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Ship Name: Netzach
Pedigree: Kabbalah-Class-Super-Space-Battleship
Pedigree code: SSBS
Type: Cutting-edge space battleship
Number: PSA-01 (Patriots-Space-Armada, Patriot Space Fleet)
Affiliation: Patriot
R&D design: Orb Exile Army/Heavenly Pillar/Federal Naval Institute for Strategic Studies
Build: Patriot
External Contractor: None
The first ships in service: Nathzak, Kabbalah
Ship length: 420 meters
Width: 185 m (maximum width)
Ship height: 62 m (maximum height)
Combat weight (standard MS carrying state): 76850 tons
Hull main material: 550 mm laminated thermal energy absorbing armor / nano carbon anti-kinetic energy armor
Full strength: 45 (5 officers); 30 members of the MS Wing (with MS as standard)
Power core: Super-Minovsky-Ionesco-Fusion-Reactor
Engine: Ramjet-Proton-Fusion-Propulsion-MK-2
Auxiliary propulsion system: nuclear rocket
Possible combat time of a single ship without replenishment (Universe): 30 days
Possible combat time for a single ship without replenishment (Earth): 55 days
MS mounted (standard): Two units
MS Mounted (Assault/Combat Tethered): Two aircraft
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MS transport / ejection
MS Transporter: 1
MS projection channel: 0
MS inlet: 2
Emergency MS Recovery Slide: 2
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Armament:
610mm-Type-3Fleet-MEGA-CannonX6,610mm Type 3 Fleet Mega Particle Cannon 6 (3 twin turrets)
230mm-Type-4-Fast-Reapeting-CannonX12, 12 230mm Type 4 rapid-fire live ammunition guns (distributed throughout the hull)
100 mm - Type-8 - Defence - Gun X42, 100 mm Type 8 anti-aircraft guns 42 (distributed throughout the hull)
Type-93-Fleet-Funnels X350, Type 93 fleet float guns 120 pieces (12 projection ports)
QCX-77Kai-Ragnarok-Fleet-Battle-Cannon, 77 changed to "Ragnarok" fleet battle gun
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Ship Description/Introduction:
【R&D/Construction】
"Natzak" is the first ship of the Kabbalah-class space battleship affiliated with the [Patriot] forces, and she and her sister ship "Kabbalah" are the core ships of the [Patriot's] Phoenix Project, which later served until Arlando. Barkina's new flagship has been the heaviest and most ferocious warship in the solar system's battlefield before it enters service.
After learning of the existence of the Imperial fleet and establishing a counterattack plan, the Patriot organization began to gather technicians and materials to start building Kabbalah-class space battleships--- which would be the end of the "large-scale space battlefield dominated by MS", making full use of Arlando. The Kabbalah-class warship's long-range precision fire projection capability and medium- and short-range air defense capability are revolutionary in terms of the induced wave capability of the Bakina Warrior and his "child of the rules" and the sophisticated Delga system that can accurately and efficiently convert the induced wave into weapon fire control information.
Considering the overwhelming numerical superiority of the Imperial Navy's fleet and the large number of enemies that the Patriot forces will face after the start of the operation, as well as the inevitable resource dilemma, the Kabbalah-class battleships were designed for the purpose of fighting multiple enemies with a single ship, and at the same time, considering the protection required before and during the full launch of the [Infinite Light] system, the Kabbalah-class battleships also have the ability to fight against the MS group with a single ship, which traditionally requires a fleet to fight.
【Soul Battleship】
Not only using robotics and intelligence technology, the Kabbalah-class battleships integrate the [Delgar Fire Control System] and the [Soul Nation Hull Control System] to make use of Arlando. The induction waves of Bakina and his "Children of the Rules" (review the plot of the raid on the Caucasian base and follow the plot of the Death of the Adjuster) control the entire battleship. The control system and fire control system of the main battleship can be controlled by the operator's induction wave, especially the firearms of the battleship completely break through the limitations of Minovsky particles and other interference sources, and can fully exert its range and precision strike capabilities, so that the MS in front of the Kabbalah-class battleships have to go through a ferocious fire net to enter their weapon range, and after breaking through the bombardment of long-range fire, they must also face much more accurate interception firepower than the MS use ships in the old era.
