Chapter 1334: Rubik's Cube Island (II.)

"The judges have set spell marks on the four-armed orangutan king, land shark king, peng emperor, nightmare behemoth, and ancient owl wood in advance, as long as you can defeat these monster bosses, you can use them during the trial, which will greatly increase your competitiveness!"

The trialists were greatly encouraged by Master Saria's words, and there was a burst of cheers in the square, all wondering which monster leader to attack first and take him as a minion.

Roland looked intently at the restored blank wall, his brow furrowed.

According to Master Saria's description just now, he briefly estimated the challenge level of the five monsters on the Rubik's Cube Island, but the conclusion was somewhat unexpected.

The "Giant Four-Armed Orangutan" of "Roaring Mountains" is the weakest of the five monsters, and the challenge level is around 15.

The "King of Land Sharks" of "Ripping Hill" has about the same combat power on the ground as the "Giant Four-armed Orangutan", but with the addition of a unique skill of digging through mountains and burrows, the challenge level is slightly higher than the former, about 16.

The "Emperor of the Peng Bird" on the "Storm Cliff" took advantage of the ability to fly, and the challenge level was around 17.

The "Nightmare Behemoth" of "Nightmare Valley" is obviously stronger than the previous three monsters, not only is it born with the ability to cast spells, but it can also drag creatures within a radius of ten miles into the terrifying nightmares created by it, and the challenge level is about 19 when calculated comprehensively.

The "Ancient Owl" of the "Weeping Forest" is the most difficult monster boss to deal with, with a large number of natural spells and supernatural abilities, and its overall strength is slightly higher than that of the Nightmare Behemoth, even if it does not reach the realm of legendary monsters, the challenge level is not overestimated at level 20.

It can be seen that the difference in the strength of the five monster leaders on the island is still relatively obvious, which means that the challenges faced by the trialists are of different difficulty. Of course, you have to take a bigger risk when you challenge a more powerful monster, but if you succeed in the challenge, you can subdue the monster and get a greater reward.

In contrast, if the trialist huddles in a small town and does not leave the house, of course, he can spend the first six days in peace, and on the seventh day, he can go directly to the final trial ground to participate in the duel, which can be described as risk-free. However, choosing this stable path means that you only have the initial 100 points in your hand, and your strength has not improved compared to when you first started the trial, and you have little hope of winning a team duel against competitors who have more trial points in hand and have subdued powerful monsters.

Just as Roland was searching for the best trial strategy, Master Sariya began announcing two tasks that the trialist must complete on the island.

"First, within seven days, all the monster leaders on the island must be killed or surrendered!"

"Second, defeat the other trialists, seize the opponent's points and staffs, and expel them from the Rubik's Cube Island!"

"If the above two conditions are met at the same time, the last survivor on the island will be able to pass the trial and receive the advanced Upanishads of the archmage."

The two missions announced by Master Saliya have sparked controversy among the trialists.

None of the people present were fools, and of course they all heard that completing the above two missions did not mean that all the monster bosses had to be submitted in person, and that they did not have to defeat all the competitors in person.

"It seems to be a wiser strategy for us to find a corner and squat up obscenely, and wait for others to fight until both sides are defeated!" Nikita, who was participating in the trial for the first time, said to Roland with an excited face.

Roland didn't say anything, vaguely feeling that things wouldn't be so simple, especially when he noticed a sneer on Platon's face, who had the most experience in participating in trials, and was even more sure that Nikita was probably making herself smart.

Nikita's idea was indeed naïve, and the referees had already closed the loopholes in the rules, considering that there would be smart people trying to take advantage of the loopholes.

"Trialists have a week to prepare after entering Rubik's Cube Island, and if there are still monster leaders on the island who have not yet been surrendered after seven days, all trialists will be judged to fail and deprived of their qualification for advancement." Master Saizeriya said lightly.

The square fell silent for a moment, and Nikita tugged at the corners of her lips and hung her head in a huff to dispel any opportunistic thoughts.

"If all the monsters have been subjugated after seven days, but there is more than one group of trialists left on the island, they must arrive at the final trial ground in the middle of the island before noon for a mage duel, and the final winner will receive the advanced Upanishads."

Master Saliya finished her full introduction to the rules of the trial and turned back to the judges.

The eight chiefs form a circular circle and jointly cast spells to open the portal to the "Rubik's Cube Island". When the teleportation array stabilizes, the six groups of trialists will enter the Rubik's Cube Island in turn, and be teleported to six different regions to start the week-long trial.

The teleportation process is random, and the judges can't determine where a particular trialist will be teleported, all they can guarantee is that no more than one trialist will be assigned to the same area.

Roland is no stranger to this pattern of random teleportation, and strategy games on Earth follow the same rules - it is decided at which spawn point different players appear in, but it is never possible for two players to squeeze into the same spawn point.

As she waited for the teleportation, Nikita looked a little nervous. Roland held her hand, sensing a cold sweat in her palm.

Roland could understand why Miss Mage was nervous. Random teleportation actually implies a signal - the trialists are not on the same starting line after entering the Rubik's Cube Island, and those who are lucky can get a first-mover advantage, and those who are unlucky will have to face a more difficult start.

Mages are extremely intelligent people, and by analyzing the trial rules just introduced by Master Saliya, it is not difficult to summarize a rule: it is never a good idea to take an assistant to fight and dash silly, and when you arrive at the final testing ground, you will find that your opponent has brought powerful thugs or hired a large number of indigenous mercenaries, the correct way is to use a week to prepare, hire indigenous mercenaries, or subdue powerful monsters, and then crush the opponent.

The luck factor is very important whether the early development is good or not, and this is one of the factors that Nikita invited Roland to be his trial assistant - Roland's luck is always good.

Yefim and Astrid entered the teleportation array first, disappearing into the silver pillar of light.

The next group to receive the teleportation were Platon and his Pico Spirit Pets.

The third group was Roland and Nikita's turn. Miss Mage took Roland's hand and walked into the teleportation array with nervousness.

As the glow of magic rose, the two of them felt a trance, and when they regained consciousness, they had come to a completely unfamiliar place.

Nikita opened her eyes expectantly, looked around, and suddenly changed her complexion, as if a basin of cold water was poured on her head, and her heart was half cold.

Obviously, Roland did not bring her good luck this time, and the place where they landed was precisely the safest and most unprofitable place on the "Rubik's Cube Island" - a small town in the middle of the island.