Additional Information – Part 1
school
The main direction of teaching in schools in this world is still about ability assessment, followed by knowledge learning. The course is mainly to guide and supplement the physique and mind to help the child choose the route in the future. Children who graduate from graduation usually go to certain places that will be related to the strengthening of the fighting aspect, if it is not for family reasons. After that, he basically became a warrior or a mage of the country.
The main character is set as a Shiba Inu, and his attributes are set at this child's stage
Strength: 2 Spirit: 3
Sensitivity: 4 Intelligence: 4 (Growth Curve)
At school, the protagonist is a moderately chubby child, but his physical flexibility and reflexes are not low. But mentally, inattention and intellectual inclusivity (not like to learn) are not good. In addition to these aspects, in fact, the sense of spatial logic is not bad. The teachers also gave him a bad evaluation, because there is no place to use these bright spots. However, as the plot progresses, the growth curve will also make some changes.
attribute
The main attribute of the "cultivators" in this world is generally "physique" or "mind". These main attributes can be used to locate one's combat abilities and directions.
physique
There are two types of constitutions: "strength" and "agility". Strength determines his physical fitness, including strength, stamina, and a certain amount of damage neglect. Strength is equal to his physical fitness, which can increase muscle strength and body firmness, and endurance affects how many movements he will get tired after making them, which is what people in hand-to-hand combat pay more attention to. The main source of damage for the Warrior class depends on strength. Sensitivity affects reflexes, coordination, and calmness. Calm people can easily observe flaws and counterattacks, and body coordination directly affects a series of activities such as speed, flexibility, and reducing the appearance of flaws. According to the game, it is to increase movement speed, attack speed, critical strike chance, evasion rate, etc.
mind
The mind is divided into two types: "spiritual" and "intellectual". The mind affects mental fatigue and concentration. The use of fatigue is similar to the principle that if you read a book for too long, you will be sleepy, and the higher your spirit, the less likely you are to get tired. Focus includes multitasking and increased focus, which is more effective in the case of "channeling" spells. Intelligence generally determines the efficiency of a person's feedback, which can be broken down into things like knowledge learning, thinking & problem solving, and the casting speed of "chanting" spells. Learning increases the number of spells they learn. The explanation of intelligence in terms of the game is the speed of casting, the number of skills learned, the reduction of recovery time after casting, etc.
Spell
The "wisdom cultivators" of this world can use spells, which are divided into "channeling" and "chanting". Channeling is similar to channeling, requiring constant focus on using spells. Roughly speaking, it includes control, tracking, and functional spells. Because it needs to be continuously guided, improving the spirit can give people a free mind to do other things, and the guidance spell is more like a tool so it is not affected by the later advanced ability. Channeling is roughly a one-time cast, such as some devastating spells or single-use spells. The simplest examples are single-use spells such as Fireball, Instant Healing, and Purification, which generally require the recitation of some incantations. Of course, if you read the words for a long time, you will gradually get tired, so you also need a certain amount of spirit to continue fighting