Chapter 1849: Steady as Mount Tai

The Shield Warrior profession and the Priest can be said to be a golden match.

With these two classes, it is enough to ensure the survivability of the team, and as the best support for shield warriors, the priest naturally has a very deep understanding of this profession.

Although shield combat is very powerful in all classes, both in terms of judgment and defense, and the positioning of this class in the game is extremely important, the flaws of this class are also very obvious.

One, low damage.

Second, the speed is slow.

The two most important points of PVP are output and speed, which is completely absent from this class.

Fighting bosses or teamfights shield warriors can be very powerful, but at the heads-up level, their biggest feature should be that they are resistant to beating.

The output of the priest class is not high, but it has an advantage that other classes cannot match, that is, it has a fixed output mechanism.

The skill or spell damage of a normal class is based on the player's equipment bonus and stat boost, as well as the opposing player's restraint.

As a healing profession, most of the priest's skills are recovery skills, and the amount of healing for this kind of skill is basically fixed under normal circumstances, and intelligence only has a blue effect for the priest.

This is also the reason why most pastors are physically and mentally able to ensure survival.

Because adding intelligence is not very useful except for endurance, anyway, the amount of blood depends mainly on the skill level.

For example, the healing amount of the first-level healing spell is 500, and even if the priest's spell strength is as high as 1000, the healing effect is still 500, and this mechanism is irreversible.

Some people will also say, now in heads-up matches, what is the use of a priest's class's skill mechanism being a fixed output? Is it possible to win by giving the opponent blood?

Obviously, compared to the average pastor, the fixed healing mechanism is useless in heads-up games, but it is effective for the gospel.

The evangelists gave the nickname "a mouthful of poisonous milk".

This kid has a skill called "Ignore One or the Other", and when activated, the Gospel healing ability can be used on any target, including local units.

However, the difference is that when a healing skill is released on an enemy unit, it becomes an equal amount of output skill.

……

Of course, even so, the priest's milk volume is fixed, and the maximum output of a skill is only a few thousand damage, in this era when the average A is tens of thousands, this output is almost equivalent to tickling, but at this time, it has become the only hope for the gospel to win.

At the beginning of the countdown to the game, the Gospel Staff raised and threw a ball of holy light at Yin Lao Er from a distance.

"Bang!"

Yin Lao Er's big and short legs didn't have the habit of dodging skills at all, but as soon as the shield was raised slightly, the holy light ball slapped into a little light.

Yin Lao Er will have a blind spot when he raises his shield as a skill, and in this gap, Gospel quietly threw three charms at his feet with a pinch of his left hand.

Gravity Charm!!

Priests and Paladins are both priests, and many of the basic skills are the same, such as the Paladin's Cleric's healing, and the Paladin's gravity.

However, the paladin's gravity spell can be cast directly at the target location, while the priest's gravity charm is a trigger ability, which is like a trap that requires the target to step into the detonation range of the spell to be effective.

As with the Paladin's gravity, the target's movement speed is greatly reduced in gravity, and the stacking of the three gravity charms can bring the target close to immobilization.

After all, healing is not a skill that comes to mind instantly, and on the contrary, healing is relatively slow to activate skills and chant.

When healing your teammates, your teammates will not be stupid to dodge, but it will be more difficult to hit enemy targets.

Since the opponent will not honestly stand there and be beaten, then create conditions for the opponent to stand there and be beaten.

After burying the spell, Gospel took a light step forward and stepped on the charm under his feet, and at the same time, Yin Lao Er also finished blocking the Holy Light Ball.

At this time, the Gospel smiled and hooked his fingers at Yin Lao Er, made a provocative movement, and then threw another ball of holy light over.

The gospel has only one purpose in doing this, and that is to provoke Yin Lao Er.

The Orb of Light is one of the Priest's lowest skills, and using this skill to continuously attack targets in the arena is tantamount to endless provocation.

I can't beat you, but you just have to be beaten by me, and it's a low-level attack that spits.

Yin Lao Er is also a combat profession, and being humiliated by such a humiliating molestion as a non-combat profession will generally take the initiative to attack, and at this time, as long as Yin Lao Er steps into the range of the gravity talisman, it will be regarded as entering the trap of the gospel.

With Yin Laoer's attack power, even if a skill is smashed on the gospel, it will not have too high damage, but if Yin Laoer triggers the gravity charm, it will be impossible to run again.

The low-level skill of the gravity charm with low concealment (it needs to be stepped on by the player to hide) and low triggering seems to have a short cooldown time, and once the target is accused of grinding Yin Lao Er to death with the strength of a master of this level of Gospel, it is also a simple matter.

No matter how high Yin Laoer's defense is, it will not work in the face of fixed output damage.

The gospel's small abacus is not unsound, not only deducing the battle, but also thinking about Yin Laoer's thoughts from another position.

However, in the face of the provocation of the gospel, Yin Lao Er acted as if he hadn't seen anything, and still stood still without moving.

Unlike the group of unruly guys in the Quanzhen Sect, Yin Laoer's years of professional athlete career have made him develop a good habit of obeying orders.

In Quanzhen Catechism, although Yin Lao Er is a little smart, he is the most obedient one at all times, and he is also the most commanding guy in Wuji.

Before taking the stage, Wuji reminded Yin Lao Er not to take the initiative to attack, because the opponent is a top master, and as a defensive battle, once he takes the initiative to attack, he will leak flaws and be taken advantage of.

As a well-behaved child and a former athlete, Yin Lao Er naturally knows how not to underestimate any opponent, and at this moment, he also remembers the teachings of Boss Wuji.

Yin Lao Er, who was born as a national team athlete, has a very high professional quality that far surpasses everyone in the team, and in the face of the provocation of the Holy Light Ball constantly thrown by the gospel, Yin Lao Er has always maintained a calm mentality, just raising his hand to take all the attacks, and there is no posture to fight back.

“???”

Provocation is sometimes a two-way skill, originally the gospel threw the holy light ball to lead Yin Lao Er to the gravity charm trigger range under his feet, it can be seen that Yin Lao Er is so indifferent, Yin Lao Er is not in a hurry, the gospel is in a hurry first.

PS: Good evening everyone, I'm auto-updated, and the sofa is for everyone.

Please remember that the first domain name of this book is .. The fastest website for mobile version update: m.