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Carvin, so write whatever you want. Pen, fun, and www.biquge.info

The plot has reached a bottleneck, and the update speed has slowed down...... Maybe it's because I took the train on the first day of the month, and I started to be lazy because I didn't lose my full attendance. It may also be that the major dramas behind this volume have been thought out, but this piece is still a little uncertain, and there are still some realistic factors if you insist on saying it.

From Xiaobai to a million words, the current output is actually not high, and I feel like I have been squeezed dry after two months of full attendance. But no matter how many readers can still catch up here, please believe that Xiaozhuang is just a temporary downturn, and he will not abandon the pit casually, nor will he fool around, and he will probably be fine in the past few days.

MH is a seriously underrated worldview, which I suddenly realized one day when I was playing ol.

Traditional online themes, whether they are fantasy or fantasy, the setting of "Warcraft" or "Spirit Beast" in it, most of them rely on the upgrade system, and they belong to grading for the sake of grading, even if the consciousness of self-contained ecology will be reflected in the novel, it is also scattered and will not form a special system.

Because it's expensive, no fantasy novel will refine the worldview to, "There are monsters in the world of my novel, so I'm going to make up a whole ecosystem." ”

It's a thankless task, and instead of taking the time to do it, it's better to grab a few more baggage and slap your face a few more times to make everyone look more comfortable.

In fact, it is not easy to deconstruct these things from MH's worldview. A bunch of monsters, what they live in, what they eat, how they mate, how they make peace with other beasts, what predators they have, and where they fit in the ecosystem, these things can't be told by the game alone, but it's easier than just imagining.

The original work gives us a good foundation, not only a slightly thin but relatively mature biosphere of a species, but more importantly, the human society and the corresponding history on it.

Man and monsters are in a wonderful symbiotic relationship in this world. Powerful monsters occupy most of the territory on the land, and the ocean is basically the territory of monsters, with this as a premise, a considerable part of the information needed for human survival must be obtained from monsters, and most of the threats that human survival has to accept are also brought by monsters. So it's not a simple question of who will win in the end, but a dynamic balance. From this point of view, the first human-dragon war was the embodiment of human beings forcibly destroying this balance and reaping the consequences of their own evil.

The game has its own rules, and it needs to set a strategy goal, so that the player can constantly hunt monsters, constantly strengthen themselves, and experience happiness in the process. But the original intention of the game and the world view are contrary, in reality, one will not have so many dragon mothers for us to kill, and the other is that killing a dragon mother may bring considerable damage to the ecology of the entire region. So I will write that the job of the hunter is more to direct the migration of monsters, prevent monsters from fighting, protect vulnerable monsters, and even in the future, there may be commissions to protect monster cubs, maintaining an ecological stability in every aspect, so that humans can get more benefits than just hunting.

So here I have to involve my two settings, "Rank Law" and "Race Principle", one is intended to answer what the monster society is like, and the other is intended to answer why monsters are so strong. I don't need to explain much, it's not much like the biology knowledge in junior high school (laughs), but it's just that it is kneaded together and precipitated as two irons.

I've reverted as much as possible to everything in the game that has been magically changed for the sake of gameplay. So the paralysis trap will be electrified to people.,It's going to take a long time to set up the hole.,Flash jade will blind people.,Flying can't be invincible.,People can't just carry two large barrels of bombs around and run around.,Go home jade I ruthlessly changed it to a signal flare calling the airship (I remember when I checked the information at the beginning of writing the outline.,That's what was written on the commentary column of the homecoming jade.,It's been a long time.,I've been using this setting for a long time.,It's so decided.。 )。

I also added an explanation to all the equipment skills as much as possible.,If you can't explain it, you can push it to the omnipotent forging technology of the dragon people (cover your face),The points of the jewelry are not easy to describe.,I also changed it.,This is the reason for the narrative.,It's an exception.。 I tried to minimize the impact of equipment in combat, but also because I was afraid of bringing it back into the context of the game.

My wish is that everything is close to reality, and that the battle is that monsters are flesh and blood like humans, and they will bleed immediately when they slash their bodies, and they will be lame when they cut off their feet. If you don't break the defense, there is no harm, and if you stab into the vital point, you will die quickly, and people and monsters are treated equally. There is no such thing as a game in which the film stabbed the monster more than a hundred times.,The monster is still alive.,Although it's a big constraint on myself (I want to plan a plot to catch a diving dragon.,There must be a lot of pre-positions),But the tone has been set.,I can't say that it's reality at other times.,When it's time to fight monsters, a blood bar pops up on the head, right.。

As for human society, I have tried to complete the social structure according to my own ideas, and if I mapped it, it is probably similar to the relationship between the dynasties and the Holy See in medieval Europe. However, compared to the Holy See, the Hunters' Guild had more legitimacy to take over secular affairs, which also made the relationship between the kingdom and the union more tortuous and delicate. Economically, technologically, it is probably the hunter class that holds the greatest voice and the most social assets, but these assets are mostly used for hunting expenditures, such as large airships, dragon ships, information networks that can monitor a wide range of hunting grounds, supply lines for hunters, and research for scribes, all of which require huge financial resources to maintain.

The world is like this in general, and then the protagonist who has been sprayed many times in the comment area. The name is my bad taste, so I won't mention it for now. From the beginning, I didn't want the protagonist to become the best person in the world, or even to make him great. When I wrote in the blurb that "the lucky ones survive, and the dead become heroes", I didn't just say it. In the first story, I wanted the protagonist to survive every hunt, along with the death of a companion. But after writing about it, I liked everyone very much, and none of them wanted them to die, so the protagonist and his companions became the lucky ones every time, and everyone said that Xiao Zhuang was very soft-hearted (laughs)

The golden fingers of the three protagonists are already on their bodies, and the peculiarities of all of them are designed for the plot, and there is no idea of being strong for the sake of being strong, so it is not strong (seriously).

In fact, every time I'm writing about a battle or facing a powerful enemy, I think, "What can a teenager do?" I think it's good to be able to do it at this level. They are not a certain cross-public, or a male protagonist with some anti-sky aura, killing people at the age of six without blinking, and killing decisively at the age of nine. In reality, most children don't even know what they want to do when they are teenagers, and it is already very powerful to be able to carry a hunting knife to the battlefield and be stupid in a battle scene where blood sprays randomly without being passive. Goldfinger can't improve people's psychological quality, and if a three-year-old child is given a gun, he can't directly become a killer. Adolescence is the time when everyone is groping for their own path in life, except for a certain tendon who only wants to be a hunter wholeheartedly, it is normal to have a considerable degree of confusion.

What's more, the ancient dragon species is very powerful, so even the five-star hunters have to flee in front of them, and this setting will be strictly followed in this work. There is no such thing as torture and slaughter of the ancient dragon species, and there will be no such thing as one from beginning to end. I treated the survival state of the ancient dragon species in a special way outside the ordinary ecology, and re-explained their lifespan, ability, wisdom, etc., with my own considerations, and there is also a secondary creation of thoughts, because after all, you can't always hold on to the original and eat the old one. For each ancient dragon that appears, I will carefully write an extra and insert it where the plot needs it. Even if Xiao Zhuang is barely from a professional class, it is the first time to create such a large tome, so he wants to try all the appropriate grammar and penmanship with the mentality of trying.

More than 2,000 words, that's it. In the end, I don't know what to say, thank you for your support, Xiaozhuang will continue to work hard.