Chapter 860: Transplant Ability
After careful consideration, Roland selected 10 psychic abilities that best suited him, including three Tier 1 abilities, namely "Summoning Weapons", "Crystal Shards", and "Psychic Stabbing"; Two Tier 3 abilities, Psychic Blast, and Mindfulness Throw, a Tier 4 ability, Mindfulness Strategy, a Tier 5 headshot, and three Tier 6 abilities, Energy Barrage, Psionic Dissociation, and Dimensional Hand. Pen, fun, and www.biquge.info
As the name suggests, the Tier 1 ability "Summoning Weapon" of the "Psychic Teleportation System" is to conjure a weapon out of thin air, and the type of weapon can be specified by the manifester, such as spears, short swords, bows, crossbows, and javelins. These summoned weapons shimmer with astral brilliance, which is equivalent to a magic weapon when dealing with damage reduction, and gives the weapon a +1 enhancement bonus for every additional 4 psionic points paid.
If that's all there is to it, there seems to be no need to learn this ability, as no amount of enhancement of this improvised weapon can compare to "Durandal" or "Bloodthirsty Cause". In fact, Roland chose "summon a weapon" not because of the performance of the weapon itself, but because of another Tier 6 ability called "Dimensional Hand." The "Dimensional Hand" is actually a combination and enhancement of the Tier 4 ability "Television" and the Tier 1 ability "Teleportation Hand", which can not only peek at targets at infinity, but also create a star hand to caress ...... If you want to get the most out of this hand, it's best to equip it with a weapon. However, it is impossible for a normal weapon to follow the "Dimensional Hand" in a distant place, and in this case, it is easy to obtain a handy weapon by using the "Dimensional Hand" to reveal the Tier 1 ability "Summon Weapon".
Roland's second Tier 1 ability, Crystal Shard, is a Psychic Creation ability that extracts astral matter and shapes it into crystals with sharp edges, which can telekinesis-drive crystal shards to shoot at targets. This ability is very similar to the 1-ring arcane "magic missile", at first glance it seems that the lethality and range are not as good as the magic missile, but in fact, the power of the special **** missile that fully embodies the psychic ability is basically fixed, and it cannot be infinitely enhanced with the increase of the caster's level, while the "crystal fragment" can be enhanced by investing more psionic points, and the higher the level of the manifestor, the higher the upper limit of the increase.
Based on Roland's current level, a shot of "Crystal Shard" can deal 11d6 damage, and "Crystal Shard" is a ranged ray contact attack that ignores immunity and resistance, making it a near-perfect single-target attack ability!
"Psychic Stabbing" is a Tier 1 psychic enchantment ability that directly drives telekinesis with psionic energy, turning into a mental blade to stab the target's brain, inflicting a heavy mental blow. Roland chose this ability primarily because its damage dice (1d10) are second only to Tier 6 "Psionic Dissociation" of all psychic abilities, and it is impossible to prevent when activated, and a single look can kill people invisibly. "Psychic Stabbing" can also be increased by paying additional Psionic Points, increasing damage and increasing the difficulty of immunity.
None of the Tier 2 abilities Roland particularly liked, so he simply skipped and chose "Mind Throw" and "Psychic Blast" from the list of Tier 3 abilities.
"Mindful Throw" is a natural ability of the Giesyankees, who can remotely control up to 15 weapons to attack enemies at the same time, and it was with this ability that Major Hansen used to cast the "Mindful Flying Sword", which left a deep impression on Roland.
"Psychic Blast" is also a "Psychic Enchantment" ability, which unleashes mental fluctuations that ripple in the air, blasting the minds of all creatures in the area of effect, and shocking all affected creatures for 1 round.
The Tier 4 Psychic Transformation ability, Mindfulness Strategy, is an enhanced version of Mindfulness Throw, which can either release a mindfulness field to directly hit a target, or shape mindfulness into a pair of invisible arms that can be used to perform complex tactical maneuvers such as grappling, tripping, or dismounting weapons.
For the 5th level ability, Roland only chose an extremely brutal "headshot". This "Psychic Self-Molding" ability blasts a powerful telekinetic force into the target's head, instantly destroying their intracranial tissues, causing a large amount of cerebral effusion, and if they are unable to pass the tenacity immunity, the recipient will die of a skull burst on the spot.
Roland chose three Tier 6 abilities, of which "Psionic Dissociation" and "Energy Barrage" are both powerful and lethal abilities, and the other is his most important cross-dimensional long-range strike ability, "Dimensional Hand".
The "Psionic Dissociation" is not much different from the arcane version of Dissociation, and Roland chose it not only because of its great lethality, but also because of tactical considerations. Dissociation is the best choice for cracking force field enchantments, which has been fully proven in previous adventures, but unfortunately there is no place for dissociation in Roland's list of magic spells, so it is necessary to make up for this shortcoming from the list of psychic abilities.
"Energy Barrage" is a "Psychic Transformation" ability. The "Psychic Transformation System" is similar to the "Plastic School" in the Arcane, and its main manifestation method is to convert psionic energy into elemental energy such as fire, lightning, chill, sound waves, and strong acid to hit the enemy. In the face of enemies who are afraid of fire, you can convert psionic energy into fireballs, and if you encounter the likes of red dragons who are immune to fire-based damage, the same ability can be transformed into a cold ice ball with a slight change in the way it manifests its power, and you can choose different ways to display energy for different enemies, and you can use it more flexibly in terms of tactics.
The Energy Barrage is one of the best and most useful of all psychic transformation abilities, releasing three energy orbs at the same time to create three energy explosions. The blast radius stacks, and targets that are caught on fire will take massive damage. Roland chose this ability primarily because of the lack of wide-area destruction in his current mysteries, which the Energy Barrage could perfectly compensate for, as well as amplify power by paying additional psionic points.
Finally, the most exciting "Dimensional Hand" is here!
This Tier 6 Psychic Insight ability is Eltaran's crowning artifact, and it's one of the most impressive of her many original psychic abilities! To this day, traces of it can still be found in the Psimancer's legacy, but unfortunately it has lost its essence and degenerated into a weakened version of the Tier 4 ability, Remote Hand. The gap between the shrunken version of the "Hand of Remote Sensing" and the authentic "Hand of Dimension" is greater than that of "Remote Sensing" and "Remote Vision". The former can only manifest within the same plane; The latter can cross the plane to strike, and more importantly, the "Dimensional Hand" not only perfectly inherits the characteristics of "Remote Vision", which can use the manifestation as a starting point and spend double psionic points to show other abilities, but also the "Dimensional Hand" itself will not stop immediately after the manifestation, which is a huge tactical advantage that the "Remote Sensing Hand" cannot reach!