The book is set in the background
Game Name: "Lords of Troubled Times"
Game background: "Lords of Troubled Times" in China is based on the background of the Three Kingdoms at the end of the Han Dynasty, as well as the characteristic professions of each country, such as: the magical civilization of the Americas, the European imperial civilization, the pharaohs of Africa, tribes and other major civilizations in the world, and the professions are also related to the professions of each civilization stage.
Game-related: The official website of the game does not have any strategies or novice guidance, and it is all up to players to enter the game and explore on their own.
Game currency setting: 1 gold = 100 silver = 1000 copper = 1 real currency, the game currency can be exchanged for real currency, and the real currency cannot be exchanged for game currency, avoiding the hegemony of local tyrant RMB warriors
Local government system: state, county, county, township, pavilion, li.
Army Establishment:
There are six levels of army, battalion, department, song, tun, team, shi, and army
Wu has jurisdiction over five people, and has a military chief;
Shi Shi two Wu, set up Shi Chang;
The team has jurisdiction over five shes, and sets up Dubo;
Tun jurisdiction of the second team, set up a tun general;
Qu governs five tuns, and sets up a long qu
Each part of the second song, set the tooth general, the tooth general, the riding governor, the department superintendent, etc
The department has two songs, leading thousands of people
The five divisions are battalions with captains
The battalion is an army, which can command 10,000 people
Other Sima
Miscellaneous Lieutenant
Miscellaneous Lieutenant
Miscellaneous Zhonglang General
General Pi - Partial General
Miscellaneous General
Four marches, front and back, left and right generals
General Wei, Hussar, General Chevalier
Great General
Weapon Level: Weapon, Helmet, Hairpin, Headwear, Armor, Bracers/Shields, Boots, Others (Mounts, Rings, Belts, Amulets)
Orange Artifact: 7-star binding, can be grown, 3 special attributes or skills
Golden Excellence: 6-star part can grow 2 special attributes or skills
Purple Excellent: 5 stars 1 special attribute or skill
Blue Sharp: 4 stars
Green average: 3 stars
White Normal: 2 stars
Grey Inferior: 1 star
NPC Qualifications:
Hundreds of millions of god-level god-level generals have 100+ attributes (need to break through in the later stage, only a small part succeeds)
One out of 10 million SSS-level first-class historical celebrity attributes: 95-99
One in a million SS-level second-rate historical celebrity attributes 90-95
One out of 100,000 S-level third-rate historical celebrities attribute 80-89
One in a million A-level senior generals has attributes 70-79
One in a thousand B-level intermediate generals, attributes: 60-69
1 in 100 C-level junior generals 50-59 (can be transferred to junior generals or special classes)
One out of ten D-level high-level class attributes: 30-50
Ordinary E-level primary class stats 10-30
Life Occupation Level: Apprentice, Beginner, Intermediate, Advanced, Master, Grandmaster, God
Regular Classes: Tier 1-12
Infantry: Light Infantry, Heavy Infantry, Pak Swordsmen, Axe Soldiers, Pikemen
Cavalry: Light Cavalry, Heavy Cavalry, Archers, Heterogeneous Cavalry (e.g. Camel Cavalry, Elephant Cavalry)
Sailor: Normal Sailor (Sailor, Lookout, Attack, Steer), Special Sailor (Frogman)
Archers: crossbowmen, archers, equipment soldiers (using trebuchets during siege)
Population-related data:
Population of Level 1 villages: 200 people
Population of Level 2 villages: 600 people
Population of Level 3 villages: 1,200 people
Population of Level 1 townships: 10,000 people
Population of Level 2 townships: 20,000 people
Population of Level 3 townships: 50,000 people
Population of the first-level county: 100,000
Population of the second-level county: 200,000
Population of Level 3 counties: 500,000
Population of a first-class county: 1,000,000 people
Population of a second-class county: 2 million
Population of a Level 3 county: 5 million
Population of a first-class state town: 10 million people
Population of Tier 2 states: 20 million
Population of Level 3 state towns: 50 million
Population of the capital of Wangcheng: 80 million
Wanderer refresh rate: The system city does not refresh the wanderer
Level 1 village has 10 people per day
Level 2 village with 20 people per day
Level 3 village 30 people per day
100 people per day in Level 1 townships
200 people per day in Level 2 townships
Level 3 township 300 people per day
1,000 people per day in a level 1 county
2,000 people per day in the second-level county
3,000 people per day in the level 3 county
The first-class county town has a population of 6,000 per day
The 2nd level county town has 8,000 people per day
Level 3 county town has 10,000 people per day
20,000 people per day in a level 1 state town
30,000 people per day in a level 2 state town
Level 3 state cities with 50,000 people per day
The capital of the royal city has a population of 50,000 per day