Chapter 436: The Ring Match Begins

In principle, the game of "Redemption" does not encourage players to PK, but it is clear that as long as there are people, fighting is essential, and in the social elements of online games, conflicts between players are always an unavoidable and important part, and even for some players, it is the most attractive part of online games.

Because of this, the game system of "Redemption" naturally can't really implement a hard ban on PK behavior, but as the creator of the alternative "crossing" game of "Redemption", Mira has also imposed some restrictions on players' PK behavior within the scope of her ability in order to prevent players from engaging in unlimited infighting, the most important of which is the addition of PK points and the setting of related penalties.

Although now in the Northern Continent, because the rule of the NPC forces of the Order Alliance has not really been established, and even in the newly opened territories, many times it is actually self-made by large and small player forces, and the punishment for PK behavior is far less strict than in the South and East Continents, where the NPC legal system is sound, but the accumulation of PK points is not a good thing for players after all. So unless there is a real animosity between the two sides, players will be more inclined to engage in PvP battles if the system allows, which is the game's dueling system.

The duel system in "Redemption" is relatively rich, not only can it help players effectively avoid the accumulation of PK points, but also allows both the challenger and the opponent to recognize custom duel content in the duel system, including the number of duels, duel methods, victory conditions, additional items and various rules such as buff restrictions, and even large-scale battles such as guild wars, you can also avoid PK points through the duel system, but of course, The frequency of each player's proposal and participation in the system duel is limited, and in the case of the number of battles has been used up, whether it is a challenge or a battle, it will not be accepted by the system, and at that point, you can only hold back your temper, or you can only have a pk and then start a period of red name journey with pk points on your back.

The ambush battle carried out by the enemies of the Mutian Guild in the United Empire against the elite group of the Mutian Guild before the Hall of Stars was a real malicious PK, after all, even if their side proposed a duel on that occasion, the elite group of the Mutian would not be stupid enough to agree. However, this time in the ring, the two sides naturally chose to conduct it through a duel system.

After all, it is in full view, no matter how the two sides fight openly and secretly in private, they are still the first guilds of the empire and the federation on the surface, considering the impact of reputation and the fairness of the ring match, it is obviously the best choice to ensure the fairness and justice of the battle through the duel system. And there are so many players watching the game this time, if it's illegal PK, once the masters on the field are red, who can guarantee that no one in the opponent's guild or among the players watching the game will take the opportunity to sneak attack, once the red name is hung up, the equipment and experience that explode are a big loss.

After some discussion, the two sides finally worked out the rules of the battle for this ring match. The two sides are five against five, the first to win three is the winner, the game is a one-on-one classic heads-up mode, there are no unnecessary restrictions on the use of skills and equipment, and in terms of auxiliary restrictions, both sides are only allowed to use at most one consumable item during the duel, and you can apply an arbitrary buff effect on the body in advance when you take the stage to fight.

After all, the reason for this ring match is to resolve the contradictions and disputes between the two guilds, so the duel condition of this prop and a buff can be regarded as in addition to the personal strength of the masters of the guilds of both sides, and the strength of the guild is also partially included in the factors affecting the victory or defeat.

After the rules were set, the Xingyao Palace originally wanted to say a few polite words about the scene, but Mu Tianxia's side may be to take revenge on the Xingyao Palace's previous appearance of pretending, and he didn't want to cooperate at all, and Mu Yun opened his mouth to urge the battle to start quickly.

For Mu Yun's lack of face, Xinghe was very generous - at least he was always smiling anyway - so he announced the start of the ring match with kindness. Soon, the first stop of the two sides stood on the pre-set system duel field, on one side of the Hall of Stars was a top longbowman who had been famous in the Federation for a long time, and on the other side of Mu Tianxia was one of the vice presidents of Mu Tianxia, known as the God of War Berserker Soda.

For example, in this kind of limited field duel, the most disadvantaged professions are the two classes of Longbow Ranger and Trap Crossbowman, after all, the real combat power of these two classes requires a certain amount of space and time to be fully displayed, and it is not suitable for this kind of close combat with limited field range. Unless they are highly skilled or properly superior to their opponents in terms of hard power such as skills and equipment (such as Rococo), it is inevitable that players of these two classes will suffer in such a battle.

It's a pity that the longbow ranger who played in the first battle of the Hall of Stars obviously didn't reach the level of Rococo. Although the longbow ranger also showed quite amazing kite skills in close quarters and melee positioning skills at the beginning, the battle was soon completely controlled by Soda. This berserker with violent tactics can sit firmly on the throne of the number one berserker even in the strong Shepherd World Guild, and is known as the "God of War", and his strength is naturally not blown. Although in the end, the longbow ranger on the side of the Star Hall used his special elemental talent skills to play a wave of beautiful counter-attacks, which made Xinghe and the others see the hope of turning defeat into victory for a moment, but in the end, he was ruthlessly suppressed by Soda Beer using his S-level inheritance ultimate, and was finally killed in the ring with a knife.

