requirements of the group's planning. Of course, it's not okay to do it too poorly.

I don't expect these employees who are used to action games to make a lot of good FPS games at once, but if you want to make Rainbow Six, you definitely need to accumulate experience and accumulate various materials, and these things are not achieved overnight.

In addition, the game Rainbow Six actually has the original book, and Qian Kun has begun to send people to buy copyrights, but the progress does not seem to be very pleasant.

The Witcher game made the game company a lot of money before, but the original author stupidly only signed a one-time buyout agreement, and only got fame but no money. In this case, many authors are looking forward to the purchase of copyright to adapt their works into games, but they are wary of hostile takeovers by junk game companies. At the same time, it is also more vigilant in the details of the acquisition of copyrights.

It's not that easy to fool anyway.

Time flies, and by the time two months have passed since the face-to-face meeting, the new DLC for Taigo Picture Scroll has been completed and is ready for release.

The game was made in a hurry at the beginning, but after it was released, Lin Feiyang spent a lot of time making corrections and repairs to some game details, and added more music and random plots to the game. Later, some simple free DLC came out, so the only major DLC was only made until now.

The release didn't attract too much attention from players.,Although this game was popular for about a month at the beginning of the release.,But the popularity of the game has always dropped quickly.,Even if the previous face-to-face meeting Taigo Picture Roll leaked.,But now not many players can remember this game.。

After all, it's been half a year, and Taigo Picture Scroll doesn't belong to the social confrontation type of game like PUBG, and it's normal for the popularity to drop so fast.

Speaking of which, the total sales of Taiwu picture scrolls have now exceeded 1.5 million, and the sales volume reached 6.7 million in the first month, and it has slowly risen in the past six months. The Taiwu picture scroll in this world is not as topical as the Taiwu in the previous life, so the publicity effect is naturally worse.

The release of the DLC went very smoothly, and the sales exceeded 100,000 on the first day, and this large-scale DLC has already attracted the attention of those players who have purchased it just by introducing it, and it is expected that the sales will be higher when those UP make the video process of this DLC.

Bloodborne Curse has finally come to an end in the development of these two months, and the details of the game will be adjusted next, and more optimizations will be made to the game.

And this part is where all game companies get a headache. The games on PS4 are fine, after all, the PS4 environment is fixed and single, but the PC version of Bloodborne is extremely difficult to optimize.

Luckily, there's still plenty of time for the PC version to optimize the game.

By this time, a free trial of Bloodborne Curse appeared on the PS4 store page.

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