Chapter 61: The Black-Rock Archer with Burning Eyes
Although it is impossible to call Black Rock Shooter a work of "no plot development", it is still very different from this type of animation, but in terms of story composition, Black Rock Shooter is not particularly worthy of attention.
In terms of plot alone, it's the kind of animation that is ordinary, ordinary to the point of rotten streets...... Of course, it doesn't matter, and the Black Rock shooter himself has never made the plot his main expressive.
In order to save her friends who are trapped in another world and charmed by special powers, a girl named "Black Clothed Matao" claims to have arrived at this otherworldly battlefield as a warrior, and she will neither die nor stop until she achieves her wish.
Like this, a "unit drama" where you fight a new enemy every episode will not have any points of divine development in the plot, but after you don't have to bother setting up the plot, the advantage is that you can use the production energy in other aspects.
In this case, the length of each episode of 12 minutes seems appropriate, and it is not a lengthy story in itself, so it should naturally be told in a lengthy way...... Black Rock Shooter doesn't over-expand the background of the story, and he doesn't make causal explanations around each character:
They came to this world because they were infected by some kind of "evil", and they were able to get out of trouble after being defeated by Black Rock, this story is nothing more than that, as for why they were infected and what they went through, the story will not explain it.
In terms of production priority, this work should be the original art> background> music > plot, but the actual performance of the final product is indeed the best in music and art.
In terms of original painting, no matter how hard Mad Poihat tries, there are some things that are not enough, which is determined by objective conditions.
In the process of making Black Rock Shooters, sometimes there is even a situation where the action cannot keep up with the performance, and if the performance effect made in advance is 100 points, it would be good for them to get 80 points at this time...... However, there is no way around it, Mad Poihat is just a small start-up company.
They are fundamentally different from A-1 Pictures, which doesn't even need a production core to do this kind of "great feat" of four seasons in a season...... Backed by Sony, A-1 Pictures is basically in a state where they want to find a big player in the industry to work with, and the other party will be on call.
So to put it mildly, even if the A-1 production team started out as an empty shell when working on some animation projects, they were able to assemble quite strong production staff very quickly.
This kind of thing can't be done to kill Mad Poihat, in the final analysis it's a matter of face, and the status quo is who has the money and who has the big face.
Because of this, art and CG were the focus of Mad Poihat's production from the beginning. As for the music...... Because there is a great copyist, this aspect is the most expressive part of the animation, but it is less difficult to make.
If it weren't for the limitations of the era at this time, the Black Rock Shooter would be a bit like the kind of song selling that would be purely based on the song as a selling point in the future.
However, when the Black Rock Shooter began to broadcast, its graphics were still quite good, and in some places it could even be called "amazing".
First, their performance level is unexpectedly good, both their expressions and detailed actions can fit the sense of the camera and the emotions of the characters well...... When women deal with this kind of thing, they can often make it have a considerable degree of delicacy and completeness, and the performer Yukiko Ryugen herself is very experienced.
Second, due to the limited number of characters on the stage, the actions are relatively isolated. As mentioned earlier, the production team put enough effort into art, CG, and photography, and the excellent performance of Director of Photography from Ryuno Ko, Sokin Seo, made this work a great overall performance of the picture.
The attraction of an animation to the audience mainly comes from two aspects, on the one hand, the plot, on the other hand, it is a more intuitive picture color performance, since the plot of Black Rock is weak, then its picture part must be strong.
And this "strong", the part that is difficult to achieve with action, Mad Poihat achieves with art.
Third, it is also the first and most eye-catching part...... That's the character. Beautiful character design can be considered the main attraction of an anime, which is mostly carried out by female characters...... The era when a bunch of girls sitting together and drinking tea can attract a large audience is coming.
Cute, scrappy, and cute dolphins are basically irresistible development trends.
Until a powerful group like rotten women grows and develops enough, female characters are definitely the top priority of a work, they are both a highlight and a selling point.
Needless to say, Black Rock Shooter has no more to say in terms of character design...... "originally" this is a boastful media project developed from a character design.
In terms of plot, the first enemy that the Black Rock Shooter is broadcasting is called "Lord of Death", who uses chains and a giant scythe as weapons, and the battle between the two is set in a deserted city covered in ice.
The Black Rock Shooter anime is a work made in strict accordance with the "resource tilt principle", and most of the time in each episode may be stable and relatively flat, but the production must require that there is something amazing in this episode.
If you can catch the eyeball, you must scratch the eyeball hard.
Airbursts and even sound barriers, beam concentration and high-speed, straight movement trajectory have always been a way to express the sense of impact, and when the "Black Rock Shooter" is knocked away by the "Master of Death" and smashed into a building with serious injuries, it also means the arrival of this "amazing place".
The tall buildings concentrated in Black Rock collapsed as if they had been demolished and blasted, which was enough to highlight the heavy blow that Black Rock had suffered. Huge clouds of smoke and dust spread around the city, blocking the entire view like a rolling sandstorm.
Then a little blue light suddenly appeared in the smoke, and the next moment, the yellow smoke and dust were instantly dyed with this pale blue color.
In the meantime, ED "Open Your Eyes" is inserted here.
Then, a blue flame erupted in this cloud of dust and mist, instantly sweeping the entire city, and layers of blue flames ignited on the ruins.
With the sound of the effect, the snow and ice covering the city quickly melted. The flames advance and the snow line retreats, and the smoke, firelight, and steaming mist blend together to create a brilliant color rendering, and eventually, this mixed color recedes, leaving the city with only blue firelight.
The clean and neat movements are naturally more durable and even better, but ...... If you want to talk about the explosiveness of the picture, you really need all kinds of light pollution, especially when you use the whole panorama to express it. Here, Mad Poihat really has a feeling that he is burning money.
Then the Black Rock Archer stepped out in the firelight, her face stained with blood and her hoop-shaped pupils still cold, but her left eye was already attached to a dancing blue flame.
If you really use "Burning Eye" as a moe element and attribute, it seems that Black Rock at this time is more suitable than Xana, who is playing at the same time.
As the flames danced, her pitch-black and messy double ponytails danced.
Although not very good, Mad Poihat's ability to draw can still be expressed in such details, which is quite an essential quality for an animation company.
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Concentrate:
Open Your Eyes - 'Supernatural 9' ED, Hana Misaki, this is really a high school student's debut song.