Since the two sides have agreed in advance that this ring will be used to settle guild grievances rather than personal grievances, the two sides will have a hand in the resurrection punishment of the combatants after they are killed, and will not let the defeated lose a lot of experience after resurrection like ordinary death. But in any case, being killed by the opponent in front of so many spectators without any suspense obviously left a lot of psychological shadow on the longbow ranger master in the Star Palace. With a gloomy and dazed look when his subordinate left the game, Xinghe still looked smiling on the surface, and even stepped forward to comfort him in person, but in his heart, he had already classified the other party from an ace worthy of focus on training to the level of an ordinary core master in the club.

Soon, when the audience was still reminiscing about the excitement of the first battle, especially the well-known and powerful strength of the god of war in the world, the second battle between the two sides officially kicked off. This time, Mu Tianxia sent a master of the swordsman profession, and on the side of the Hall of Stars, it was a spirit spell master who fought.

Although the Wizard is also a ranged back-row class, and is more crispy and short-legged than the Longbow Ranger in terms of class characteristics growth, the Wizard Spellcaster is more suitable for this kind of restricted PvP combat than the Longbow Ranger when the level of reaction operation is roughly the same.

And to put it mildly, the spirit spell master fighting the swordsman is indeed quite a bit of professional restraint. The biggest advantage of the swordsman profession is that it is agile and elegant, and the skills are changeable and adaptable, but the spirit spell master does not say anything else, and there are a lot of control and deceleration skills alone. And the Spirit Spell Master on the side of the Star Hall is obviously a master, from the beginning, he used all kinds of curse skills and spirit skills to control deceleration, so that the swordsman who pastures the world was not able to "float".

The swordsman loses his agility and speed, as if he had lost an arm. Although the master swordsman of Mu Tianxia managed to use consumables and his inheritance skills to drive away negative states and immobilize himself several times in order to regain the rhythm of the battle, he was finally restrained by the unforgiving Star Hall Speech Spell Master, who also used his inheritance skills and elemental talent skills to see and dismantle. In the end, under the pk skills of the crispy mage of the spirit spell master, the swordsman on the side of Mu Tianxia fell to the ring very aggrievedly, and the big score of the two sides was also tied 1-1.

In the third game, the Star Hall sent their strongest assassins, and the fighters on the side of Mu Tianxia were the alchemist boy Xiao Wang, who was still in the elite group before the war by the fearless Iron Heart and Mo Lan.

In this five-on-five ring match, neither side knew who the other was fighting in advance. Because of this, after the appearance of the two sides in the third game, it immediately caused a noise on the scene.

In the first battle of the longbow vs. mad battle, the longbow lost in the class characteristics, and there is no class restraint; And in the second battle, although the spirit spellmaster can be said to be a natural restraint on the swordsman profession, in fact, the so-called advantage is not so great. However, this duel is truly a professional restraint recognized by everyone, and the alchemist encounters an assassin in a one-on-one heads-up, which in most cases is basically the feeling of meeting a natural enemy.

The vast majority of the audience is feeling sorry for Xiao Wang, and even many people in Mu Tianxia are a little ugly, obviously not very optimistic about Xiao Wang. After all, the opponent's assassin player from the Hall of Stars Guild is also the number one assassin master on the Federation side. There is no void under the fame, and they also know the strength of that person through the past achievements and some videos on the forum, although it is certainly not as good as the president Mu Yun on their side, but it is definitely not to be underestimated, in the Mu Tianxia Guild, except for Mu Yun, no one dares to say that he can win against him.

In this way, in the midst of everyone's disfavor, the third duel between the alchemist Xiao Wang and the chief assassin of the Star Palace began. However, the ending surprised everyone.

After a thrilling fierce battle, Xiao Wang, who turned out to be a professional disadvantage, successfully defeated the chief assassin of the Star Hall at a critical moment by virtue of his gambling layout calculations, and suddenly threw out his own winning hand when the opponent thought that the victory was decided, and finally killed the opponent with the limit of blood, and then he also fell under the opponent's poisonous buff.

From an outsider's point of view, the two sides seem to be completely at the same end, thanks to the system's duel mode, there are very delicate details recorded and scene backtracking functions, after two playbacks of the system's public screen in the ring, everyone present is truly sure that this one is won by Xiaowang Limit.

Two to one, after three rounds, Mu Tianxia took the lead in getting the decisive point.

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