Chapter 72: Alchemy Workshop

Gar Flash Gold is the patron saint of the gnomes. Pen × fun × Pavilion www. biquge。 info

Legend has it that he was the first dwarf born in the multiverse and the creator of all the dwarfs in the world, the gnome worships Gard Shining Gold just like the dwarves worship Moradin, and the elves worship Corellon Larysian, the religious color is not so strong, in fact, it is closer to the Oriental ancestor worship, and the dominant belief is not necessarily a certain doctrine, but the bloodline passed down from generation to generation.

The optimistic and mischievous nature of the gnomes made it difficult for them to take their faith seriously, and even the temple was built haphazardly, and the two-story building was not grand by the size of the gnome, and Roland would have thought it was a shop if it weren't for the "gold nuggets" emblem painted on the walls.

There is a puppet golem standing at the gate of the temple as a doorman, Roland inquired in the tavern yesterday, this guy is the work of Master Duvalin, named "Binocchio". In addition to his iconic long nose, Binocchio also has a "magic mouth", holding an iron bowl and begging from all those who pass by the temple door, saying these two words over and over again:

"Kind sir, beautiful young lady, donate a little money for the sake of Gar Shingold!"

"The 'Alert God' will double your reward for your generosity and bring you good luck!"

Roland placed a silver coin in Binocchio's bowl, and the puppet golem heard the ding-dong sound, and immediately grinned happily and bowed to him again and again.

Lyudmila looked at the puppet golem vigilantly, followed Roland into the door, and muttered: "That guy is really open-eyed for money, shouldn't he become a sperm?" ”

Roland couldn't help laughing: "Don't talk nonsense, it's not good for his master to hear it." ”

Creating a golem requires a high level of sorcery, and Duvalin is not only a priest of Gar Shining Gold, but also a high-ranking alchemist, with his alchemy workshop on the second floor of the temple and the Upanishads, spell scrolls, and potions sold in the chapel on the first floor.

There are no sales clerks in the lobby, no counters to display merchandise, only a catalog posted on a billboard.

Roland walked over and browsed through it, the scrolls and potions were nothing unusual, and the Upanishads only had one volume, "Earthbound Spellcasting".

"Groundbound Spellcasting" is a super magic specialty, at the cost of increasing the level of two spells, you can pre-plant spells in a certain place, and the enemy will automatically trigger them when they step on them, so it is commonly known as "Spell Mine".

It should be said that "Groundbound Cast" is still very useful, and it can evolve many Trap Boss Tricks, but only if you have a "mine" that matches the Groundbound caster.

Most of the spells suitable for use as mines are lethal or control spells, and Roland's magic list is mostly buff spells, which are good at strengthening themselves, and are not suitable for killing enemies, looking at the five-figure price of the Upanishads, he shook his head and turned to climb the stairs.

On the second floor is Duvalin's alchemy workshop and prop shop, which displays much more goods than on the first floor.

"Welcome all travelers from afar, feel free to take a look, there will always be something you are interested in, if you need custom equipment, I am happy to help."

A middle-aged dwarf stood up to greet him, dressed in a black velvet robe embellished with silver stars, as if he were wearing a piece of night, wearing an alchemist's signature tricorn hat and a pair of crystal glasses on the bridge of his nose.

"It's an honor to meet you, Master Duvalin, and we're here to ask you something else besides shopping for adventure supplies."

Duvalin didn't ask Roland what he wanted to inquire, nodded quietly, and smiled slightly: "If I can help you, I will do my best, so let's do it, I'm busy dealing with some things, you take a look at what you need first, and decide to find me in the back studio later." He touched his chest with one hand and bowed slightly, then turned and left the hall.

Lyudmila looked at the dwarf's back a little at a loss, and when he closed the door, he couldn't help but complain: "What does this old guy mean by hanging us here?" ”

Roland smiled lightly, walked to the shelves displaying alchemy items with his hands, and said softly: "The meaning is obvious, how much information we can get from him for as much as we spend in his shop." ”

The dwarf snorted angrily, "I knew he wasn't at ease, and the dwarf always saw money like this!" ”

Roland waved his hand, looked at the shelves and said, "There will be no pie in the sky, Mr. Duvalin's request is not excessive, not to mention that there are indeed a lot of good things worth purchasing in this store, look at this." ”

Bloom's eyes lit up as he looked at it.

"Hey, this portable bridge looks great! What price? 10 gold? the black-hearted ghost! Okay, okay...... I want it! ”

The dwarf jumped up to grab the rope ladder on the shelf, and a curtain of light suddenly rose and blocked him back, and then a note flew from the shelf, which automatically fell into his hand, with "Precautions" written on it.

1. Please do not touch the displayed products.

2. Take this document to the back office to pay and pick up the goods.

3. The product information is as follows. Our store guarantees the authenticity! If it is false, it will be compensated tenfold!!

