Chapter Seventy-Five: Escalation
With the completion of the transformation of the "Ice Talent", Morey can feel that the barriers that prevented him from improving his level have disappeared, and he can improve his strength again.
"Level up!" Morey couldn't wait to move up the ranks.
"Level up, mage level increased to 6"
"HP increased by 12+5 (CON adjustment)"
"Increases Attack Power by 1, Ability Power by 1"
"Add 1 second-level spell slot, 1 third-level spell slot"
"Gain 1 attribute"
"Obtain Spells [Spell Counter], [Ice Shield]"
"Mana pool cap increased to 1000"
"Mana Pool regenerates 10 mana every 5 minutes"
"Level 6, Pet Feedback, Gain +2 Knowledge, +10 Dodge"
......
"Detected [Spell Delay] specialty information, does it consume 50 soul energy to solidify?"
"Yes!"
It seems that Morey's "Hovering Fireball" operation has been approved by the Blood Moon, otherwise there would be no specialty such as [Spell Delay] that increases the duration of spells.
However, when the spells in the Becky World use [Spell Delay], they need to increase the spell slot by one level, but they don't know if the spells in their spell pool can enjoy the specialty effect of [Spell Delay].
Morey was about to enter the Blood Moon to check his current state, when he suddenly found that the various skills and specialties in the Sea of Souls were all trophies of Morey's previous naval battles. After Morey picked the right absorption, Morey looked at his state and became:
Morey. Faist
Race: Unknown
Faction: Orderly and neutral
Class: Mage Level 6
Language: Lingua Franca, Elf
Health: 105/105 (adds 12 health per level, plus 5 CON modifiers)
Attack: Attack Power +4, Spell Power +5 (Dalaran Arcane +1)
Godhead: 2 (Demigods)
Divine power: 6
Attributes: Strength 18 Agility 12 Constitution 15 Intelligence 20 Perception 15 Charisma 10
Traits: Dark Vision, Immunity to Shock, Immunity to Toxins, Soul Guardian (?) ),???
Specialty:
1. [Iron Will]: You have a strong will beyond ordinary people, and all will tests will gain +2 bonus.
2. [Transcription Scroll]: Create a magic scroll.
3. [Good at military weapons]: The use of designated military weapons is not subject to impairment.
4. [Suffering]: Long-term tempering has tempered your strong will, and the pain of your body and mind can no longer affect your battle and spell casting.
5. [Combat Spellcast]: You can cast spells in the state of attack and defense.
6. [Tracking]: You can track your target, but the speed is reduced by half.
7. [Enhanced Summoning]: All creatures summoned by summoning will gain Strength +4 and Constitution +4 Enhancement for the duration. Contract creature gets half of the bonus (+2 for Strength, +2 for Constitution)
8. [Magical Talent]: Spell identification and use of magic devices to gain +2 bonus
9. [Robust (1)]: Health plus 3, you can choose this specialty multiple times to accumulate the effect.
10. [Fierce Attack (2)]: You can exert unusually powerful melee damage in melee combat, reduce the bonus on hits, and move it to melee damage (up to 50% less hits and 30% more damage).
11. [Affinity Animal]: Domesticated Animal and Riding Test +2.
12. [Blind Fight]: Even if you can't see your opponent, you can still engage in melee combat.
13. [Flying Spellcast]: You can cast spells while flying.
14. [Proficient in Collision]: You are familiar with the skill of knocking back opponents, when you collide, the defender cannot attack you with strength, and you get a +4 strength bonus when you hit the opponent.
15. [King of Naval Battles]: With this specialty, you will receive additional blessings for commanding naval battles, and all fleets under your command within 1 mile will attack +1 and increase their movement speed by 10%.
16. [Spell Delay]: The duration of the spell ability with this specialty is doubled. Delayed spells must occupy a spell slot (mana doubled) above the original spell level.
17. [Legendary Intelligence (1)]: +1 for all spell slots.
Focus: Exploration
[Exploration] (Domain Effect): You can cast a field power equal to your godhead level (currently 2) a number of times a day, and you can probe all the information of all targets within 400 kilometers around you, whether the target is high in the air, buried deep in the earth or sunk to the bottom of the sea, you can know all the information of the target.
