Chapter 636: An in charge of using Karsa's experience card

Edgar, the head coach of the SSG team, was a little depressed at first when he walked off the court, but Ambison gave him a confident smile, which also ignited confidence in his heart, don't look at what routine the LS team has come up with to play the game.

No matter how good the routine is, you can't play the most suitable game rhythm for this routine, and everything is in vain.

It must be said that the conductor on the opposite side ... The tactician and developer on the other side is a genius, and Edgar knows who this genius is, but he has never felt that Ambison is worse than Joy, if Joy is a madman-type genius, then Ambison is also a genius, but the genius of the two is different.

At least that's what he thinks.

"No matter how good the routine, no matter how good the tactical design, no matter how good the command, once the rhythm of the game is artificially interrupted, you will fall into a kind of confusion, and Ambison is the talented player who is very good at interrupting the rhythm of the game."

Edgar thought to himself.

As long as the opponent fails to catch people in two or three strong periods and is blocked by Ambixin, then the LS team will definitely not be able to adapt to the rhythm of the game if they can't take the advantage.

If you can't adapt to the rhythm of the game, you will definitely make mistakes.

And mistakes are a great opportunity for the SSG team to get off the ground.

What they do best is make mistakes.

Moreover, Ambison has a great advantage over Joy that Ambixin's playing style has always been in a state of relaxation, he can fight very fiercely, but this fierceness is under control, he can also play very cowardly, but he can also seize the opportunity to slap hard.

This characteristic makes the SSG team extremely stable in the mid-to-late game.

It is also this characteristic of Ambison that makes Edgar look very relaxed when he walks down, and the lineup of the LS team is playing in the middle and late stages, and the early stage and the big and late stages are all faults.

And the mid-to-late stage is what the SSG team is best at playing.

Why lose?

Edgar confidently recalls in his head.

Go back to the screen of the game.

After Ambixin's barrel won the red BUFF, level 2 went directly to catch the lower lane, Martin and rhythm both followed Su Yang's advice and played very steadily in the early stage, but they didn't expect that the head would suddenly attack at level 2.

This time it's a level 2 fast attack.

Knocked out a flash of rats.

And the wine barrel knocked out a flash and returned to the wild area to make up for the development, An Zhangmen played that fierce, and also played his own steady, if it is replaced by a spicy fragrant pot here, where is it enough to play a flash? Go back and knock your head out.

That's not the case with Ann.

He didn't need to learn how to play spicy incense pot to gamble.

Beat the flash, people already have a defensive heart, it is difficult to achieve the effect of another fast attack, gambling in the early stage, such a fight, if you get the head, it's okay to say, if you can't get the head, the level of the barrel and the economy will collapse in the early stage.

So Ann won't fight like this.

And the spicy incense pot will succeed, because his operation is strong enough, and he is still an output-type hero, he is holding a wine barrel, and the operation cannot be said to be top-level, it can only be said to be mediocre, and it is good to be able to force a flash.

If he is asked to catch a blood, it is actually a little difficult for the head of An, and the head of An will lose a lot of experience and economy, so he can't make it.

The Korean way of thinking is to run away when you earn it.

The Chinese's thinking is not to run after earning, but to continue to earn, and to earn until the mouth is full of oil and then run.

Therefore, the Koreans rarely play games, relying on small advantages again and again, slowly rolling up big advantages, and finally defeating their opponents in waves.

And the Chinese team just doesn't run after earning, continues to fight, and doesn't run after earning a head, continues to fight, until people catch a wave of mistakes, fight back, not only squeeze out the oil and water you just eat, but also beat you up before learning to behave.

Of course.

It's not that this style of play is bad.

The effect of the RNG team you play is also okay, the key is that the success rate is a little lower, and the risk is relatively large.

Ahn took the advantage in the first wave of attack.

Wushuang buried his head in the wild area and brushed the wild.

Eternal Nightmare Level 2 is the stupidest thing to come out and arrest people, there is no chance to get close, how can you arrest people?

If it were replaced by a blind monk or a prince, Wushuang would dare to arrest people at two levels, but unfortunately he was not.

And was caught a flash Martin, now playing very hard in the lower lane, originally the Xia Luo combination already had the strength to dominate the world in the lower lane, and beat him out of a flash, even the mending knife was a big step behind in the early stage.

The strength of this Charlotte combination.

It is as powerful as the hammerstone + spear of vengeance in previous versions.

Emperor Ruler will not let go of this opportunity, relying on the fact that the other party did not flash, does not want to play on the right line, and is afraid of the characteristics of exchanging blood, Emperor Ruler's Xia has been shooting the source of the plague rat from a distance, so that Martin can't comfortably mend the knife.

The mid-lane king was also pressed and beaten by the crown.

However, Gario has a rough skin and thick meat, and he is not afraid of being beaten.

The rock sparrow also bullied and bullied Galio in the early stage, and when Galio got up in the later stage, the output was almost up, and it didn't hurt at all for the rock sparrow to beat Galio, and the rock sparrow was bloodless when Galio had a set of skills.

Knowing that he is mainly promoted to 6, the king who plays the Nakano linkage is not with the crown skin, and he is relying on the development online.

The only thing that hits the most now is Akali and Shen's line on the road.

The two do not give in to each other.

The mid-laner Akali is easy to eat, and the top laner is equally easy to eat.

But the top single Akali beats Jace, beats Crocodile, beats Kenan and eats deflated, and plays cautious... Fight the Twisted Dryad... This category of heroes, on the contrary, is that Akali is more comfortable to play.

At least be cautious in melee.

The two sides hurt each other A, and Akali hurt a little more than Shen.

If Jace beats Akali, it is estimated that Akali will be crushed to death in the early stage.

The crocodile beats Akali, and it is estimated that if the third level is not played, it will be killed alone.

Kenan beat Akali, and Akali was probably bullied very badly.

It's a pity that this CuVee is taken with caution.

Online, the two sides look at the operation is not much different.

It depends on whether the jungler is willing to come.

In the perspective, Boss An finished playing his own blue BUFF, and after clearing the double BUFF for the first time, he once again played his aggressive side, planning to catch a wave of Akali on the road at level 3, and Su Yang saw the situation of Boss An catching the lower road just now.

also knows that this game is very fierce.

The movement is very constricted.

Don't give the head of An a chance to arrest people.

And Ann looked left and right, Akali's position was so obscene, if he didn't give him a chance, he simply went into the nightmare wild area and planned to disgust Wushuang.

This game.

There was a lot of drama in the early stage of Ann's master.

Such a full drama also made the LS team understand the general idea of the SSG team, that is, they wanted to collapse the LS team in the early stage.

After all, the intentions of Boss An's successive waves of routes are too obvious.

Karsa's experience card of Ann played the offensive nature of Team F's jungler.

Evil as a wolf in the early stage.

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