Chapter 7: Spell Skills and Crazy Experience
That night, the end was upgraded to level 20, and it was the same when the hundredfold was promoted to level 20 and the hundredfold experience was level 10, but when the end was promoted to 20, the magic array turned gray, and then the ordinary monsters here didn't have any experience, unless the elite captain of level 21 appeared, otherwise this was a place to burn money for the end, and nothing would drop except experience. Pen | fun | pavilion www. ο½ο½ο½ο½ο½ο½ γ ο½ο½ο½ο½
Xiaofeng looked at his experience, it had risen to 6% of the 100 times experience value, and it was not far from 7%, and after seeing that the end had been upgraded, he stopped and asked: "You are a player with a hundred times the experience of upgrading and feeling so poor in skills, how to use those skills, no wonder you feel bored." β
Momo said with a crazy face: "You know a fart, I also learned the skills of 3 branches, but in addition to the curse system, the blood pattern system and the magic pattern system all need props to use." The blood pattern needs a blood carrier, and the magic pattern needs a homemade spirit sigil. I've been here for so long, and if I don't drop items, I won't be able to use materials if I can't buy them. Otherwise, I'll let you know how good my archsorcerer is. β
Xiaofeng became interested when he heard it and said, "Yo, brother is mighty, let's hear it." β
Mo Mo nodded, maybe to leave this relationship, so he told Xiaofeng about the skills of the spell. "Spells are divided into curses, blood streaks, and magic streaks."
Curse: Curse everything, let all things be haunted by bad luck, the stronger the mental power, the higher the success rate of the curse. The main spirit, the secondary physical strength.
Talents: Body of Doom: Ignores 5% of the target's resistances.
Normal Skills:
Health Deprivation: Lose 6 health per second, duration 12 seconds, consume 6 mana, release distance 30 meters, skill proficiency 100,000.
Weakness: Reduces the opponent's attack power by 5%, attack speed by 1%, lasts for 10 seconds, consumes 4 mana points, releases 30 meters, and has a skill proficiency of 100,000.
Beginner Skills:
Curse of Pain: Deals 135% damage to the target and adds a Bone Piercing Status, which deals 3% damage to the target when attacked. The effect lasts for 3 seconds, the skill release distance is 30 meters, the mana value consumes 8 points, and the skill proficiency is 100,000.
Mental Deprivation: Makes the deprived target attack the nearest target regardless of friend or foe, the skill duration is 3 seconds, and the skill cooldown is 24 seconds. Consumes 16 mana points, releases 30 meters, and has a skill proficiency of 60,000.
Cursed Vines: Release the magic vines to limit the target's movement for a duration of 3 seconds, 2 magic vines that wrap around the target, dealing 60% damage per second, and when the target lifts the movement limit, the existence of each magic vine reduces all damage immunity of the target by 20% for a duration of 10 seconds, and after being attacked once, the effect of reducing all damage immunity disappears. Consumes 2% of mana and 2 blocks of soul power. The skill cooldown is 28 seconds, the release distance is 18 meters, and the skill proficiency is 60,000.
Spirit Burning: The attacked target burns 2% of the mana value per second, the skill duration is 5 seconds, the mana value consumed is 4 points, the release distance is 24 meters, and the skill proficiency is 100,000.
Scattered God Spell: Creates a mental rift that deals 45% damage to the target, stuns the target for 2 seconds, and has a 36 second cooldown. Consumes 20% of mana, has a skill release distance of 24 meters, and has a skill proficiency of 60,000.
Rotten Bone Demon Pool: Create a direct 12-meter black ** pool, reduce the target's defense and movement speed by 2% per second, increase your own spell damage by 1% per second, the duration of the magic pool is 6 seconds, the mana value consumed is 3%, the release distance is 12 meters, the cooldown time is 24 seconds, and the skill proficiency is 60,000.
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Blood Streak: Activate the Blood Streak through the carrier and attack the enemy with the effect of the Blood Streak. Subjective force, sub-intelligence.
Talent: Bloodtouch: Can mobilize the power of blood for itself and its target. to deal damage, increasing Blood Damage by 2% per stack. Blood Touch lasts 5 seconds, stacking up to 5 stacks. Stacks with bloodline skills.
Normal Skills:
Memories of Blood: Magical patterns are portrayed through health, which requires special carriers such as skin, bones, and magic crystals. The better the materials used, the stronger the effect of the skill.
Blood Seal: Consumes 2% of the health for the portrayal of the seal, increases the target's defense by 3 points and physical immunity by 5% when the seal is present, the life base of the seal is 60 points, the duration of the seal is 3 minutes, the mana value consumes 4 points, the skill guide time is 1.5 seconds, the release distance is 24 meters, and the skill proficiency is 100,000.