[Offensive and defensive, mobile suit hell]
The main guns of the Kabbalah-class battleships are the 610 mm Type 3 Mega particle guns with an effective range of 400 kilometers for mobile suits, and the three twin main guns are distributed on the back, belly, and rear of the bridge, which can cover all angles of the battleship to meet the enemy from all angles; Using the new 12-ton E-energy magazine technology and the small bundle ring technology improved from the Super Mega Particle Cannon, the Type 3 Fleet Gun can effectively destroy the Empire's mobile suits at 200 km, other mobile suits in the geosphere at 400 km, and penetrate the armor of most warships at 400 km.
After breaking through the bombardment of the main artillery, the enemy had to face the bombardment of 230 mm live ammunition guns with a rate of fire of 120 rounds per minute, which could fire nuclear warheads, although the rate of fire was not as high as most rapid-fire guns for MS at the time, but the firing efficiency of the 230 mm rapid-fire guns, which used induction waves to accurately guide the distribution of firepower, was the highest at the time, using a variety of ammunition including GN particle shells, high-explosive shells, nano-armor-piercing shells and nuclear warheads. The 230mm rapid-fire cannon spilled a net of fire that was enough for the Empire's mobile suits to avoid it.
Mobile Suits lucky enough to break through two layers of fire will have to face up to 42 100mm Type 8 anti-aircraft guns and fleet floats that can provide air defense for a fleet, which, under the control of Arlando and the Children of the Rules, can expose the enemy to nightmarishly accurate, coordinated and dense anti-aircraft fire.
【Resurrection of the Great Serpent, Ragnarok】
In addition to the 610 mm guns, Kabbalah-class battleships can also choose to have one on the inner central axis of the hull at the expense of ammunition stowage, or an improved version of the Ragnarok fleet decisive gun with two Orochi fleet decisive guns outside the hull.
Using the new 30-ton, 50-ton, and 127-ton energy magazine technology and the small lightweight technology based on E-carbon steel, Ragnarok can still fire plasma clusters with an effective range of 1,800 kilometers to destroy targets while reducing its size, and now using induction beacon technology and Arlando. Pakina's guidance, the pitiful 300-kilometer range difficulties of the past due to interference and lack of guidance means are also gone, and the newborn Orochi can now deal a fatal blow to the opponent at a distance where the vast majority of warships simply cannot move it.
【First Battle】
Although the construction of the secret in the distant meteorite base was completed, it was not until the Tenth Throne Operation in Noah's first year that most people saw it, but the first Kabbalah-class battleship had already smelled gunsmoke before that. In the last year of the Age of Chaos, Harman inspects the progress of construction. Karn was sniped at the secret base by the extremist forces of the Federation Army, led by the Blue Cosmos forces. Faced with the disadvantage of force at that time, Harman. Karn resolutely commanded the ships to leave the harbor to meet the enemy force consisting of 8 warships and 40 mobile suits.
After piloting a mobile suit sortie, Harman. Karn led the first bombardment of the Ragnarok cannon at a distance of 600 km, and the plasma regiment, which reached a muzzle velocity of more than 1,500 km/s, easily penetrated the two battleships that had not had time to launch the Mobile Suits, and burned the electronic systems of the other.
In a panic, the fleet of extreme forces sent in the mobile suit, Haman. Karn calmly lured the enemy into the mid-to-near air defense circle, and then reluctantly led the ship's anti-aircraft fire to concentrate fire, destroying more than 20 mobile suits. In the face of strange enemies and incessant long-range artillery bombardment, the fleet of extreme forces retreated.
Some later scholars believed that the battle damaged Haman. Karn's brain, which reduced her new human abilities, may have been one of the possible reasons for her death.