Chapter Ninety-Five: Shieldman's Beginner and Intermediate Skills
Because the cooldown time of the Magic Conch is still very long, everyone shuttles between the fish-man station and the broken bay, and during this time, everyone also understands the skills of the shield warrior. Pen ~ fun ~ pavilion www.biquge.info
There are three branches of shield warriors, namely Gangti, Overlord and Holy Body, and the focus of the three branches is also very different, and it feels like it is completely three professions.
Gangbody: Strengthens physical immunity and breaks physical defenses. The main force, the secondary force
Talents: Hate: All attacks deal aggro damage to the target, increasing aggro by 1x per stack. Critical Attack Chance increased by 2%.
Normal Skills:
Horizontal Training: Increases defense by 1%, increases physical immunity by 2%, lasts for 2 seconds, cooldown time is 30 seconds, is attacked 3 times and the damage immunity effect ends, attracts the hatred of monsters within a radius of 5 meters for 5 seconds, and consumes 2 mana points. Skill proficiency 10W.
Shield Defense: 3 seconds to block up to 5 times the attack on the front, high-frequency attacks will be broken, consume 4 mana points to take you, skill proficiency 5W.
Shield Strike: Deals 115% damage and blocks more than 3 times its own strength, returning 10% of the damage to the target while the target is attacking. Consumes 8 mana and has a mastery of 10W.
Beginner Skills:
Charge: Hold the shield to charge the target, causing 45% damage of attack power, can resist 3 frontal attacks, being attacked three times will be forced to interrupt the skill, hitting the target can knock back one meter, the target higher than 5 times its own strength is invalid, hitting the target causes 10 times the damage and hatred value. The dash distance is 16 meters, the cooldown is 15 seconds, and the mana cost is 6. Skill proficiency 80,000.
Combo Assault: Use weapons to inflict a stabbing attack, dealing 55% of the attack damage, consuming 4 mana points, and 100,000 skill proficiency.
Sky Strike: Use the shield to attack the target and knock the target away, dealing 165% damage of attack power, consuming 12 mana points, skill cooldown of 16 seconds, and skill proficiency of 80,000.
Whirling Blade Shield: Throws a shield to attack the target, causing damage of 125% of the attack power, skill cooldown time of 6 seconds, consumption of mana value of 12 points, attack distance of 20 meters, and skill proficiency of 80,000.
Shield Strike Storm: Rotate with the shield, attack targets within a range of 3 meters around you, and reflect all frontal attacks at the same time, lasting 3 seconds, reducing movement speed by 80%, dealing 65% damage of attack power per second to targets within range, breaking defenses, reducing the movement speed of the attacked target by 60% for 3 seconds, dealing 10% of the rebound damage of skill attack to the target who released the attack, consuming 25 mana points, consuming 1 soul power, skill cooldown time of 45 seconds, and skill proficiency of 60,000.
Horizontal Golden Body: Bursts of golden light over a range of 30 meters, envelops teammates in golden light, absorbs all damage caused to teammates, and increases their physical immunity by 95%, magic immunity by 75%, and after releasing the skill, the threat of teammates is cleared, and the release of the skill is unable to make any action. Consumes 10% of mana, consumes 5 soul power, has a cooldown of 5 minutes, and has a skill proficiency of 50,000.
Intermediate Skills:
Air Shock Combo: A combo assault skill that deals 3 damage to the target with a shield shock, with a base attack of 45%, and the next combo increases the attack by 15% each time. The final blow knocks the target back by 1 meter. Consumes 12 mana and 100,000 skill proficiency.
Steel Shield Breaker: Use the shield to charge and smash into the ground twice, causing a powerful concussion attack, attacking all targets within a range of 16 meters, the attack range increases according to the charge time, the first hit will knock down the target for 2 seconds, and cause 90% of the attack damage, the second hit will cause 120% of the attack damage, and the attack on the fallen target will cause a levitation effect, and the charge time is 3 seconds. Consumes 35 mana and 2 soul power. Ability cooldown: 24 seconds. Skill proficiency 80,000.
Arcane Protection: Increases one's physical immunity by 10%, reflects the target's damage by 2% when attacked, lasts for 6 seconds, consumes 30 mana points, consumes 1 soul power, has a skill cooldown of 24 seconds, and has a skill proficiency of 60,000.
Sky Dry Attack: Use the shield to knock the target back for a certain distance, lose balance, and then quickly rush to knock the target away, and at the same time knock back the enemy within 3 meters of the target, knock back the target to cause 180% damage of attack power, knock the target to cause 210% damage to the attack, and the target within 3 meters to cause 45% damage and knock back, the second blow cannot be defended. Consumes 2% of mana, consumes 1 square of soul power, has a skill cooldown of 36 seconds, and has a skill proficiency of 60,000.
