Chapter 329: Playing with Dragoons
As I have explained before, the water elemental talent skill of Tidal Power is a multi-stage compound effect type skill. After the initial use of the skill, the player can continuously recover and accumulate the attack energy in the form of tidal energy after each attack through combo hits within a certain time limit, and these tidal energy can be continuously added to the player's next attack to increase attack power, and can also be used to release three second-stage finishing skills.
Among the three second-stage finishing moves of the power of the tide, the most commonly used by Rococo and Coco Sister in the player mode is the "Power of the Tide Tsunami", of course, it is called "Tsunami", but in fact, it is generally just a powerful single point attack skill with a knockback effect, and the skill damage is related to the accumulated tidal energy, unless it is on the real sea, this skill may set off a small wave wave around the sea surface that is hit.
Although the Tsunami skill has the highest probability of use, it doesn't mean that the other two skills in the second stage of the Tidal Power's finishing move are not easy to use, just because the other two skills, "Torrent" and "Vortex", although they also have considerable attack power, are not skills designed simply to create high damage effects, but also have effects such as interrupting deceleration and control, and they are not as easy to use as the instantaneous "Tsunami". For Rococo, who rarely acts solo in player mode and often fights with her friends, she doesn't usually need to be a part-time controller role as a team commander and physical remote output in the team.
Now, facing such a row of vicious monsters alone, it is naturally impossible for Sister Coco to have any unnecessary hands, according to the source calculation that has been done when she decided to provoke these fallen dragoons from the beginning, at the moment when these fallen dragoons rushed over their heads, Sister Coco threw out the tidal energy that she had accumulated a lot through basic attacks and skills, and released the "Tidal Power Torrent" skill at the feet of the fallen dragoons.
The ground beneath the Fallen Dragoon's feet began to shake slightly, and beneath the surface, the light of the turquoise water elemental energy flow emerged and began to gather towards five or six points randomly distributed but not far from each other. There is a burst delay of about two or three seconds for the torrent skill, which is why Coco Sister must wait for the time when the dragoons stop and turn their heads before releasing the skill, although it is not impossible to predict the casting of spells when the enemy is moving, but it is the safest to attack the enemy who is standing still after all.
Maybe it's because there is no self so it's not conscious.,Maybe it's actually too late to react.,Because of Coco's sister's floating, the fallen dragoons who rushed over their heads just adjusted the direction on the spot.,With a loud bang, the fierce fountain torrent that broke out of the ground under his feet rushed into the air.,At the same time,Coco's sister, who originally relied on the air to avoid the first charge of the fallen dragoons, finally fell back to the ground with both feet.,Without a moment's pause.,Coco's sister looked up at the sky, Then he made a gesture of charging and shooting.
Being sent into the sky by a torrent from under their feet is not only secondary, but the point is that these dragoons will no longer be able to maintain their original mount balance on their wurm mounts. More than half of the dozen or so fallen dragoons were separated from their wurm mounts in mid-air with this impact, and the purpose of Coco's sister at the moment was to knock down the remaining dragoons who were not only good at riding but were simply lucky, even if they were pushed into the air, they were still riding on the dragon's back.
If it is on the ground, with the attack power of a level 66 player with Coco Sister, I am afraid that even if it hits, it will be difficult to knock a level 80 dragoon to the ground, but there is no suitable point of borrowing power at the foot of the high air, and Coco Sister's attack is really enough for these degenerate dragoons who are in a hurry and almost defenseless to drink a pot.
Charge up and shoot! Concussive Arrows! After aiming and sniper mode, it performs a basic attack and critical hit...... In the blink of an eye, the three fallen dragoons who were still on the dragon's back were knocked off their mounts, and by the time the dragoons fell again, only three of the dozen dragoons were still sitting on the dragon's back.
Because it is a game that evolved from a real other world, the authenticity of "Redemption" became a nightmare for these fallen dragoons at this time. Being rushed to the top of the air and then falling, although these dragoons who seemed to be dragonmen before the fall will take some damage, but in fact it is not so terrible, these dragoons are physically strong, and they can avoid further damage through simple body skills when they land, but it is completely different for those wurm mounts.