Godhead Abilities:
[Eternal Life]: All divine blessings (including those with a 0th Godhead) are usually immortal. The usual cause does not cause the death of God, who has no age and does not need to eat, sleep, and breathe. Can only be killed under special circumstances or during combat. Divine Fortune of Godhead level 1 or higher will not be damaged
[Gathering Faith]: As a deity reserve, you begin to learn to gather the power of faith
[Belief Transformation]: You can try to convert the power of faith you collect into divine power, but it is not very efficient.
[Divine Gift]: You can give your divine power to all things and give them your power.
[Perception]: Divine Blessing of Level 1 or higher Godhead has extraordinary keen perception. The radius of Godhead's perception range (including dark vision and dim vision) increases by 1 km per godhead level.
Inheritance Skills:
[Rival 2]: You can designate a type of target as your rival, and any damage dealt to it will gain a +4 damage bonus, and you can change your rival target in the early hours of the morning every day (now the rival is a humanoid - human).
[Sadistic Blessing]: Every time you deal 10 health damage in melee combat, your Attack, Defense, and Deterrence Check +1, and you can get up to half of your level of sadism bonus, which lasts for 1 minute/class level.
[Shipwreck]: Bloody battle, possessed by the god of war, reduces the bonus on defense, moves it to melee damage (reduces defense by up to 5 and increases damage by 5), duration 1 minute/class level.
[Spectre Mist]: Summons a 1-mile radius of the Spectre Mist, in which the enemy's line of sight is limited to 3 feet, while you and your subordinates' line of sight is not affected. The Necro Mist is a variant of the combination of the Breath of the Dead and the Mist, which cannot be blown away by ordinary wind spells, and can only be dispelled by the Priest's Purification Spell or Holy Water.
Skills: Focus 10, Instrument Interpretation 22, Spell Recognition 28, Listening 52, Stunt Action 1, Bluffing 5, Climbing 2, Craft 28, Negotiation 15, Medical 5, Intimidation 5, Knowledge 83, Linguistics 10, Awareness 5, Observation 15, Stealth 12, Survival 52, Swimming 5, Using Magic Devices 25 , Shooting 1, Dodging 30
Spell Slots: Level 0 Spell 5 (4 used), Level 1 Spell 4 (3 used), Level 2 Spell 4 (2 used), Level 3 Spell Slot 3 (1 used), (Transcendent Sanctification +1)
Spells: [Strike the Undead] (4/4), [Greasy] (1/1), [Magic Missile] (1/1), [Secondary Flame Orb] (1/1), [Yoo Ma's Acid Arrow] (0/1), [Shield] (0/1), [Fireball] (0/1), [Eye of Scouting] N/N
Pet: Void Mana (Lamp God)
Contract Creature: Armored Knight (Eric. Navia)
Companion Weapon: Ship of the Dead (Black Pearl)
Spell Pool Spells: Ice Spear (20) 1/1, Mirror Reflection (20) 1/1, Enchantment (20) 1/1, Greasy (20) 3/3, Stun (10) 4/4 , Strike the Undead (10) 4/4 , Magic Missile (20) 2/10, Secondary Flame Orb (20) 2/5, Ancient Glyph Talisman (20) 1/1, Ice Arrow (40) 1/1, Ice Burst (40) 1/1, Flame Surge (40) 1/1, Yoo Ma's Acid Arrow (40) 1/ 5, Shield (40) 1/5, Mage Armor (40) 4/5, Feather Fall (40) 1/1, Percussion (40) 1/1, Summon Mount (40) 1/1, Arcane Explosion (40) 1/1, Arcane Wisdom (80) 1/1, Dalaran Arcane Rune (80) 1/1, Dragon Slayer Musket (80) 1/1, Fireball (80) 2/15, Spell Counter (80) 1/1, Ice Shield (80) 1/1
Spells: [Ice Spear], [Mirroring], [Enchantment], [Ancient Glyph Talisman Making], [Ice Arrow], [Ice Blast], [Flame Surge], [Arcane Explosion], [Arcane Wisdom], [Dalaran Arcane Rune], [Dragon Slayer Musket], [Spell Counter], [Ice Shield]
Talent:
Ice (Elementary): Innate ability, all ice spell damage is increased by 30%, spell cost is reduced by 50% (mana is halved, spell slot is reduced by one level); For each time you use an Ice Spell, you will accumulate 1 Ice Orb, up to a maximum of 6 Ice Orbs; Every 1 Ice Orb can restore 1 HP/min for you, and the effect can be stacked, up to a maximum of 6 HP/min.
