Chapter 818: Pig Sister is Uncomfortable

This is not to say that Su Yang underestimated Sima and the old thief and overestimated Uzi and Imp.

But in Su Yang's eyes.

Out of the four-guarantee and one-system and the only people who can take the ADC hero Carry team by themselves are Uzi and Imp.

Of course, the current Imp doesn't count.

He's already played himself to waste.

In other words, the current ADC is divided into two kinds in Su Yang's eyes, Uzi and other ADCs.

Including Bang and Pray.

Su Yang didn't think that they would be able to surpass the level of the four-guarantee system.

It's hard, not a joke.

In the absence of teammates, one person to play those wonderful operations, except for Uzi, who has a glimmer of life, the other players are estimated to be dead and have no chance to turn the tables.

Sima Lao Thief is still a little short of this level.

And these distances are likely to be something he will not be able to break through in his lifetime.

When he can reach the level of Uzi, then there will be one more person in the position of the god of AD.

Pity.

Sima Lao Thief's laning level is still not as strong as Uzi's.

Start five minutes.

Tian's praying mantis launched a strong offensive around the upper and middle lanes.

Sima Lao Thief didn't want to be completely defined as a waste ADC that could only be effective by four guarantees and one, so he didn't ask the praying mantis to help in the lower road, but in the lower road and rhythm to constantly squeeze the development space of the other party's lower road.

The rhythm used his strong ability to connect with the line, and drove the old thief Sima to carry out a strong suppression on the line.

Qiuqiu and Cat may have forgotten.

Rhythm debuted before the anchor as the main business, perennial to Vincent to play auxiliary, in the online fight and blood exchange, rhythm can be said to be a good hand, he is the originator of online radical support, since the era of the EPA team, it has been like this, but the LS team's style of play has gradually transformed the rhythm into a control assistant with a good vision ability.

Sima Lao Thief Hanbok is a drill two.

But his laning ability has never been bad, at least better than the old monster Rat King Pary.

Its own strength is stronger than the opponent's ball, and its auxiliary strength is stronger than that of the opponent's auxiliary Cat.

The bottom lane is easy to play, and it also gives the R team the right to push the line in the lower lane, which puts a lot of pressure on the opponent's wild boar girl.

Tian's praying mantis doesn't watch the show.

He has a chance to catch, so he will move on both sides of the middle and upper sides, and the pig girl must always guard against the first move of the praying mantis, and he has to worry that the teammates on the lower road will not be able to withstand the pressure, and the old thief will make a breakthrough on the line.

Fortunately, this Orn is very cowardly.

Perfect resistance to pressure online, Tari squatting does not come out at all, just eat experience in the experience area, give up if you can't make up for the knife, and make up for the knife if you get it.

And as long as Su Yang doesn't open the second kill, it is unlikely that he will kill Orn.

It's basically no fun to cross the tower and kill it.

Then the Fleshy Orn!

He crossed the tower and killed steadily, as if looking for death.

It is worth mentioning that Orn played like this to give up the right to push the line to Su Yang, the top laner of the R team.

In other words, Team R has the right to push the line on the top lane, and the right to push the line on the bottom lane.

In ranked matches and matchmaking, line pushing isn't a good thing, which means you're at risk of being caught in the jungler.

But in the game, the right to push the line is a good thing.

Get the right to push the two lines, and you can counter the opponent's jungle.

If you get the right to push the line of the three lines, the pig girl will not be able to play.

This means that as long as the praying mantis invades the opponent's jungle, finds Pig Girl, and goes head-to-head with Pig Girl, the support speed of teammates may be faster than that of Pig Girl's teammates.

It is impossible for Pig Girl's teammates to give up the line of troops and run directly to the wild area to support Pig Girl.

If you do.

The praying mantis can leave under the escort of his teammates, and Pig Girl's teammates waste a wave of troops in vain, and Pig Girl herself may have to be beaten home.

The most correct thing to do is that the R team obtains the right to push the line in the third line, the praying mantis catches the pig girl, the pig girl's teammates do not go to support, and the pig girl escapes with her personal strength and operation.

Such a dozen.

The pig girl is very uncomfortable!

He didn't do anything, and his teammates didn't do anything, that is, he lost the right to push the line, and Pig Sister was chased and beaten by the praying mantis in the wild area, but Pig Girl's teammates couldn't pull out to help Pig Girl, unless the mantis swelled to chase Pig Girl all the way to the defense tower.

But Tian is not stupid.

He knows where his bottom line lies.

I also know where my confidence is.

If he can beat the pig girl opposite for nothing and still run, he is very comfortable.

Team R plays TOP teams.

TOP doesn't have any star players when it's time.

The strength gap between the major lines will be vividly highlighted.

On the road, Aloy, Su Yang made up the knife and led 27 knives in ten minutes.

The spear of revenge in the lower lane, the mending knife led by 17 knives in ten minutes.

The mid-laner Karma was slightly worse than the opponent's mid-laner Rock Sparrow.

The mantis mantis in the wild area is 12 knives ahead of the pig girl.

The right to push the line causes the praying mantis to enter and exit the wild area of the pig sister as if it were a no-man's land, and the punishment and grabbing the wild are extremely disgusting.

The players of the TOP team did not help the pig girl to sanction this mantis, and the gap was widened in a short time.

Team R didn't take a single head.

Just by relying on the mending knife and personal ability to suppress, the economy is ahead of 2,000 in vain.

The pig girl was so hard by the praying mantis in the wild area, and the level rose relatively slowly, and when the pig girl's level rose 6 beats slower than the praying mantis, it was difficult to fight.

And within ten minutes, the wave of arrests that Pig Sister was slow to rise to six not only did not catch people, but also let Praying Mantis, Karma, and Aloy play a wave of linkage and take down Pig Girl's own head.

It hurts.

Pig Girl is also quite smart, and the first wave is Karma in the middle.

You can't catch it on the road.

It's too hard to kill Su Yang if you catch this Aloy.

Orn didn't output, Pig Girl didn't output.

It takes three people to kill.

The rock sparrow has to go, too.

It's better to kill the crispy Karma in the middle lane, throw a big move and control it in place, and the rock sparrow has a set of seconds.

But the TOP team forgot that Orn was the ultimate anti-pressure king, and they didn't dare to go out and fight with Aloy.

Su Yang's suppression was too strong.

As a result, when the pig girl grabbed Karma in the middle lane, Orn slowly swallowed the tower knife under the tower on the upper lane, and this Aloy had already run to the middle lane, and consciously linked up with the jungler to find this pig girl, but he didn't find the pig girl, but he ran into the pig girl and grabbed Karma.

A catch.

Aloy and Mantis were lucky enough to squat and get the opportunity for Pig Girl to start a group.

This pig girl is also just.

Flashed the big move to forcibly control Karma, and the rock sparrow also flashed and output to kill Karma in seconds.

This gives the two uncontrolled heroes a chance.

After Mantis and Aloy detoured in the middle, Orn reacted quickly and handed over a TP support.

However, TP support will take time to land.

The pig girl and the rock sparrow who didn't flash can only eat this Karma with their heads.

Here the knight made a mistake.

He flashed and didn't hand it over.

Didn't react.

Pig girl is the ultimate move given by flashing.

Fortunately, the output of the two still failed to kill Karma in seconds at the first time, and the backhand Aloy and the praying mantis were circled and the rock sparrow that was also flashed and forcibly hit the output in seconds.

Aloy's skill damage and praying mantis' skill damage are too high.

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