Chapter XVII Methods of Use of Funds
"As for the animation production aspect, I think it's necessary to discuss it in depth." Miyadai said that he had long been prepared for how to carry out nonsense.
"Given the time and publicity requirements, we needed to produce amazing quality work with very limited budgets, so we had to adopt some unusual production methods......"
"Mr. Gong, please elaborate." Akito Takeshita said that no matter whether he had done similar work before, at least he could understand that if 120 million was used to produce a season animation of twelve or thirteen words, this investment could only be regarded as an average level, but according to Mr. Gong at this time, it seems that he has a way to "make something out of nothing"?
"First of all, I don't know if Mr. Takeshita understands one thing, if we were to make a seasonal anime by normal standards, considering that our work will be broadcast in December...... With such a short production cycle, no animation company can do such a thing. ”
Although Gong Dai's words are a bit too absolute, the facts are also inseparable.
For a 24-minute episode of TV animation, it takes at least a month to complete such an episode of animation just for the drawing session, plus the pre-storyboarding, footsteps, and post-production camera processing. Under normal circumstances, Jiban animation needs to set aside a 12-month production cycle, but on the side of Miyadai, it only takes seven or eight months.
Therefore, it is impossible to produce any high-quality works in such a short production cycle, and even on the contrary, the vast majority of works with extremely broken graphics are born under this situation.
"So no matter what, we're going to have to cut back on the time of a single episode, and I want it to be two...... Animate each episode at 12 minutes. ”
“…… Instant noodles? ”
Takeshita Akito naturally understood what Miyadai said, but when he heard that he wanted to make the work into a bubble noodle fan, he was still a little difficult to accept...... Although 12 minutes is not too much instant noodles, it is a time that can be used to soak any noodles.
However, Miyadai's words were not finished, "At the same time, I also want to cut the number of words in 12 episodes into 6 words...... In this way, we can produce the footage at about four times the cost per minute of a typical work. ”
"Huh?"
Yes, this kind of elementary school arithmetic can be understood by anyone.
But Akito Takeshita never thought that Mr. Gong would make such a bold suggestion...... In terms of production time, the original plan was that Mad Poihat would need to make 288 minutes of footage, but according to Miyadai's suggestion, they only needed to make 72 minutes of footage.
This kind of one-size-fits-all suggestion to cut out three-quarters of the work is also a loss to the palace performer dares to put forward - but the basis of the palace performance is the most reasonable, the quality of the work is directly proportional to the investment, now that the production budget has been determined, and ListenNepster is unlikely to invest more in the future, in this case, if you want to come up with a high-quality picture, isn't it an obvious choice to cut the production time?
Although the time that Miyadai Natsu cut was a little too much.
"This allows us to have a relatively large amount of time to make it, and I hope to keep the number of paintings per episode between 3,000 and 3,500."
This is a relatively high number of paintings, but the number of frames (note) does not match the production cost of 1.7 million yen per minute.
"Rather than increasing the number of paintings, I would like to spend money on music, art, and photography, while at the same time skewing production resources towards a single protagonist."
Gong Daisheng is often solving the current problem in the way of passing in the future, and many times the audience's eyes are no different from blindness, and they can't see more pictures and less pictures.
On the contrary, if you spend money on art and post-processing, the effect of the same money is very different, and the excellent art style can instantly catch the audience's attention, and even make the audience have a feeling of "wow, I know that the speed of cherry blossoms falling is five centimeters per second" with a relatively "amazing" picture.
The problem is not limited to this, painting is the foundation of animation, and the increase in painting is not only an increase in the cost of this one link, but an overall improvement...... Because that means that the entire post-processing work such as coloring, photography, and so on is spent on higher expenses.
And with the advancement of technology, the cost of special effects and post-processing is decreasing, on the contrary, the cost of the original art is rising...... Technique and hand-drawing are always at odds with each other, and there will only be fewer and fewer good concept artists, not more and more.
As for tilting crafting resources towards the main characters...... This can be called a cancer in the industry, and the demeanor and actions of some characters will be highlighted to highlight the performance, eating up a lot of funds, so when such a character appears, the grade of the whole picture is different, the front scene looks like it was made by 1 million, and the back scene looks like it was made by 10 million, which doesn't look like a work at all...... The typical representative is "Teacher Huang Man"'s Izumi Sawu, and the production company even has an exclusive original painting for such a cute character.
In terms of production, this is a typical "crooked way", but the pursuit of as high sales as possible with the lowest possible budget has always been the trend of the animation industry, and this atmosphere of "industry pills" is not a day or two.
I think the industry was still producing works with the standard of full animation, but this production standard was hit by a work that seemed "shoddy" from the perspective of the time.
In 1963, an animation production company produced a work with low investment, high number of shots, limited number of paintings, and even jamming of the picture.
Judging by the conscientious animators at the time, their evaluation of such a work was probably "If the audience can accept this kind of PPT-like work, we will screw off our heads and kick them as balls." ”
However, the fact is that they seriously overestimated the appreciation level of the audience in the island country, and the shoddy work not only hit the streets, but even became popular, and it was not a small red, but a global hit.
The company that made this work is called "Insect Production", and the person who made this work is called Osamu Tezuka, and the name of this work is ...... Astro Boy.
Astro Boy was the first production to be produced with a high number of shots, and it had a serious impact on the industry at the time, and it became known as the "story center" of Japanese animation.
Osamu Tezuka, the god of manga, is often not treated well by the animation industry, which may be one of the reasons.
At that time, the mindset of many animation companies changed...... It turns out that the audience can be satisfied by watching this kind of animation, so why are they bothering?
And animation investors have also begun to consider whether the previous investment is reasonable, and have begun to reduce their investment in animation works - why do you have to spend 10 yuan when you can do something that can be done for 5 yuan? Investors are just looking for ROI, so what kind of animation do they care you make?
So to sum up, the pills in the industry are not a day or two, the so-called general trend of Haohao soup, along with the prosperity of the reverse, the reverse of the death, the palace is just in the unswerving homeopathic down.
Are there any problems and errors with his ideas and practices?
The answer is no.
Concentrate:
1,Strictly speaking,The "number of frames" here is not a scientific statement,The number of frames we usually talk about actually refers to the number of paintings,Because even if it is an animation with a picture stuck like a dog,Its production and playback system is also 24 frames / second,The difference lies in the number of paintings and the number of beats,The number of paintings X beats = 24 frames/second,For example, 8 paintings per second,Then each picture needs to be shot 3 times in a row,This is the so-called one shot three,If it is 6,Then you need to shoot 4 times,That is, one shot four,And so on。
TV animations tend to have a shot count of more than 3, and there are very few full-frame shots (i.e., 24 frames per second).
2,About full animation and limited animation,This explanation is too complicated.,Interested friends know for themselves.,Roughly the number of paintings of full animation is more than 12.。
So all the TV anime I see now are limited anime.