Settings and character stories have been cleared

Author's note: I went out to recuperate for two days, and it seems that the effect is good, and I went to meet an old friend who used to work at EO in South Africa--- and now he is farming, and he is in a good mood.

Release some of the settings and data of the protagonist in the current Noah campaign stage, you guys have fun.

By the way, it's 1 million again...

------------------------------- body dividing line----------------------

Name: Guo Zhouyi

Age: 20 years old

Height: 1.71 meters

Origin: Imperial Capital

Education (Maximum) / Employment Experience: GZ Thanksgiving Asia United University (fictitious)

Status: Second-Generation-Sons-of-Proximity

Parents: Guo Yutong / Liu Jie (son of the first generation of rules)

Age: 20 years old

Network pseudonym: Arlando. Alando-Bajeena

Termination-Of-History

Nativity Procedure Area: New Zeon

Mind/Consciousness Lock Level: 4 (Peak=7)

Presence or absence of memory manipulation: Y

--------------------------------2. Information group (partial) after network access---------------------------------------

Currently in the category group: 2 --- expendable combatants

Current affiliation: New Zeon

The current subordinate forces give the military rank: Dazuo

Is there currently a link with the AI loop: Y

The AI loop linked to it: Harman. Kahn/???

Personal True Arousal Coefficient: 3.7 (Peak = 5)

-------------------------------3. Game Information Group (1) Strategy/Tactics/Action Skills---------------------------------------------

Chaos-Theory: Comprehension level is 3 and 90% (peak LV5); Effect: 49% increased chance of hidden event start prompts, 20% increased chance of non-story combat missions being scanned, 15% increased gold and experience gained from successful challenges, and 50% longer duration of dialogue options

Believe-in-Possibility: The unlock has not yet been triggered

Waste: Comprehension level LV4, 30% increase in body maintenance costs, and 25% increase in maintenance efficiency

Free-Choice: The unlock story has not yet been triggered

My-Heart-Belongs-To-Her: Basic skill has not yet been unlocked

Live-Cheap: 35% reduction in living expenses inside or on the premises of Arlando's base

Miracle: The base skill has not yet been unlocked

Campaign Commander Side Effects: None

Tactical Commander Side Effect: Newtype-Soul-Connection ---- has a 10% chance to expose the enemy when deploying in advance, allowing them to see their actions on the map through the fog

Combat Commander Side Effect: All allies within 10 of you have a 15% chance to launch [First Counterattack]

Passive Maneuver Pilot Skill --- Phantom-Dance: If the terrain is [Meteorite] or [Wreck], the body's turn movement will +2, and the continuous attack hit modifier is not affected by the [High Mobility] combat stance

Passive Tactical Pilot --- El'Mo-of-Souls: Reduces Action Skill cost by 50% and increases rage rise rate by 8%

Passive Tactical Piloting Skill --- Charon: Activate the Passive Tactical Pilot Skill [Nuclear Explosion]

Active Tactical Piloting Skill --- Assault: +3 movement power for one turn, +30% accuracy accuracy, 10% increased weapon damage

Active Mobile Pilot Skill --- Immobilize: Disable the designated pilot for one turn, forcibly increasing his rage by 50%.

The Tactical Pilot's --- is high-spirited: Friendly aircraft within a range of 8 have their rage cleared and morale increased by 30%

Active Mobile Piloting Skill --- Must Dodge: Consumes spirit per turn to completely dodge the enemy's attack, and the spirit value consumed is [(rage + total spirit)/Spirit Growth Durability Coefficient * Physical Durability Growth Factor]

Mobile Soldier Pilot Skill --- Nuclear Explosion (Newtype-Nuke): Consumes all Spirit, paralyzing all Spirits drivers with a Mental Durability Growth Factor lower than Arlando for two turns, emptying their Spirits and instantly increasing their rage

-------------------------------3. Game Information Group (2) Strategy/Tactics/Action Values (Partial)------------------------------------------

Daily Action within the base: 6 (personal peak 15)

Campaign Commander Advance Deployment Distance: 1 (Peak 11)

Battlefield Fog Break Distance: 5 (Peak 12)

Battle Commander Advance Deployment Distance: 4 (Peak 9)

Flesh Durability Growth Factor: 1.2

Mental Endurance Growth Coefficient: 2.5

Perceived growth factor: 2.6

Projectile weapon use growth factor: 1.8

Combat weapon use growth factor: 1.4

Institutional growth factor: 1.7

Combat memory replay growth factor: 1.2

Style change resistance factor: 1

IR Awakening Growth Factor: 3

Flesh Durability: 230

Mental Durability: 300

Perception: 277

Shots: 244

Fighting: 135

Mechanism: 193

Hits: 301

Spirit: 110

------------------------------4。 Partial body value-------------

Name: Annihilation

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Durability: 4700

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EN:200

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Sportiness: 120

Terrain Corrections:

Universe: +60

Ground: nil

Air: -90

Water: nil

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Armor: 1800

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Movement force: 7

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Repair Fee:

L1~5:28000

L5~10:36000

L10~15:60000

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Terrain Adaptation Bonus:

Universe: 170

On the ground: nil

Air: 45

Water: nil

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Passive Special Abilities:

Shield Equip: Y

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Special abilities that can be turned on/off while in Arlando are flying:

Assault Propulsion: In the activated state, it consumes an additional 8% of fuel per turn, increases the body's movement by 4 points, reduces the accuracy of all weapons by 15%, and reduces the chance of being hit by 10%; Increases the driver's anger by 10% per turn; Without the full psychic frame link activated, there is a possibility that the body's movement will deviate 1-2 laterally, and weapon attacks will have a chance to appear in the "Miss" state.

