Chapter 1339: Words of the Faction

As the name suggests, the spell "Returning to the Light" only takes effect when the recipient suffers enough lethal damage and is dying, and the magic stored in the body is automatically transformed into a 6-ring "medical spell" to heal the dying while healing diseases, restoring attribute damage, and removing toxins. If the victim is hit beyond the scope of the "medical technique", such as being disintegrated into dust by the "dissociation technique", or killed by instant death magic such as "ashes" and "death finger", then there is nothing to be done, and the "return to the light" can do nothing about it.

The "Healing Contract" is also a preventive magic spell, and the difference from "Returning to the Light" is that this spell cannot heal wounds, but can only be used to remove anomalies. When the victim suffers from any one or more negative states, such as attribute damage, blindness, confusion, dizziness, dizziness, deafness, disease, exhaustion, fatigue, mental retardation, insanity, nausea, nausea, convulsion, and poisoning, the "Recovery Contract" will activate itself, instantly removing all of the above negative states from the subject.

Casting "Returning to the Light" does not require a casting material, while "Healing Contract" is more cumbersome and requires a special casting material - the topaz that Roland bought for 500 gold coins in Trials Town is a preparation for casting the "Healing Contract".

The next 7-ring magic to appear on the list is the "Behemoth" that is known as "Koras". There are no fancy spell effects in this magic spell, it's just one word - violence! After transforming into a supergiant, the strength attribute is increased by an additional 32, and its level of violence is by no means measured by a 7-ring spell. In fact, the "Behemoth" was originally a legendary spell, but it was improved by the cooperation of Valentina and Anatoly to a 7-ring spell. The most commendable thing is that the low-level version of the Behemoth is exactly the same as the legendary version in terms of effectiveness, and only the duration of the spell is nerfed - the "Legendary Behemoth" can last for a whole day, and the 7-ring "Korath Behemoth" can only maintain its transformation state for a few minutes.

In fact, Roland knew a way to extend the validity time of the 7-ring Behemoth Technique to a full day, which was exactly the same as the Legendary Behemoth Technique. Two resources were needed to achieve this, one was the "High Divine Demon", which he had mastered, and the other was the Magic Specialty called "Spell Eternity", which Roland had not yet learned, but he knew that the Upanishads, which were recorded in the Great Library on Beacon Mountain, were available. The best way to get your hands on this Ultra Mysanoshads is to help Nikita win first place in the Advanced Trials, earning enough Trials Points to buy the Spell of Eternity.

The last thing that appeared in Roland's vision was a set of 7-ring magic spells with a similar structure, a total of four, any one of them can be said to be famous in all directions, namely-Blasphemous Words, Holy Words, Legal Words, and Chaos Mantras!

This set of artifacts is closely related to the faction. "Blasphemous Words" kills non-evil creatures, "Sacred Words" targets non-good creatures, "Words" kills non-disorderly creatures, and "Chaos Mantra" kills all non-chaotic creatures.

Roland's own camp is a special order, good or evil. Therefore, he can cast blasphemous words, holy words, and legal words, and as for the chaos mantra, forget it, a mouth must first spray himself to death!

There are many similarities between these 4 factions, such as the caster's own origin to carry out a 40-foot radius spread attack, and the damage caused by them ignores the enemy's immunity, and they all belong to the "sonic subsystem" of the "plastic energy system".

Since it is a sonic attack, of course it will be restrained by the "Silence Technique". When he was besieging the Purgatory Titan Grande in the "Fortress of War", Roland used the "Silence Technique" to crack the opponent's "Chaos Mantra".

Except for the Silent Enchantment, there are basically no other nemesis in these four camps, and whether or not they can kill all sides depends on the caster's own cast level and the level of hostile creatures (number of life dice). This is a bit complicated to talk about, and can be broken down into the following situations one by one:

1. The cast level is lower than the enemy's level, and the result is that the spell is invalid.

2. The cast level is equal to the enemy's level, and the spell will cause the enemy to fall into temporary deafness or stun.

3. The cast level is at least 1 level higher than the enemy's level, and the spell will cause the enemy to fall deaf or dizzy, and add additional negative effects such as weakness, sluggishness, blindness, or shock.

4. The cast level is at least 5 levels higher than the enemy's level, and the spell will add paralysis or confusion effects to all the above negative effects.

5. If the cast level is at least 10 levels higher than the enemy's level, the spell will add an instant attack that ignores immunity on top of all of the above negative effects - yes, a one-hit kill!

In addition to all of the above spell effects, the four factions will also exile non-netherworld creatures within the spell's area of effect, making them unable to return for 24 hours.

Through an in-depth analysis of the four faction spells, it is natural to come to a conclusion - the higher the cast level, the more useful the faction spells will be!

A person's Divine Spell Casting Level is usually not higher than their class level. In the case of Roland, the career level is 14, and the casting level is also 14, and the magic of the four camps can only kill level 4 monsters in seconds at most, and it is useless for opponents with higher levels than themselves.

However, it's not that simple.

The key is that the "cast level" element is possible, is it possible to increase beyond one's own class level?

Of course, what did Roland spend 9,000 gold coins on the "Mana Rosary" in the Trial Town?

It's not just to temporarily increase the 4 casting levels and strengthen the power of the four camps!

In fact, there is far more than one way to temporarily increase the casting level, not to mention those methods that lack resources and cannot be used temporarily, Roland can currently use a specialty to greatly increase the level of divine spellcasting.

That's right, it's "Divine Potency"!

Spend 1 time to dispel or reprimand the undead's energy, causing the caster to temporarily increase the caster level, which is equal to the charm attribute adjustment value.

Roland's charm attribute is still 40 high, and with the help of "Divine Strength", he can temporarily increase 15 cast levels, including the 4 levels of "Magic Rosary", for a total of 19 levels.

Adding all of the above bonuses, Roland's cast level will reach 33. Unleash a wave of faction magic in this state, and all enemies with a creature level (number of life dice) below 24 within the spell coverage will be killed instantly, and even those undead creatures that have no life and are immune to instant death magic will not escape their doom and will be destroyed in an instant!