Spell pool mana: 1000/1000 (regenerates 10 mana every 5 minutes)
Current Soul Energy: 10145
The next level requires soul energy: 10145/30000
Special Status:
1. [Soul Weakness], all spell slots are reduced by half (less than an integer will be calculated as an integer), meditation recovery spell speed is slowed by 50%, and part of the demonic bloodline ability is sealed.
2. [Soul Link], the spell slot penalty for weak souls has been removed.
3. [Godhead Defense], you are surrounded by divine energy, so as to give the god's defense level a divine energy bonus equal to its godhead level. This bonus can be added to any other buff, and will remain active when taking contact attacks and virtual contact attacks.
4. [Godhead Attack], after you hit the target with an attack, the Godhead value will be accumulated on your attack as an attack bonus.
5. [Ice Orb], 1/6, restores 1 HP/min.
Equipment: Flame Strike (Greatsword), Spatial Rainbow Ring, Wind Chasing Scepter, Dragon Slayer Musket, Life Support Ring, Secondary Speed Boots, Blood Origin Holy Grail, Ghost Woman Ring, Merlin's Spoon
The lengthy status bar almost didn't dazzle Morey's eyes, and he had to check a little bit about what he had improved.
First of all, Morey's vitality broke 100, reaching an astonishing 105 points, and the average fighter needs to step into the advanced level to be able to obtain more than 100 vitality, even a talented warrior needs to reach the peak of the intermediate level to be able to reach this value, and Morey, a spellcaster who has just entered the intermediate level, has a blood volume comparable to these meat shields with shields and swords, which is simply perverted.
In terms of attributes, after Morey added that precious free attribute point to his intelligence attribute, his intelligence reached 20 points, and he had the first legendary attribute specialty - [Legendary Intelligence (1)]
The intelligence that broke through the limits of mortals and entered the realm of legends allowed Morey to gain the effect of +1 for all spell slots. Although limited to his own level and accumulation, Morey can only cast a maximum of 3 spells now, but as long as Morey increases his level, the effect of increasing the spell slot will naturally follow. For example, after Morey becomes a level 7 mage, he can use level 4 spells, but in addition to the level 4 spell slot automatically given by upgrading the mage level, the specialty of [Legendary Intelligence (1)" can still have an effect, and an additional level 4 spell slot is added.
Because Morey already had the [Onslaught] specialty before, when Morey accidentally clicked it in the Sea of Souls, he actually upgraded the [Onslaught Attack] specialty that could not be promoted by one level, and became the unprecedented [Onslaught Attack (2)] in the Becky World. Although it only increases the damage from the original 25% to 30%, this is a zero breakthrough, if those specialties that could not be upgraded can be upgraded, then even if Morey does not ignite the divine fire and exalt the kingdom of God, he can still rely on these enhanced abilities and those gods to fight high. Can the [Iron Will] that has evolved to the extreme use consciousness to change the world, can the [Transcription Scroll MAX] incarnate as a "Aegis" to automatically capture the [Meteorite Explosion], and whether the top match of [Good at Military Weapons] is the legendary "Sword Heart" that can open the sky with a sword, Morey just thought about it like this, and felt that his breath was short of breath and his body trembled slightly.
Barely suppressing his desire to go to the collection test immediately, Morey continued to look down.
The Black Pearl has indeed become its own "natal weapon", and the companion weapon is the primary form of the weapon before it becomes an artifact in the Becky World, and the artifact is generally in the hands of the gods.
The Black Pearl's ability to level up by absorbing necromantic materials and soul energy infusion doesn't look much different from those companion weapons that can be automatically leveled up in battle.
This is the treatment that I should have as a demigod!
Next up are the two spell abilities [Spell Counter] and [Ice Shield] that have been unsealed in the spell pool.
Name: Spell Counter
Level: Level 3 spell
Cast Time: Instant
Cast Cost: 80 mana
Cast Range: Medium range
Duration: Immediate
Effect: Blocks the target's upcoming spells and prevents them from casting all spells of the same system again for one round (6 seconds).