Hemolytic Soldier: Remembrance of Blood Attached to the Carrier transforms into a Blood Soldier to attack the target, dealing 120% of Attack damage and additional damage of the dissolved matter. Additional damage is applied based on the material of the loader. Consumes 8 mana points, skill guide time is 0.8 seconds, release distance is 24 meters, and skill proficiency is 100,000.
Beginner Skills:
Blood Golem: Consumes 5% of health, creates a puppet body, requires blood carriers, the puppet body explodes when it is close to the target, the explosion range is 3 meters in diameter, causing 280% damage to the target in the range, and causing a bloodstained effect, and in the bloodstained state, it is attacked by the blood pattern skill to add 5% damage. When attacked, the bloodstained effect disappears. Consumes 2% of mana, consumes 1 bar of soul power, has a skill cooldown of 28 seconds, and has a skill proficiency of 60,000.
Blood Blade Pattern: Create a 18-meter-diameter blood blade forbidden area centered on itself, causing 55% damage of attack power to targets within the range, lasting 3 seconds, skills cannot be blocked, each time it is hit, the target will be knocked back 2 meters, consume 3% of its own blood, consume 12 mana points, skill cooldown 12 seconds, and skill proficiency 80,000.
Rebellious Blood: Consumes 5% of the body's health, reduces the target's health by 5%, and stuns the target for 2 seconds, the target that cannot be controlled individually, the skill is invalid, the mana value is consumed 20%, the skill release distance is 24 meters, the skill cooldown is 36 seconds, and the skill proficiency is 60,000.
Blood Pain: For every 20% decrease in health, the attack power of all blood-streaked skills is increased by 5%, and the damage caused by blood-streaked skills is converted to their own health by 1% for each attack on the target, and 1% of their health is restored for each target killed, mana is consumed by 12 points, the skill duration is 30 seconds, and the skill effect is automatically removed if the health is higher than 80%, and the skill effect is automatically triggered when the health is lower than 80%. Skill proficiency is 100,000.
Breath of Hemolysis: Reduces damage by 85%, moves as blood, skill duration 1.5 seconds, movement speed is 150%, mana consumption is 3%, skill cooldown is 18 seconds, skill proficiency is 80,000.
Blood Punishment: Deals 175% damage to the target, stacking a layer of Bleed. Bleed lasts 10 seconds and loses 6 health per second. Self consumes 2 health points, skill release distance 24 meters, consumes 4 mana points, and skill proficiency is 100,000.
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Magic Pattern: Master the power of the elements and release them through special spirit carvings. Primary Intelligence, Secondary Spirit.
Talent: Spiritual Resonance: Inject rune paper into its own spiritual power to form a unique sigil under its control.
Normal Skills:
Rune Mastery: Master special rune fonts for rune carving. Unleash the power of runes.
Spirit Flame Talisman: Attack the target to deal 35% damage of attack power, Spirit Rune explosion causes damage of 115% of attack power, explosion range is 3 meters in diameter, and skill guide time is 1 second. Consumes 4 mana points and 100,000 skill proficiency.
Ganglian Talisman: Increases one's defense by 10 points, the skill duration is 1 minute, the mana value consumes 2 points, and the sigil is consumed 1 piece. Skill proficiency is 100,000.
Beginner Skills:
Charm Talisman: Unleashes two elemental fusion sigils at the same time, dealing 145% damage with an additional spirit carving effect, which stacks 6 stacks will add 30% attack damage. For each stack of Spirits, mana cost is increased by 2%. The spirit carving effect lasts for 4 seconds, consumes 8 mana points, consumes 2 sigils, has a skill release distance of 22 meters, and has a skill proficiency of 100,000.
Static Rune Array: Create a rune area with a diameter of 16 meters, players in the rune area are not affected by control skills, restore 1% of mana value per second, consume 3% mana value, consume 8 sigils, skill cooldown time 30 seconds, rune area duration 3 seconds, skill proficiency 60,000.
Soul Charm: Absorbs the effect of an opponent's attack and returns it to the target, returning 100% damage and absorbing 3 times the damage of the caster. Consumes 1 sigil, consumes 8 mana, and has a cooldown of 3 seconds. Skill proficiency is 100,000.
Soul Blaster: Creates a spatial concussion area, dealing 55% damage to targets within a 3-meter diameter radius and stunning the target for 2 seconds. Consumes 20% of mana, consumes 5 sigils, consumes 2 blocks of soul power, attacks 12 meters, has a skill cooldown of 36 meters, and has a skill proficiency of 60,000.