Commodity: Portable rope ladder

This soft bridge of ropes and wooden slats can be supported by 12 pitons (6 on each side), can support up to 1,500 pounds, and spans a distance of 90 feet. Usually it can be rolled into a package that hangs on the back or is carried by a camel beast.

Roland glanced at the note and said to Bloom, "It's a simple design, but it's very practical, especially when you're adventuring in the wilderness, this rope ladder can help you climb mountains and wade through waters." ”

The "alchemy" of the world of Varess is a relatively broad concept. Alchemy items can contain magical components or may not be magical. According to Roland's understanding, inventions in the fields of physics, chemistry, biology and construction machinery can all be included in this category.

In Duvalin's shop, there are all kinds of alchemical items.

For example, a bullseye lantern worth 10 gold coins can provide 60 feet of cone illumination with 1 pint of oil, and increase the illumination level of the subsequent 120 feet cone (darkness becomes dim, dim becomes normal). Roland, Lyudmila and Bloom all have a talent for "dim vision", carrying a bull's-eye lantern to walk at night without worrying about falling into a pit.

An inflatable raft that costs 20 gold coins and a roll of soft leather filled with air becomes a dinghy that can carry four to six people across the river. Considering that the rest of the trip would require crossing the Veres, it would have been much more convenient to have an inflatable raft, after all, there was a landlubber in the team, and the dwarven race seemed to have a hard time learning to swim, and every time he crossed the river, he declared that he had the disease of "dying if the river flooded his chest......

A set of well-made pulleys costs 5 gold coins, which is a bit expensive, but it is worth the money, although Roland is a liberal arts student, he always remembers some physics in middle school, and knows that this thing can solve a lot of trouble.

If you don't want to be patronized by thieves in the middle of your dreams, you need not only a reliable sentry, but also a set of "brass nets" that act as a cordon.

The net was covered with a number of brass bells, and when anyone tried to move them, the bells would make a sound, alerting the night watchmen to come and catch the thief.

Alchemy items are not only tools, but also special weapons that can be used to attack enemies.

For example, a small bag displayed in front of Roland at the moment emitted a strong smell. It's a stumbling bag, filled with tar, resin, and other chemically synthesized sticky substances. When you throw a stumbling bag at a creature, the bag will fall apart, and the adhesive inside will splash out and entangle the target's body, after which it will quickly harden and elastic under exposed air. Stuck creatures will become sluggish, and if unlucky, they may even be stuck to the ground and unable to move, requiring a lot of effort to break free.

On the shelf adjacent to the stumbling bag is a "Thunderbolt Stone", an unstable crystal created by mixing inferior magic crystal powder with other chemicals, and when thrown into it, it will explode with a loud sound when it hits a hard object. The sound waves hit creatures within ten feet of them, and unless they were exempted by tenacity, they would be shocked and deaf on the spot.

There are deafening thunder stones, and of course there will be blinding "flashbangs".

In the shelf is a glass bottle, which can be seen through the transparent wall of the bottle that is blocked from the air, and the bottle is filled with a coarse gray powder.

Roland speculated that the powder might contain substances such as white phosphorus and magnesium powder, as the instructions made it clear that if the bottle shattered, the powder would burn violently on contact with the air, and emit a strong glow that would temporarily blind creatures within 10 feet.

Roland remembers a two-ring arcane spell called "Glitter Dust", which has a similar effect to "Glitter Grenade", and is known as one of the most powerful and practical low-level field control spells in the game. There are also veteran players who made up a smooth sentence: Which one is stronger in field control spells? Oil, dust, black, hooliganism.

It's about the Greasy Spell, the Spider Web Technique, the Ava Black Tentacles, and the Glitter Dust, these four field control spells are not of high level but are very useful, and can derive a variety of rogue tactics that are impossible to prevent.

Roland and his team don't have arcane spellcasters, and their field control ability is relatively weak, which was exposed when they encountered the ghoul horde before, so it is still necessary to add some "flashbangs".

There are also more powerful throwing weapons on the shelves where the "Flashbangs" are located, such as the 50 gold bottle of "Demon Touch". The sealed bottle contains powder collected and concentrated from the corpse of a slain oni, which can be thrown to be used as a splash weapon. When the bottle is cracked by impact, it will release a cloud of toxic dust, and the affected creatures will be nauseated and unable to fight unless they are exempted through Tenacity.

Roland knew how bad the smell of this thing was, so he would spill himself if he couldn't get it, and a bottle of 50 gold coins was too expensive, compared to the "Ironcaple Bag" next to it, it was more worth the investment.

Unlike other alchemy items, the mysterious magical aura emitted by the Thistle Bag indicates that it contains far more magic than alchemy.

Roland examined it and found that this palm-sized small leather bag was not disfigured, and could produce up to five units of thistle terrestris a day, which became a simple trap when sprinkled on the ground.

Each thistle is an iron nail with four tips, and no matter how you scatter them, there is always a sharp angle upward, and it is not difficult to imagine the sour feeling after stepping on it......

Ordered a bag of thistles that cost 800 gold coins, and Roland saw another good thing - meditation incense!