These wurm monsters, which resemble the ancient carnivorous dinosaurs on the earth, are obviously not as good as the riders in terms of body structure, and the posture is slightly careless when they land, and the injuries and even fractures of the hind legs that support the entire body are predictable, and it is not impossible to even have extreme luck to directly hunch their bodies and land on the ground behind their backs to break their backbones. The three dragoons behind them were still riding the wurm mounts on top, and it would be better to have the riders behind them adjust their landing posture, but the other wurms who had been thrown out were really not so lucky.
The wurms that were rushed into the air landed one after another, and the "click" sound of broken bones could be heard clearly even by the two longbow players of the Hall of Stars standing a little farther away, even if they knew that this was a game and that the other party was still an enemy in the game, seeing that one or both of their hind legs were all bent in a strange way in a strange direction after those wurms landed, the two players still couldn't help grinning, and felt that their legs were also inexplicably a little painful.
However, as the initiator, Sister Coco, who also witnessed this, said that there was no fluctuation in her heart, and the dragoons who lost their mounts were just a group of ordinary elite monsters at level 80, and she didn't pay too much attention to the unlucky ones whose mounts had been abolished, but set her sights on the five dragoons whose wurm mounts were still intact on the field.
In addition to the three dragoons who were lucky enough not to separate from their mounts in mid-air and managed to land their mounts in an almost prostrate manner to protect the leg bones of the wurm mounts by sharing the strength, there were also two luckier wurms who landed on their sides when they fell, and although they broke a few ribs, at least their legs and feet were still able to move, so their riders also re-rode the wurm's back neatly after getting up from the ground.
Perhaps affected by the painful howls of the paralyzed wurm mounts of their companions on the ground around them, the five fallen dragoons of the "Aftermath" seemed more vicious and violent than when they first charged at Coco Sister because of a rain of arrows, but this time, because the formation of the five had been disrupted, the timing of the start to charge Coco's sister was one after the other, so when they charged Coco's sister again, But it has lost the oppressive force of the first time when a dozen dragoons charged side by side, and only a sense of messiness remains.
This time, Sister Coco no longer needed to float in the air to dodge, and when she raised her hand, a cyan light that was different from the turquoise blue of the water element flew out from Sister Coco's fingertips and merged into the dragoon who rushed to the front, and in the next second, the speed of the dragoon slowed down instantly as if he was limited in the slow motion of the movie.
Wind Elemental Talent Skill "One Side Passes", which builds a one-way street between the player and the cast target that only exists between the two and acts on them, during the maintenance of the skill, when the cast target approaches the player, it will continue to be blessed by the "Tailwind" debuff and be slowed down, and in turn, the "Downwind" buff will appear in the straight direction of the player towards the cast target, and the player's movement speed in this direction will be increased. At the same time, the "Tailwind" and "Tailwind" buffs each increase and decrease the attack power of all of their physical ranged attacks (arrows, hidden weapons, fireballs, ice arrows, and other elemental condensation-type magic) on both sides.
Originally, Rococo's player character only had the water elemental talent, but after obtaining the Elemental Child Inheritance from the Wind Elemental Ancestor and receiving the Wind Elemental Ancestor's inheritance certification, the Elemental Child Inheritance allowed her to use the Wind Elemental Talent Skills in addition to the Water Elemental Talent Skills allowed by her own talent, and the maximum Elemental Skills she could have on her body also changed from three to five for ordinary players. The name "One Side" is a slight second wind elemental talent skill because of a certain anime character on Earth.,It's a new skill that Coco's sister learned by chance at a private auction house in the game and auctioned it off with her own private money after returning from a desperate desert.。
Although in terms of skill effect, "one-way pass" is a long-range class in a single PK skill, but this does not mean that it is useless in other situations, right now, Coco Sister used such a skill to essentially abolish one of the five Fallen Dragoons who still have the ability to charge, and with the help of the acceleration effect provided by the "One-Party Pass" skill on the straight-line distance between the Fallen Dragoon and her, Coco's sister dodged the scattered charges of the other four Fallen Dragoons and became more comfortable.
While moving to prevent the Fallen Dragoons who had lost their mounts from coming up on foot, and using skills such as the Flex Kick and the "Direction-Restricted Acceleration" effect of "One Pass" to trick the four Fallen Dragoons who still had enough mobility, Coco easily broke up the offensive of the last wave of the originally menacing Fallen Dragoons and dragged it until the end of the defensive mission.
The battle cry rang out from the outskirts of the Holy City, and finally, in the anticipation of the players, this time it was replaced by a normal NPC dragon army that was clearly untainted.