Shield Suppression: When attacking a target, the Gang Body Skill breaks 2% of the target's physical immunity, stacking up to 10 stacks. Lasts 10 seconds, increasing aggro by 10% for each break.
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Overlord: Strengthens and destroys magical defenses. Primary Intelligence, Secondary Agility
Talents: Mana Dispel: Reduces damage by 2% when receiving magic attacks.
Normal Skills:
Mana Entanglement: Use magic power to wrap around the whole body, convert half of the physical damage immunity into magic immunity, and all attacks become magic attacks, increasing the maximum attack limit of magic hair by 2%. Consumes 4 mana points, skill proficiency 100,000, lasts 1 minute, and requires equipping a wand weapon.
Demon Breaking Strike: Condense the magic power at both ends of the wand to inflict a two-hit attack on the target, each blow deals 45% damage of the attack power, reduces the target's magic defense by 2%, stacks up to 5 times, consumes 4 mana points, and has a skill proficiency of 100,000.
Beginner Skills:
Demon Slash: Uses the wand to condense mana and slash at the target, dealing 145% damage from the attack, with a 2% chance to stun the target and consuming 12 mana. Cooldown is 1.5 seconds, and skill proficiency is 100,000.
Sudden Shadow Strike: Turn the wand to assault the target, causing a combo attack, each hit deals 45% damage of attack power, attacks 3 times, has a certain chance to trigger the combo effect, causing additional combo attacks, up to 2 times. Consumes 20 mana, has a skill cooldown of 20 seconds, and has a skill proficiency of 80,000.
Condensing Shield: Creates a magic shield with a wand that absorbs magic attacks within 1 meter of the front, lasting 1.5 seconds, cooldown 8 seconds, and slowing movement speed by 50%. Increases self's mana immunity by 1% for each mana absorbed, lasts for 10 seconds, and stacks up to a maximum of 10 stacks.
Magic Punishment: Integrates mana into the ground to erupt, causing a levitation effect to targets within a three-meter range, while dealing 25% damage of attack power, 2% mana consumption, skill cooldown of 12 seconds, and skill proficiency of 80,000.
Demon Thorn: Shoots the wand at the target, imprisoning the target, dealing 70% damage and weakening the target for 2 seconds. The skill cooldown is 36 seconds, the mana value consumes 20%, and the skill proficiency is 60,000.
Mana Mapping: After releasing the skill, each time you use the Overlord Branch Skill, increase the Magical Attack by 1% and the Magical Magic Defense by 1%, stacking up to three stacks for a duration of 5 seconds. Mana mapping skills can stack up to 3 times, and each time they stack, the maximum effect of magic attack and magic defense stacking is doubled. When using the Mana Mapping skill for the fourth time, the attack effect of the next hit is doubled again, and the cost of stacking Mana Mapping Mana is doubled. The skill cooldown is 36 seconds, and the first time you use the mapping effect, the second time it does not stack within 6 seconds, it will enter the cooldown, and the cooldown time and duration are shared. Initial mana cost is 8. Skill proficiency is 60,000.
Intermediate Skills:
Mana Fluctuation: After using the Demon Slash, it can be a reference, which induces Mana Heavy Pressure to form continuous damage, causing 80% of the Attack Power Heavy Pressure Damage and 95% of the Demon Pattern Concussion Damage. Slash stun chance increased to 4%. Consumes 24 mana points, has a skill cooldown of 2.5 seconds, and has a skill proficiency of 100,000.
Shadow Flurry: Rotates the wand to attack the target, dealing 20% damage for 20% of their Attack, attacking 4 times per second for 3 seconds. When attacking, it will knock back the target, consume 24 mana points, have a cooldown of 18 seconds, and have 80,000 skills.
Sweeping the sky and earth: instantly condense a large amount of magic power to the top of the wand and smash it at the target, forming a magic explosion, causing damage of 385% of the attack power, while reducing the target's magic defense by 50%, lasting 6 seconds, the skill cannot be defended, the mana value consumed is 3%, the soul power is consumed by 1 square, the skill cooldown is 45 seconds, and the skill proficiency is 60,000.
Magical Reflection Shield: Creates a magical shield that lasts for 3 seconds, shields all hostile players within 3 meters of the shield when released, and receives 10 physical attacks or powerful attacks that exceed 5 times its own strength, the shield breaks, absorbs 10 magic attacks, the shield disappears, and reflects the magic to the releaser. Consumes 3% of mana, consumes 3 blocks of soul power, has a skill cooldown of 28 seconds, and has a skill proficiency of 60,000.
