Chapter 406: The Intelligence Game Before the Great War

"Redemption" is a game that has been emphasizing a main theme from the beginning of the cutscene background screen that players first registered to enter: "Expel chaos and restore order".

The first time players were exposed to the Chaos War was after level 20, when the Holy City of Arya Val, the Cult of Creation, was opened as an absolute neutral zone. As the guardian force of the neutral order of the human race, the pious stance and unsparing propaganda of the Goddess of Creation Sect (of course, this is also because of the advice that Rococo left behind to Orlanardo at that time), so that many players learned for the first time about the chaotic creatures that were far from being able to fight with their strength at that time, and expanded their vision to the vast continent far north of the Inland Sea, which the priests of the Goddess of Creation Sect called the "sad lost land".

However, due to the low strength, even if the players at that time were curious about the things of Chaos, they could not really understand and face the existence of these absolute mortal enemies who were said to belong to the order, until around level 50, in the Storm Inland Sea Turmoil plot, players had the first real contact with the forces of chaos - a large number of players led by the unlucky Dark Domain and the Blood Fury Tribe were disguised and deceived by the super chaos lord strong Conte from the chaos strength, and were almost lost in blood.

Speaking of which, in fact, including Rococo, from a certain point of view, the Order camp may really have to thank Conte. After all, as visitors from outside the world, the players' sense of belonging to the order camp is definitely not so strong, although relying on Mira's game rule system to be able to operate on this otherworldly continent, so the position of the order camp can never be changed, but it is not impossible to turn around as the order camp to help the Chaos side do things, if it is really profitable, there must be a lot of players who are willing to do so.

However, due to the plot of the Storm Inland Sea, the first contact between players and Chaos was so badly pitted, with the experience of the two major guilds of the Dark Domain and the Blood Fury Tribe, it is naturally difficult for players to mention the trust of the Chaos forces, which also indirectly puts an end to the thoughts of most players secretly turning to the strength of Chaos to make profits - who knows if these Chaos liars will be trustworthy, once it is like the Storm Inland Sea at that time was pitted and the system official still doesn't care, it will be a big loss.

All in all, in the first contact with the forces of chaos at level 50, Conte successfully used his black belly to shamelessly brush the impression score of the chaotic side in the player's mind directly into a negative score. And next, in the main plot of level 60, the invasion of the Northland beast spirit on the imperial side is because the high-level beast spirit clan is controlled by Chaos, and the real chaos pollution has occurred in the strange domain on the federal side, which makes the chaos side completely sit in the position of "class enemy" in the perception of players - although the former was quickly proved to be a false rumor by the neutral guardian forces on the mainland, but the idea of "there is always a chaos scum who wants to harm my big order camp" has been completely accepted by the vast majority of players, In this chaotic strife of order, the players, as outsiders, finally began to enter the play more or less, and really began to get used to looking at and thinking from the standpoint of order.

Players don't know the truth of the world, and even the ancient legends about the goddess Arya who created this world are not even ignorant of the origin of the ancient creation war, the birth of chaos and the existence of the source of chaos, as well as the more ancient legends about the goddess Arya who created this world, even the exquisite gods on the forums who like to study the background history of the game are at best half-understood, but this does not prevent players from making their own understanding of the main plot purpose of "expelling chaos and restoring order": where is the nest of chaos in the world of the continent of Emissia today? Where was the place that was once a place of order, but where order has been disrupted? There is no need for complicated scrutiny, as long as players who pay a little attention to the main plot know that the order of the two continents in the southeast and southeast in the creation war more than a hundred years ago will return to the northern continent sooner or later - relying on them "respected adventurers".

In the game "Redemption", what national war and what branch are empty, unless you go shit luck to get an extremely rare quasi-artifact or artifact mission, or a rare inheritance task, otherwise follow the footsteps of the main story and actively participate, this is the best game survival promotion path for ordinary players who have no information and no resources.

Since everyone can see that the trend of the main plot is inevitably to counterattack the Northern Continent, all kinds of relevant information will naturally be collected and then shared and released. Especially after crossing the level 70 threshold, the suspension of the national war, the hints and codes of the various Order bosses in various side quests, and the rare but sought-after advance missions - yes, the advance missions that no one cared about in the previous life because of the decline of order are unexpectedly sought-after in this life because the situation of the Order Alliance is so good - are all insanely hinting at one thing to all players.

