Settings and character stories have been cleared
Author's note: I went out to recuperate for two days, and it seems that the effect is good, and I went to meet an old friend who used to work at EO in South Africa--- and now he is farming, and he is in a good mood.
Release some of the settings and data of the protagonist in the current Noah campaign stage, you guys have fun.
By the way, it's 1 million again...
------------------------------- body dividing line----------------------
Name: Guo Zhouyi
Age: 20 years old
Height: 1.71 meters
Origin: Imperial Capital
Education (Maximum) / Employment Experience: GZ Thanksgiving Asia United University (fictitious)
Status: Second-Generation-Sons-of-Proximity
Parents: Guo Yutong / Liu Jie (son of the first generation of rules)
Age: 20 years old
Network pseudonym: Arlando. Alando-Bajeena
Termination-Of-History
Nativity Procedure Area: New Zeon
Mind/Consciousness Lock Level: 4 (Peak=7)
Presence or absence of memory manipulation: Y
--------------------------------2. Information group (partial) after network access---------------------------------------
Currently in the category group: 2 --- expendable combatants
Current affiliation: New Zeon
The current subordinate forces give the military rank: Dazuo
Is there currently a link with the AI loop: Y
The AI loop linked to it: Harman. Kahn/???
Personal True Arousal Coefficient: 3.7 (Peak = 5)
-------------------------------3. Game Information Group (1) Strategy/Tactics/Action Skills---------------------------------------------
Chaos-Theory: Comprehension level is 3 and 90% (peak LV5); Effect: 49% increased chance of hidden event start prompts, 20% increased chance of non-story combat missions being scanned, 15% increased gold and experience gained from successful challenges, and 50% longer duration of dialogue options
Believe-in-Possibility: The unlock has not yet been triggered
Waste: Comprehension level LV4, 30% increase in body maintenance costs, and 25% increase in maintenance efficiency
Free-Choice: The unlock story has not yet been triggered
My-Heart-Belongs-To-Her: Basic skill has not yet been unlocked
Live-Cheap: 35% reduction in living expenses inside or on the premises of Arlando's base
Miracle: The base skill has not yet been unlocked
Campaign Commander Side Effects: None
Tactical Commander Side Effect: Newtype-Soul-Connection ---- has a 10% chance to expose the enemy when deploying in advance, allowing them to see their actions on the map through the fog
Combat Commander Side Effect: All allies within 10 of you have a 15% chance to launch [First Counterattack]
Passive Maneuver Pilot Skill --- Phantom-Dance: If the terrain is [Meteorite] or [Wreck], the body's turn movement will +2, and the continuous attack hit modifier is not affected by the [High Mobility] combat stance
Passive Tactical Pilot --- El'Mo-of-Souls: Reduces Action Skill cost by 50% and increases rage rise rate by 8%
Passive Tactical Piloting Skill --- Charon: Activate the Passive Tactical Pilot Skill [Nuclear Explosion]
Active Tactical Piloting Skill --- Assault: +3 movement power for one turn, +30% accuracy accuracy, 10% increased weapon damage
Active Mobile Pilot Skill --- Immobilize: Disable the designated pilot for one turn, forcibly increasing his rage by 50%.
The Tactical Pilot's --- is high-spirited: Friendly aircraft within a range of 8 have their rage cleared and morale increased by 30%
Active Mobile Piloting Skill --- Must Dodge: Consumes spirit per turn to completely dodge the enemy's attack, and the spirit value consumed is [(rage + total spirit)/Spirit Growth Durability Coefficient * Physical Durability Growth Factor]
Mobile Soldier Pilot Skill --- Nuclear Explosion (Newtype-Nuke): Consumes all Spirit, paralyzing all Spirits drivers with a Mental Durability Growth Factor lower than Arlando for two turns, emptying their Spirits and instantly increasing their rage
-------------------------------3. Game Information Group (2) Strategy/Tactics/Action Values (Partial)------------------------------------------
Daily Action within the base: 6 (personal peak 15)
Campaign Commander Advance Deployment Distance: 1 (Peak 11)
Battlefield Fog Break Distance: 5 (Peak 12)
Battle Commander Advance Deployment Distance: 4 (Peak 9)
Flesh Durability Growth Factor: 1.2
Mental Endurance Growth Coefficient: 2.5
Perceived growth factor: 2.6
Projectile weapon use growth factor: 1.8
Combat weapon use growth factor: 1.4
Institutional growth factor: 1.7
Combat memory replay growth factor: 1.2
Style change resistance factor: 1
IR Awakening Growth Factor: 3
Flesh Durability: 230
Mental Durability: 300
Perception: 277
Shots: 244
Fighting: 135
Mechanism: 193
Hits: 301
Spirit: 110
------------------------------4。 Partial body value-------------
Name: Annihilation
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Durability: 4700
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EN:200
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Sportiness: 120
Terrain Corrections:
Universe: +60
Ground: nil
Air: -90
Water: nil
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Armor: 1800
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Movement force: 7
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Repair Fee:
L1~5:28000
L5~10:36000
L10~15:60000
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Terrain Adaptation Bonus:
Universe: 170
On the ground: nil
Air: 45
Water: nil
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Passive Special Abilities:
Shield Equip: Y
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Special abilities that can be turned on/off while in Arlando are flying:
Assault Propulsion: In the activated state, it consumes an additional 8% of fuel per turn, increases the body's movement by 4 points, reduces the accuracy of all weapons by 15%, and reduces the chance of being hit by 10%; Increases the driver's anger by 10% per turn; Without the full psychic frame link activated, there is a possibility that the body's movement will deviate 1-2 laterally, and weapon attacks will have a chance to appear in the "Miss" state.