Name: Ice Shield
Level: Level 3 spell
Cast Time: Instant
Cast Cost: 80 mana
Cast Range: Contact
Duration: 1 minute/class level
Effect: Absorbs 10 points of arbitrary damage and increases defense by 8 points (defense damage reduction is calculated first, then damage), and the ice shield will remain in place until the maximum damage absorbed reaches its limit or the duration ends.
If the newly obtained [Spell Countermeasure] is used well, it is the "Silent Strike" (Dragon Slayer Musket) with no cooldown, and the old ghost woman had to melee with Morey because of the "Silent Strike", and was finally killed by Morey using the vast "Arcane Missile Storm". If you cooperate with the specialty ability of [Spell Delay] in battle, you can even block a series of spells for up to 2 rounds (12 seconds) to deal with some serious spellcasters, which is enough time for them to die three times.
[Ice Shield] is the signature ability of the ice mage in the McVo world, it is similar to the combination of the [Stone Skin] and the [Mage Shield] in the Becky World, which not only takes into account the defense of the main body (equivalent to a plate armor), but also absorbs damage, which is an important guarantee for the ice method to enter and exit the battlefield seven times without being injured.
If all that Morey saw before was that the ascension was a surprise, but when he looked down again, he was only frightened.
Looking at the long list of zeros in the upgrade experience column "The next level requires soul energy: 10145/30000", Morey was directly stunned.
According to the upgrade experience from the previous upgrade, Morey's upgrade to level 7 should be the same as the current mana pool cap of 1000 points.
But now the experience in the experience bar has soared directly to 30,000 points, so even if Morey still has more than 10,000 soul energy, he can't level up. Originally, he was ready to directly upgrade a few levels in a row, and directly cross the intermediate level to enter the ranks of senior professionals in an instant, but this soaring experience directly disrupted his plan.
"What's going on?"
Morey had a question in his head, and Blood Moon immediately gave him the answer.
It turned out that when Morey's mage level was low before, because the mages of the Maivo world and the mages of the Becky world still had the same and complementary places, Morey's use of soul energy to increase the level had the effect of getting twice the result with half the effort.
If it is true that all of them are promoted according to the knowledge system of the Betch World, it will cost Morey 1,000 soul energy points to upgrade from level 1 mage to level 2 mage, which is almost all of his experience from level 1 to level 5.
Now that Morey's mage level has officially entered the ranks of intermediate mages, the similarity and complementarity between the two are almost gone, so Morey can only increase his level with the normal efficiency of the Becky world.
This is equivalent to Morey being kicked from a 10x experience environment into a normal experience environment.
Originally, this "experience bonus" was gone, and Morey could still accept it, after all, he had not given money to the master of this world.
But the misfortune is not alone, because the Blood Moon is very damaged (only a third is left), and there is nothing unusual when Morey's level is still low. This time, when Morey was promoted to the level of an intermediate professional, it would be very difficult for Blood Moon to improve his strength again, and Blood Moon would have to spend twice as much soul energy to achieve the effect of leveling.
Therefore, it only took 15,000 soul energy points to strengthen Morey and raise him to level 7, but now it has been raised to 30,000 points due to the destruction of the blood moon.
This is not the worst, the worst is the advanced and legendary levels after the intermediate level, and these levels require 10 times or 50 times the soul energy to improve.
If you add in the 50% reduction in experience above the target and the flow law of soul energy elements that are higher than the target's two-order inexperience, if Morey does not repair the blood moon, unless he kills all the gods in the Betch world, he will not want to become a legendary mage.
"Does it cost 100 soul energy to turn on the search function?"
As the so-called pillow comes when he is sleepy, Morey is worried about how to repair the blood moon, and it directly unblocks the function of searching for fragments.
"Turn on!"
An invisible ripple suddenly spread out of Morey's body and swept into the distance.
Although Morey sensed that this ability could only search for unsealed Blood Moon fragments in the same world, and the search range was only 10 miles of the pit dad (compared to the huge land and plane of this world, 10 miles is indeed a pit dad), but something is better than nothing.
But what Morey didn't know was that at the same time as he asked the Blood Moon to turn on the ability to scan and search for the rest of the fragments, a signal hidden in the Blood Moon quickly passed through his body, cabin, and skydome, and finally broke through the world barrier of the Betch World, jumping through countless bizarre universes like a drift, and finally teleported to the depths of the universe far away from the Betch World.