Elemental Rune Array: Form a 6-series Elemental Rune Array, with a diameter of 12 meters around the target, dealing 6-series magic damage to targets in the field, dealing 55% damage to each attack, and launching once per second. The target can run out of the runes. Elemental attacks are random attacks, and they cannot be attacked when they run out of the array. Consumes 24 mana points, releases 18 meters, has a skill cooldown of 24 seconds, and has a skill proficiency of 60,000.
Swift Charm: Increases your movement speed by 30%, consumes 12 mana, lasts 6 seconds, and has a cooldown of 9 seconds. Consume 1 sigil and gain 100,000 skill proficiency.
There is also a general skill of the series: Borrowed Anthropomorphism: Immune to 3 damages. Requires the consumption of carved bloodstained items in place of attack. It is usable by restricted movement.
Falling Lines: Use curse skills to engrave patterns. Inscription patterns can reduce damage or increase skill attack damage, each pattern can reduce damage by 5% or increase attack damage by 2%. For every 5 spell skills used, one inscription can be condensed, up to a maximum of 5.
Speaking of this, Momo couldn't help but complain: "Do you say it's easy for me to level up with curse-based skills?" Isn't it painful to have so many more powerful skills that you can use, but you can't use them due to the limitations of the materials? The key is that the skills of a department have to find a way to fight 5 monsters, and you don't understand my pain. β
Xiaofeng also had a headache after hearing this, indeed, Mo Mo really has a feeling that he hasn't cut off his hands and feet now, but he can learn all the skills of the 3 branches, this kid is not from a good family, so he asked: "Can bones be used as spellcasting materials?" β
When Momo heard this, his eyes lit up and he asked, "Do you have it?" β
Xiaofeng had obtained a lot of ashes in the cemetery of the dead in St. Des, but he didn't sell them because they were materials, and then took out the ashes in his hand and said, "5 silver, if you want, it's all yours." "In fact, these bones are only sold to NPCs for 50 copper, and even if they are thrown into auction, they will definitely not be sold for 5 silver, but now the end of the world doesn't care about these, although he is not very rich, but compared to the money spent on learning branch skills, these are just drizzle, he just wants to have more skills now, so that he can release the pressure, even if the skill of the blood pattern system is a skill of self-harm. It's a little more fun to have a few more skills.
In addition to equipment repairs and specific items for sale on each floor of the Tower of Babel, there are no special skill materials for sale, isn't it more than 100 gold, although there is only less than 200 gold in his hand, but he still bought all the ashes and bones in Xiaofeng's hand. I don't care about Xiaofeng pit himself at all.
After the things were sold, Xiaofeng said to Momo: "Actually, I've always wondered, why every upper floor will appear in a small town or city first, like every time we go to a new place, we can't help but want to go out and have a look, and then as soon as we go out, the original town disappears behind you, and I have also entered the plot of the current level, in fact, you can try, don't go out after entering the town, go back and try it, maybe it's the way out." β
Mo Mo was stunned on the spot after hearing this, and after Xiaofeng finished speaking, he hurriedly went offline. After Mo Mo figured it out, he looked around and shouted, "Xiaofeng, your sister! "If he can really get out by doing this, he can really be said to have been cheated by paying 10 times the price for Xiaofeng's ashes. And it's true that every time I enter the new Babel level, I can't help but look around, and I never thought that after entering the upper floor, I won't leave the town and go back to try. Of course, it is also possible that there are some levels that must go up, such as those that are not in the town when they come out.
However, Xiaofeng, who saw that he was so careful, still smiled helplessly: "Lao Tzu won't eat you again, why are you running so fast, and you will go offline after speaking." I thought, "I'm afraid I won't have a chance to clean you up tomorrow." β
Xiaofeng took a shower as soon as he got off the line, cooked a bowl of instant noodles and ate it, and then went home to sleep after taking a turn in the community. Today, in one day, I have only increased less than 7% of my experience, and the road to upgrading is really a slow and long road. Early the next morning, Xiaofeng got up directly, then tidied up, and hurriedly finished breakfast and entered the Dao King.
Regardless of anything else, I went to level 20 first, and I was going online at the end of the meeting, and when I saw that Xiaofeng was working hard to brush up this experience, I came forward and said hello and said, "Comrade keep working hard, I'll go first." Since I have been cheated by you, I won't say thank you, I hope your method is effective! If I can really go out, I'll come here next time, in fact, it's not bad to level up here, but you have to prepare a lot of things in advance. β
Xiaofeng knew that this kid didn't care about whether he was pitted or not, as long as he could get out, the money would be spent. If Xiaofeng didn't say those words, he would only have to continue to climb up if he bought the ashes, on the contrary, after Xiaofeng said those words, he had hope of leaving. After exchanging communication sigils with Momo, Momo walked directly to the 7th floor, while Xiaofeng continued to farm experience points on the 6th floor.