Chapter Eighty-Eight: Takeover

"Flame Mage's class level has been raised to level 9."

"HP increased by 125 points (Flame Mage Level *5 + Base Endurance *3 + Base Intelligence *1)!"

"Mana hint 161 points (Flame Mage Level *7 + Base Intelligence *2 + Perception *1)!"

"Strength +2 (Base Strength *0.12)!"

"Intelligence +8 (Base Intelligence *0.20)!"

"Stamina +2 (Base stamina*0.10)!"

"Perception +3 (Base Perception *0.15)!"

"Dexterity +4 (Base Dexterity *0.15)!"

......

Finally, when Wu Qi brushed out the remnants of the twenty-seventh deceased, his experience bar was finally full.

Name: Jin Song

Race: Human

Attribute:

Strength 13 (+7=20)

Intelligence 39 (+147=186)

Dexterity 23 (+76=99)

Stamina 15 (+36 = 51)

Perception 20 (+57 = 77)

Occupation: Level 5 Apprentice/Level 8 Flame Mage [Level 3]

Experience Points: 201202/2000000

HP: 692/692 (+50%) (Apprentice Level *8 + Flame Mage Level *15 + Base Stamina *10 + Base Intelligence *1 + Stamina *6 + Intelligence *0.2)

Mana: 1785/1785 (+100%) (Apprentice Level *10 + Flame Mage Level *20 + Base Intelligence *12 + Base Perception *5 + Intelligence *5 + Perception *1)

Physical Attack: 81 (Base Strength*2 + Base Dexterity*1 + Strength*0.6 + Dexterity*0.2)

Spell Power: 363 (+52-68=415-431) (Base Intelligence*3.6+Intelligence*1.2) Armor: 86 (+101=187) (Base Stamina*1.5 + Base Strength*1 + Stamina*0.8 + Strength*0.5)

Spell Armor: 273 (Base Stamina*1.5 + Base Intelligence*1.3 + Stamina*1 + Intelligence*0.8)

Movement Speed: 121 (+2%+5%+10%+15%) (Flame Mage's Base Movement Speed 12 + Base Dexterity *1.2 + Base Intelligence *0.3 + Base Stamina *0.5 + Agility *0.5 + Intelligence *0.1 + Stamina*0.2)

Ability points: 32

Property points: 0

Specialty Points:1

Class Expertise: Elemental Affinity (Level 5) (Reduces Skill Channeling by 9%), Mana Wellspring (Level 5) (Increases Battle Spell Regen by 20%). )

Vocational Skills:

Zero-Order Magic Trick: Elemental Missile

First Order Spell: Small Fireball,

Scorching Flame,

Skill Name: Breath of Fire

Skill level: Second Perfection level

Attribute Description: After a short cast, it summons a fire elemental that deals significant fire damage to the target, and attaches a burn effect to deal damage over time.

Cast Element: Three syllables, two gestures.

Resist the Ring of Fire,

Flame Blast

Civet Grace (Agility +5),

Second-Order Spells: Blink,

Burning Hands,

Fire Emblem (A second-order Perfect Flame Mage summons the Flame Elemental with his unique Fire Mastery ability, condenses the Emblem, and deals Flame Burst damage.) Coat of arms can accumulate 0/3. 3 syllables. )

Flame Breath Tier 2 Perfection is cast for a short time, summoning a fire elemental that deals significant fire damage to the target and inflicts a burn modifier that deals damage over time. Cast Element: Three syllables, two gestures

Skyfall (2nd Perfect Order, chanting spell, using itself to communicate with the flame element in the void to create a burning meteorite falling from the sky, dealing a lot of damage to the target, and having the ability to slightly change the terrain.) Lasts 10s. 15 syllables, 5 gestures. Ability cooldown: 30 minutes. Pre-skill Level 3 Firestorm. Flame Mage. )

Tier 3 Spell: Touch of Wrath (Tier 3 Excellence summons dark flames that attach to the target, dealing high damage over time and reducing the target's mana armor.) One syllable, one gesture. 10s。 Skill Scorch Level 5. )

Ethnic Perks:

Intelligence, humanity has an ability to adapt that is unattainable by many races, and +10% skill proficiency.

Specialties:

Elemental sensing, the apprentice has the ability to sense the elements around him, and the mana recovery rate is +10%

Class Talents:

Blue Flame Expert: Intelligence +5, Strength +3, Agility +4, Perception +4, Endurance +3. Fire magic damage +60%, fire magic cooldown -30%, fire magic channel time -20%, ignores target 15% fire resistance, ignores target level +5. Fire magic slows the target by 25% for 2 seconds, and Fire magic has a 15% chance to freeze the target for 2 seconds.