Elemental Resistance: Increases all elemental resistances by 2% when taken from magic attacks, up to a maximum of 10 stacks.
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Holy Body: Extremely high resistance to critical hits, as well as a certain amount of physical and magical defense. Primary agility, secondary strength.
Talents: Holy Protection: Increases Critical Damage Resistance by 2%,
Normal Skills:
Pain Shield: Immunity to the effects of Stiffness, duration 5 seconds, 1% mana consumption, skill proficiency 100,000.
Beat: Deal 55% damage to the target, attack speed increases with the release of skills, consumes 8 mana points, and skill proficiency is 100,000.
Beginner Skills:
Elbow Strike: Use the elbow to attack the target, dealing 85% damage from the attack, a 5% chance to weaken the target for 1 second, a cooldown of 1.5 seconds, a mana value of 12 points, and a skill proficiency of 100,000.
Throw: Grab the target, throw the target into the air, and when the target starts to fall, instantly smash the target to the ground, dealing 185% damage and 20% concussion damage. Consumes 12 mana points, skill cooldown 8 seconds, and skill proficiency 100,000.
Thunder Strike: Uses the hedge of the power of the double wall to cause a 3-meter range shock, dealing 15% damage to targets in the area, while losing balance for 2 seconds and consuming 20% of mana. The skill cooldown is 30 seconds, and the skill proficiency is 80,000.
Charge: Strikes a 4-meter radius on the front, unaffected by movement restrictions, dealing 115% damage to the target, pushing away blocking targets within a distance, and causing a stun effect on the target that launched the collision for 0.5 seconds. Consumes 8 mana points, skill cooldown 3 seconds, and skill proficiency 100,000.
Grap: Forcibly grabs the target, increases all damage immunity by 20%, can restrict the movement of targets higher than 5 times their own strength for 1.5 seconds, the higher the strength, the faster they can break free, and can be used with collision. Consumes 2% mana and 1 soul. Ability cooldown: 12 seconds. Skill proficiency 80,000.
Rush Rush: When the target attacks, instantly grab the target to interrupt the opponent's attack, and at the same time push the target away, causing damage of 45% of the attack power, and making the opponent lose balance for 1 second, consuming 2% of mana, skill duration 0.6 seconds, skill cooldown 6 seconds, and skill proficiency 100,000.
Intermediate Skills:
Heavy Force: After capturing the target, it can destroy the target's balance, and the opponent cannot break free, limiting the target to 10 times its own strength for 2 seconds. Consumes 1% of mana, has a skill cooldown of 12 seconds, and has a skill proficiency of 80,000.
Death Roll: Get close to the target instantly, grab the target and then jump up and roll and smash it to the ground, you will receive 80% damage of attack power when you land first, and the target will receive damage of 285% attack power if you land first, consume 2% of mana value, consume 1 square of soul power, have a skill cooldown of 18 seconds, and have a skill proficiency of 80,000.
Roulette of Life and Death: After grabbing the target, jump up and spin and fall, and if you land, you will cause 125% damage of your attack power, and if the target falls to the ground, you will deal 345% of your attack power, and you will fall to the ground for one second, consuming 3% of your mana, consuming 2 blocks of soul power, and your skill energy will last for 36 seconds. Skill proficiency is 60,000.
Unyielding Steel Body: Increases all damage immunity by 30% of the caster, is not affected by critical and critical damage, is immune to stun and weakness, slows movement speed by 30%, lasts 3 seconds, can use Dash Dash, consumes 5% mana, consumes 2 blocks of soul power, and has a skill cooldown of 36 seconds. Skill proficiency is 60,000.
Holy Shield: Increases the caster's Critical Damage Resistance by 20%, reduces Critical Damage by 50%, and when hit by a Critical Attack, it will reflect 5% of the damage and shatter the Holy Shield. Duration: 10 seconds.
The rest is the shield man's universal skills:
Steel Pole: Increases all damage immunity by 1% per stack, stacks up to 10 stacks for 10 seconds.
Aura Suppression: Bursts its own aura to knock back targets within a 5-meter radius, removing all movement restrictions and dealing 30% damage to ATK. Consumes 3% mana and has a 30 second cooldown.
Source Qi Isolation: Creates a Source Qi Round Shield, which is immune to all damage, lasts 2 seconds, has a skill cooldown of 36 seconds, consumes 100 mana points, and has a skill proficiency of 60,000.