Shattered Battle Mark: After activation, increases the driver's rage by 5% per turn, increases the range of all weapons by 1, forcibly opens the fog of war in front of the body by 11 and 3 wide, and increases the range of weapons with the attribute of "all-area attack" by 2; The driver is not Arrando. Pakina or Raffl. At Garros, after 7 rounds of activating the system, the pilot crashed and the mech fell into a "disabled" state. Beacons can be dropped at designated ships, increasing the range of their primary weapon by 7 and increasing their accuracy by 60%
Autonomous Intent Intake Device (Mind-Automation-Directory): After starting, the avoidance rate is increased by 20% and the hit rate is increased by 10%; After 5 rounds of activation, the driver will fall into one of the three states of "Rampage/Paralysis/Death", the status is determined by "Morale/Anger/NT Level/Determination", and in the Rampage state, the body will be uncontrollable, and the attributes will increase randomly; In the paralyzed state, the body enters a "paralyzed/captureable" state; The death state will cause the mech to enter a "paralyzed/captureable" state, and if the pilot does not have the "Alien/Immortal" attribute, will die completely/if Arlando. If Bakina does not awaken the power of reincarnation, he will die completely.
Assault Enhancement I—Field: When enabled, consumes EN10 per turn and reduces beam damage from 180% in front of the mech by 90%.
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Weapons:
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Vulcan Cannon:
Bullet count: 20
Consumes EN:nil
Initial Damage: 30
Shooting distance: 1~3
Possibility of use after moving: Y
Subsidiary Weapons: Y
Weapon attributes: live ammunition; barrage attacks; Diffusion; Adds 70% accuracy and 80% damage to targets with T size (moddable).
Full Transform Damage: 50
Completely revamped additional attributes: 30% increase in tracking accuracy; crossfire; Crimson shooting
Terrain Effect Judgment: Universe, reduce hit rate by 10%; On the ground, reduce the accuracy by 30% and the damage by 40%; In the air, reduce the accuracy of hits by 5% and damage by 40%; water, unusable.
Rage Hit: If the Rage value is higher than 70, the accuracy is reduced by 30%; If you reach or exceed 80 rage, you cannot use it
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Elven Beam Cannon:
Bullet count: 11
EN (simultaneous): 9
Initial Damage: 2900
Shooting distance: 1~8
Possibility of use after moving: Y
Subsidiary Weapons: N
Weapon Attributes: Beam Weapon; Precision; focused attacks; Stored weapons
Full Transformation Damage: 4500
Fully revamped additional attributes: does not consume EN attack possibility; high-compression Minovsky particle munitions; Fusion furnace linkage
Terrain Effect Judgment: Underwater and unusable.
Rage Verdict: Nil
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Heavy Beam Saber:
Bullet count: nil / consumption EN: 7
Initial Damage: 1900
Firing range: 1-2
Possibility of use after moving: Y
Subsidiary Weapons: N
Weapon Attributes: Combat Weapons; beam weapons; Primary Weapon; Giant weapons; Enhanced to reload
Full Transformation Damage: 2500
Completely revamped additional attributes: longitudinal beam cutting; Restriction lifted; The mandatory restrictions on rampage are lifted
Terrain Effect Judgment: Underwater and unusable.
Rage Hit: Rage is higher than 50, Accuracy is reduced by 20%, Attack is increased by 20%
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Floating Missiles:
Number of bullets: 6
Initial Damage: 0
Firing distance: 3~~13
Possible to use after moving: N
Subsidiary Weapons: N
Weapon Attributes: Ammo reloading possible
Full Transform Damage: 0
Fully Modified Additional Attributes: Armor-Piercing Charge; jamming warheads; POOF warhead; FAB warhead; Nano fusion warhead
Terrain Effect Judgment: In the water, unusable;
Rage Verdict: nil
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Floating Cannon:
Number of bullets: 6
INITIAL DAMAGE: 500 (SINGLE FLOATING CANNON) X6
Shooting distance: 2~~11
Possible to use after moving: N
Subsidiary Weapons: Y
Weapon Attributes: Beam Weapon; All-domain attacks; disposable weapons; Assault weapons; Over-the-horizon weapons
Full Transformation Damage: 600
Completely revamped additional attribute: Psychic Attack End
Terrain Effect Judgment: In the water, unusable; It cannot be used in a gravitational environment
Rage Verdict: nil
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Minovsky nuclear rocket artillery:
Number of bullets: 1
Initial Damage: 0/8000/9999/30000
Shooting distance: 6~~11
Possibility of use after moving: Y
Subsidiary Weapons: N
Weapon attributes: special weapons; strategic weapons; extermination weapons; Lore;
Full Transform Damage: NIL
Completely revamped additional attributes: intelligent orbit change attack; Burst inward; Graviton interference
Terrain Effect Determination: It is necessary to determine the concentration of Minovsky particles at the impact point
Rage Verdict: nil
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Prerequisites:
Plot MS