Chapter 327: Relay of Hatred
In the comparison of combat power between players and monsters, the level difference of 10 is a hurdle. The level gap is less than 10 levels, although the level suppression effect still exists, but it will not affect all aspects of the battle too much, but if the gap exceeds 10 levels, the effect of the level suppression effect will appear a significant increase, and each more level of the gap will have a significant increase in the impact on the battle.
Of course, having said that, if it's not a boss or an elite but just an ordinary monster - for example, a level 65 player team besieging a level 80 ordinary monster - as long as the equipment is good enough and the technology is strong enough, plus the consumption of some potion scrolls and the like, it is not impossible to grind the monster to death...... But of course, normal people know that this is absolutely not cost-effective in most cases.
Seeing that level 80 monsters had begun to appear among the chaos monsters attacking from the city, Xinghe immediately made a decision and asked his subordinate assassins, who had been waiting behind the fortress for a long time, to use the attack magic scroll to blast open the earthen wall that trapped the dragoon NPC. The dragoons who were finally able to get out of the trap were full of fighting intent, and regardless of their establishment of only ten people, they manipulated the wurm demonic beasts under their crotch and rushed towards the chaos monsters outside the fortress.
These dragoons are all level 80 NPCs, and in addition to being difficult to manipulate because they are not subordinate, they are definitely a strong trump card on their side in this battle. After releasing the dragoons, Xinghe also quickly dispatched his longbow rangers and swordsman assassins and other monster-attracting classes, allowing them to come to the outside of the fortress from the pre-left fortress path, ready to cooperate with the dragoons in battle.
The dragoons rushed around the fortress with such a big grin that they almost instantly drew the Chaos monsters pouring out of the city to their side, instead of attacking the fortress as they had done before. It seems that this seems to be a good thing, but after all, the number of dragoons is too small, and they basically won't lose to the same level 80 chaos monsters in a one-on-one situation, but the problem is that although most of the chaos monsters are only more than seventy level existences, there is no doubt that there are a large number of them, and two fists are difficult to defeat four hands, not to mention the situation of being under siege, if the players let it go, these dragoons can at most buy the players about five minutes in front of the fortress, and then the last ten minutes of the most fierce monster attack will be the left, Players still have to be self-reliant, and that's dangerous.
The task of these players who were sent out was to cover as much as possible for these stunned green dragoons to reduce the burden. Dragoons are melee units, their attacks and the ensuing hatred value can't be quickly "taken care of" every monster, while the new monsters' hatred has not been completely locked on the dragoons, use a powerful single point of attack damage to snatch the first hatred, and then lure the monster to the fortress to be taken over by the shield fighters and handed over to the team members inside the fortress to destroy, the longbow and assassin ranger players who are sent out are to play the role of this "hate messenger".
Although considering the number of monsters and the brainless combat attributes of the Dragoon NPCs, it may be difficult to ensure the survival of the Dragoons in the end, and it may even only extend the survival time of the Dragoons by a few more minutes, but in any case, as long as the final mission is successful and their player team can lose a few points, this is earned, although so far they don't know what kind of mission awaits them on the side of Farouo after entering the Holy City, But when things come to the end, it's always okay to have one more person and more strength.
Approaching monsters that are generally five or six levels higher than oneself or even eight or nine levels without terrain protection is not an easy task even for the elite players of the Hall of Stars, in order to be able to protect themselves as much as possible on the basis of completing the task of hatred transfer, the role of personal skills is naturally maximized at this time, and because of this, soon among the players responsible for the transfer of hatred, the figure of Coco Sister quickly became the focus of attention.
Due to various considerations, Xinghe treated the Coco team politely, and did not require several of them to be included in the team management of the Star Hall when they gave instructions. But having said that, Sister Coco naturally won't kick their noses in the face because of this, their purpose is not to make trouble or compete with the Star Palace, and even after getting along the way, they and some friendly master players in the Star Hall Elite Group have become friends with each other, so even if Galaxy doesn't say it, Sister Coco has always obeyed Xinghe's command almost synchronously with the members of Star Hall - on the premise that their captain Sister Coco has not spoken out against the question.