The main plot of level 80 will be the Order Alliance's counterattack on the Northern Continent.

Even from within the Shepherd World Guild, which is now the overlord of the player power of the Radiant Empire, there has been a decent gossip: the main plot of level 80 is very likely to be a landing battle across the inland sea, and there is more than one location of the battle, among which Hela Zhe City, located in the southwest corner of the North Continent, is the most likely.

The intelligence ability of the Shepherd World Guild is now recognized as the strongest in the game, at least Mu Tianxia's current opponent is from the Star Hall of the Federation, and it is far inferior to Mu Tianxia in terms of intelligence network. This is not only the general opinion of the player, in fact, the upper echelons of the Hall of Stars, including the chairman Xinghe, although they don't want to admit it, even they think so in their hearts.

This does make Xinghe a little helpless, it stands to reason that from the perspective of financial resources, the Star Palace with the support of the Daystar Consortium behind it should be far stronger than the grassroots-born Mu Tianxia, and the intelligence network, which burns money, should also be better done by them, but Mu Tianxia doesn't know why, but he can always know some information that is very useful although it is out of the way.

For example, this time about the main battlefield of the counterattack on the plot of the Northern Continent, in fact, the intelligence department of the Free Federation did not collect much relevant information hints before this, and the only news that sounded somewhat reliable was that Xinghe had finally come out of the flash bubble in private, about the ruins of a big city named Geraldelburg directly south of the Northern Continent. But just when Xinghe was about to send someone to investigate the Geral Fort in advance, he sent the inside information that Helage City was the main battlefield from Mu Tianxia.

That's right, it's not gossip outside, but a confirmed detailed information that Xinghe has spent a lot of effort to place in the high-level of Mu Tianxia, and has heard from the chat between Mu Yun and the intelligence leaders in Mu Tianxia.

After level 80, the main plot of the counterattack on the Northern Continent, the first battle is to capture the city across the sea, and what role the captured city will play in the subsequent game, Xinghe is absolutely clear. From the NPCs at the top of the Order Alliance, Xinghe has heard that this counterattack on the Northern Continent will borrow a lot of the power of the adventurers, so the rewards for the adventurers' exploits will be extremely rich, and even if an adventurer can play an important role in the cross-sea battle to capture the city, then after seizing the city, part of the official management rights and interests of the city will be transferred by the NPCs to the players who have made the contribution.

This kind of gain made Xinghe blush, which is why he is so focused on predicting the main battlefield. If you can press the main battlefield in advance and send the guild ship group to the nearby sea, then you can quickly land and seize the opportunity after the plot begins, so as to snatch more victories in the next battle for the city.

On the northern continent, there will no longer be the geographical separation of the southern continent and the eastern continent, under the premise that the federation and the empire shake hands and now belong to the same order alliance, players from the two continents will begin to fully converge in the true sense, as the player overlord on the federal side, the star hall is bound to compete with the overlord of the empire side of the herd world on the northern continent. Once faced with the old guilds on the side of the Federation led by the Dark Domain, Xinghe didn't take those people seriously at all, but Mu Yun and Mu Tianxia, this enemy who seemed to have no background, had miraculous victories in the past, so that Xinghe had to pay the greatest attention to them.

Capture the city across the sea, this is the first round of the battle between the two sides in the main plot of the counteroffensive on the Northern Continent in the later part of the game, the players of the Federation and the Empire will gather together on the Northern Continent to fight against Chaos, if they can take the lead in the first stronghold city of the order camp in the Northern Continent, then they will undoubtedly take the lead in the competition with Mu Tianxia, and vice versa, if Mu Tianxia overwhelms them to obtain the right to operate the stronghold city, then their Star Palace of the Northern Continent Tour, It will inevitably cast a shadow that cannot be removed from the beginning.

There are a few words about Gerald's Fort from Bubbles, and the "dry goods" from the internal eyeline of Mu Tianxia who feels that Hailazhe City is the main battlefield, and Xinghe, who hesitates between the two, is finally forced to make up his mind because of the news that the Shepherd World Guild organized the elites in the Guild to go to sea in advance.

The elite backbone members of the Hall of Stars who had reached level 80 immediately set off from Nopra County and headed towards Hella Continent City, which was located in the southwest corner of the Northern Continent and adjacent to the Misty Sea Sea to the south.

He Xinghe is the proud son of the sky who will inherit the Daystar Foundation in the future, and he must not be defeated by a grassroots kid without any background.