Shattered Battle Mark: After activation, increases the driver's rage by 5% per turn, increases the range of all weapons by 1, forcibly opens the fog of war in front of the body by 11 and 3 wide, and increases the range of weapons with the attribute of "all-area attack" by 2; The driver is not Arrando. Pakina or Raffl. At Garros, after 7 rounds of activating the system, the pilot crashed and the mech fell into a "disabled" state. Beacons can be dropped at designated ships, increasing the range of their primary weapon by 7 and increasing their accuracy by 60%

Autonomous Intent Intake Device (Mind-Automation-Directory): After starting, the avoidance rate is increased by 20% and the hit rate is increased by 10%; After 5 rounds of activation, the driver will fall into one of the three states of "Rampage/Paralysis/Death", the status is determined by "Morale/Anger/NT Level/Determination", and in the Rampage state, the body will be uncontrollable, and the attributes will increase randomly; In the paralyzed state, the body enters a "paralyzed/captureable" state; The death state will cause the mech to enter a "paralyzed/captureable" state, and if the pilot does not have the "Alien/Immortal" attribute, will die completely/if Arlando. If Bakina does not awaken the power of reincarnation, he will die completely.

Assault Enhancement I—Field: When enabled, consumes EN10 per turn and reduces beam damage from 180% in front of the mech by 90%.

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Weapons:

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Vulcan Cannon:

Bullet count: 20

Consumes EN:nil

Initial Damage: 30

Shooting distance: 1~3

Possibility of use after moving: Y

Subsidiary Weapons: Y

Weapon attributes: live ammunition; barrage attacks; Diffusion; Adds 70% accuracy and 80% damage to targets with T size (moddable).

Full Transform Damage: 50

Completely revamped additional attributes: 30% increase in tracking accuracy; crossfire; Crimson shooting

Terrain Effect Judgment: Universe, reduce hit rate by 10%; On the ground, reduce the accuracy by 30% and the damage by 40%; In the air, reduce the accuracy of hits by 5% and damage by 40%; water, unusable.

Rage Hit: If the Rage value is higher than 70, the accuracy is reduced by 30%; If you reach or exceed 80 rage, you cannot use it

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Elven Beam Cannon:

Bullet count: 11

EN (simultaneous): 9

Initial Damage: 2900

Shooting distance: 1~8

Possibility of use after moving: Y

Subsidiary Weapons: N

Weapon Attributes: Beam Weapon; Precision; focused attacks; Stored weapons

Full Transformation Damage: 4500

Fully revamped additional attributes: does not consume EN attack possibility; high-compression Minovsky particle munitions; Fusion furnace linkage

Terrain Effect Judgment: Underwater and unusable.

Rage Verdict: Nil

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Heavy Beam Saber:

Bullet count: nil / consumption EN: 7

Initial Damage: 1900

Firing range: 1-2

Possibility of use after moving: Y

Subsidiary Weapons: N

Weapon Attributes: Combat Weapons; beam weapons; Primary Weapon; Giant weapons; Enhanced to reload

Full Transformation Damage: 2500

Completely revamped additional attributes: longitudinal beam cutting; Restriction lifted; The mandatory restrictions on rampage are lifted

Terrain Effect Judgment: Underwater and unusable.

Rage Hit: Rage is higher than 50, Accuracy is reduced by 20%, Attack is increased by 20%

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Floating Missiles:

Number of bullets: 6

Initial Damage: 0

Firing distance: 3~~13

Possible to use after moving: N

Subsidiary Weapons: N

Weapon Attributes: Ammo reloading possible

Full Transform Damage: 0

Fully Modified Additional Attributes: Armor-Piercing Charge; jamming warheads; POOF warhead; FAB warhead; Nano fusion warhead

Terrain Effect Judgment: In the water, unusable;

Rage Verdict: nil

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Floating Cannon:

Number of bullets: 6

INITIAL DAMAGE: 500 (SINGLE FLOATING CANNON) X6

Shooting distance: 2~~11

Possible to use after moving: N

Subsidiary Weapons: Y

Weapon Attributes: Beam Weapon; All-domain attacks; disposable weapons; Assault weapons; Over-the-horizon weapons

Full Transformation Damage: 600

Completely revamped additional attribute: Psychic Attack End

Terrain Effect Judgment: In the water, unusable; It cannot be used in a gravitational environment

Rage Verdict: nil

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Minovsky nuclear rocket artillery:

Number of bullets: 1

Initial Damage: 0/8000/9999/30000

Shooting distance: 6~~11

Possibility of use after moving: Y

Subsidiary Weapons: N

Weapon attributes: special weapons; strategic weapons; extermination weapons; Lore;

Full Transform Damage: NIL

Completely revamped additional attributes: intelligent orbit change attack; Burst inward; Graviton interference

Terrain Effect Determination: It is necessary to determine the concentration of Minovsky particles at the impact point

Rage Verdict: nil

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Prerequisites:

Plot MS