Equipment Attributes:

Special Items:

Eternal Heart: 2nd Tier +5 (Base Intelligence *0.1)% Critical Strike Chance. +20% mana regeneration rate. +100% non-combat mana regeneration rate.

Kingdom Elite Mercenary Group: All Stats +2, Health & Mana Recovery Speed +5%, Movement Speed +2%, Attack Speed +2%, Attached Skill: Advanced Insight.

Codex of the Destroyer: Dark Gold Special Item Level 10 Intelligence +20, Agility +10, Perception +12, Stamina +8, Spell Power +10% Secondary Skill, Breath of Destruction

Staff:

Dragon Flame Staff: Dark Gold Tier Magic Equipment Level 13 Intelligence +28, Agility +12, Perception +10, Mana Strength 52-68 Fire Skill Damage +10% Secondary Skill: Dragon's Tooth Spike.

Ring:

Cursed Ring: Dark Gold Tier Magic Equipment

Required Level: 13

Attribute Description: Intelligence +30, Agility +15, Endurance +15, Spell Damage +15%

Secondary Skills: Cursed Words, Unleash Skills, -10% Resistance and -10% Agility for enemy units within a radius of 20 yards. Duration: 1 minute. Cooling: 1 hour.

User-only: Professions related to the legal system.

Pale Shadow: Gold Tier Magic Item Intelligence +8, Agility +3, Perception +3 Movement Speed +5%, Cast Speed +5% Collateral Skill: Void Leap Ten Yards Instantaneous, Cooldown: 1min.

Heart of Darkness: Gold Tier Magic Item Level 10 Intelligence +12, Dexterity +6, Perception +6 Secondary Skill: Dark Fire Barrier

Energy Ring: Silver Tier Magic Weapon Intelligence +10, Agility +6, Perception +6 Special Effect: Energy Storage.

Cursed Ribbon: Dark Gold Tier Magic Equipment

Required Level: 13

Attribute Description: Intelligence +28, Perception +13, Agility +12, Endurance +7, Spell Power +15%,

User-only: Mage and other related professions.

Set attributes: Endless despair, aura skills, local units within 30 yards around need to go through a curse judgment, and all attributes are reduced by 15% if they fail to pass the judgment (high probability). This aura costs 10 mana per second and goes on cooldown when turned off. Cooldown time: 120h.

Necklace:

Chilling Heart: Gold Tier Magic Equipment Level 10 Intelligence +15, Agility +6, Endurance +7, Perception +5, Ice Resistance +5 Secondary Skill: Ice Heart.

Cursed Heart: Dark Gold Magic Equipment Level 13 Intelligence +25, Agility +15, Perception +10, Endurance +10, Spell Damage +10%, Skill Cooldown -10%.

Set Attribute (2/3): Curse, targets any target, weakens the target's mana armor by 60%, movement speed by 30%, and deals damage over time. The damage and effects depend on the target's resistance. Skill duration: 60s. Cooling time: 24h.

Robes:

Meditation Robes: Dark Gold Magic Equipment Level 13 Intelligence +28, Agility +20, Armor +42, Mana Armor +33, Fire Resistance +13.Meditation, Cast Skills, Enter a Meditation State, Gather Elemental Power in the Void, Isolate Any Damage from the Outside World, Lasts 2s. Cooldown: 1 hour.

Mage Hat:

Modri's Hat: Silver Tier Magic Equipment +7 Intelligence, Agility +4, Perception +4, Armor +8

Glove:

Modri Gauntlet: Gold Tier Equipment: Level 10 Intelligence +10, Dexterity +6, Perception +6, Armor +16 Mana Regen +20%

Bracers:

Wind Tiger Bracers: Silver Tier Magic Equipment Level 10 Intelligence +6, Agility +5, Perception +3, Armor +8. Secondary Ability: Wind.

Arm Guards:

Tranlar's Deep Blue Armguards: Gold Tier Magic Equipment Level 13 Intelligence +15, Agility +10, Perception +8, Armor +20, Ice Resistance +5

Gaiters:

Runic Leggings: Gold Tier Magic Gear Level 13 Intelligence +15, Agility +10, Perception +6, Armor +22, Movement Speed +10%.

Cloth Boots:

Modrib Boots: Gold Tier Magic Weapon Agility +10, Stamina +8, Intelligence +8, Armor +21 Movement Speed +15%