Sister Coco, who took the initiative to follow the longbow players of the Hall of Stars to leave the fortress and come outside, once again showed the technical strength that these masters of the Hall of Stars had to admire, just when several longbowmen of the Hall of Stars were carefully using charged shots to prepare to lure out a Chaos monster from the group of monsters surrounding the dragoons, Sister Coco directly exploded in the open space outside the monster group with a burst arrow, and used the aftermath to accurately affect and only affected the two monsters located in different positions of the monster group.
After using skills such as leg shooting and concussive arrows to freeze one of them in place and slow it down, Coco Girl is able to shoot backwards at the other monster that rushes towards her, and then uses a flex kick as the opponent approaches, misses the opponent's attack and then retreats a large distance.
The water element was immediately summoned in front of Coco Sister.,Use the sticking skill to trap the approaching monster in place.,At this time,Coco Sister began to turn the arrow.,Towards the previous monster that was controlled from the beginning to slow down, it began to shoot non-stop to accumulate damage.,And when the second monster chased all the way to Coco's sister.,Rococo fought for the last few seconds with a vigorous blast.,And then the two skills of shooting legs and concussion arrows that were used at the beginning were already usable.。
There aren't too many amazing powerful skills or fancy skill combinations.,If it's from the perspective of an average player.,Coco sister is just a very ordinary repeated use of a few skills.,There are two strange kites in turn all the way.,And because it's facing two at the same time.,Many times it's monsters that have rushed to the front.,The girl can use the skill of luck to read the cd to repel or control the other party It seems a little thrilling.。 But in fact, the group of masters in the Hall of Stars who can really see the essence of it will never think that Sister Coco is just lucky.
It's good luck once or twice.,But every time it's the instant skill cd reading of the monster coming.,It's definitely not luck that can explain it clearly.,Even if they're masters who enjoy fame in today's games.,Can't do it every time it's stuck at this point in time.,Because it means an amazing amount of calculations and the ability to keep distracted in battle and calculate and actually operate without delay.,To be honest, before meeting the girl in front of me whose ID is called Rococo, Almost none of these people believe that there are people in the world who can do this kind of extreme.
Lucky (unlucky?) ), Rococo (Coco's sister) gave them a lot of insight today.
Like a delicate machine, Sister Coco seems to be in a dangerous situation, but in fact, every step back, every skill use timing and the subsequent CD buffer are calculated without any mistakes. Until she was the first to pull the two monsters into the fortress passage, and then the high nut who had been waiting there for a long time took over the monster's first hatred with a charge shield attack and a taunting triple succession, Rococo had not been attacked once, which even gave people the illusion that if there was enough time and space, she a level 66 longbow ranger could even fly the two level 74 monsters all the way to death without injury...... No, maybe not a delusion.
Maybe it's because of the encouragement or stimulation of a beautiful girl master like Coco Sister as a teammate by her side, the members of the Star Hall have also played quite well, and soon, a small group of monsters that were originally attracted to the past because of the dragoon NPCs rushing around were pulled back to the fortress by the players and taken over by shield battles or other melee professional players, and because of the efforts of the players, the new monsters were diverted to a certain extent, and the pressure on the NPC dragoons was also reduced a lot, Galloping on the battlefield has clearly become more comfortable.
In this way, the battle continued for about ten minutes or so, with the efforts of the players, although the blood volume of the dragoons has almost been adjusted to less than half or even the red residual blood state, but there are still six survivors, but correspondingly, in order to continuously guide the monster diversion, there are finally casualties, and now in addition to Rococo and the other two master longbow rangers of the Hall of Stars, who are still insisting, the rest of the players who originally came out with the team to pull the monster have either died, Either you have to return to the inside of the fortress because your health is in crisis.
To be honest, the losses are not small, but judging from the overall situation of the battle, it is definitely more than enough to hold on for another five minutes like this. However, everyone is not too optimistic, because according to the urine nature of this time-limited defense mission in the game, at the last moment of the attack, the finale strong enemy and even the boss appearance can almost be said to be the same as the stereotype.
Sure enough, just as everyone was staring at the countdown bar above the system's field of vision, which had already read the last four minutes, a group of shadows that seemed ominous at first glance rushed towards them from the nearby periphery of the Holy City.