Chapter 420: Master Battle, Let You Galio
The stats for the Vengeance Spear in the high-end rounds and the Vengeance Spear in the low-end rounds are two cases.
The low-end bureau gives you resources and can't show off.
The teamfight slipped into the pile of people and was instantly seconds.
The spear of revenge in the high-end bureau is like the myth of Changbanpo Zhao Zilong seven in and seven out, killing you so that you can't be defeated.
Silver Spear of Vengeance has a 48% win rate.
The Spear of King's Vengeance has a 56% win rate, and even broke the 60% mark at one point.
After the incense burner version.
The winning rate of the King's Spear of Vengeance has exceeded 80%, and whoever chooses will win, so don't say that the game doesn't let go of the Spear of Vengeance, and the qualifying match doesn't want to put this kind of thing for you, and to release it is to let a monster out.
Team LS grabbed the wind girl.
The KT team's style of play is actually stuck in the idea of staying outside the incense burner version.
Mata uses Bron, Zyra, and Morgana to assist more in the LCK league.
On the one hand, it was the intercontinental competition, and the incense burner version of the LPL league did not win against the KT team, so the KT team did not feel anything, so they returned to the LCK league and did not have any motivation for the so-called incense burner version.
All they know is that the spear of vengeance cannot be put down.
Others play casually.
And this purple side conservatively chose the twisted dryad.
Semb takes this kind of bastard hero, it is estimated that he is here to practice the lineup, and the well-known Carry point of the KT team is Semb's output-type top laner, so he can't think of a second reason for taking the twisted tree spirit except for training the lineup.
Let's be honest.
Semb's anti-pressure style of play has indeed not been seen for a long time.
It's normal to practice.
When it comes to world events, the more well-rounded the team, the more difficult it is to be defeated, so it is normal for KT teams to practice their lineup with weak teams.
However, the KT team is a little domineering, they provoked the LS team before the game, and they also practiced the lineup during the game, the KT team is terrifyingly confident, but it is also uncomfortable, Su Yang thinks that he has to come up with a routine in this game, don't be afraid to do it, don't beat KT, I really think I have a skin to the sky.
The second hero, Team KT, chose the barrel jungler in seconds.
Put the Galio system.
Or that Team KT thinks there's nothing to defend in the Galio system.
Choose?
His Holiness had practiced the Galio system.
And Galio plays a mid laner and has a strong ability to resist pressure.
But this Su Yang originally planned to play double shields, and after thinking about it for a long time, since the opponent put the Galio system, there is no reason not to choose.
"Galio, Prince." Su Yang nodded in confirmation.
These two heroes are very suitable for the team of the LPL league, and you will be numb with a strong hand, as long as the prince opens the team, Galio can beat you to despair.
And once the Galio prince system is elected.
The blue side will have to come up with a strong enough late ADC, because the output of the midlaner Galio is not too high.
Second round of BP.
KT played a dirty one.
He knows that you have chosen the Galio Prince system, and the lower lane ADC must choose a big late ADC, either a mouse or a big mouth, okay! Both heroes are banned for you.
Big mouth?
No!
Mouse?
Nor did it!
If you don't have two late ADCs, it's hard for one person in the next lane to support a team's output.
Take Wayne.
Yes, you can take it.
But Martin is not a puppy, and the puppy's Wayne has a chance to develop, and he can survive until 20 minutes and not fall into a disadvantage, but if Martin plays Wayne, the first 20 minutes are enough for the KT team to explode against you.
When Wayne's development isn't good enough.
It's easy to be carried away by a wave of KT teams.
If you choose Wayne.
Team LS is even harder to play.
I can't bear the pressure.
And Wayne has its own taunt function, and once selected, it will be caught without a brain.
As a result, it is difficult to choose the ADC position.
KT banned three AD heroes as soon as it was banned.
Spear of Vengeance, Source of Plague, Maw of the Abyss.
There are two more heroes that cannot be released on the version, Vayne the Night Hunter and EZ the Explorer.
It's not that Wayne can't get on.
It's that Martin's Wayne can't get on, not to mention whether he has beaten Wayne to the level of professional-level mastery, even if Martin has a professional-level Wayne operation, but Wayne is too easy to be targeted, and once he is targeted, he will explode directly.
Tricky.
The second round of BP is over, and the first preferred hero is the purple square four.
The LS team now has two ways to play BP, banning both the small cannon and Varus, or putting both of them.
If it's banned, KT is not easy to choose, and if it's released, both sides can get an AD hero who can play.
Team LS has all the options.
And what are the ADCs that can be selected now?
Wheel Mom, Cannon, Ice Shooter, Arrow of Punishment.
The small cannon has the highest priority, followed by Varus, the Ice Shooter third, and the Wheel Mom last.
However, the output of the small cannon will not be until the later stage, and the output of the single body is high, and the output of the group is slightly lower.
But Varus and the Ice Shooter.
It doesn't work well either.
In the four-guarantee lineup, the ADC does not have displacement skills, and once it is killed in seconds, it will collapse completely.
Purple square number four position one choice.
How could Deft give you a chance?
After the second round of BP, the purple side took the McLin gunner in the fourth position.
The blue side now has one less hero to choose from.
Only Varus, Ash, and Sivir remained.
All are heroes with no displacement.
It was Varus who barely hurt.
But Varus was restrained by the Merlin gunners.
And four guarantees and one lineup.
Varus is not qualified.
He has outputs.
But it certainly hasn't reached the level of four guarantees and one.
If it's a big mouth and a mouse, it's obviously more valuable.
The BP idea of the KT team is very clear, let go of your Galio system, you have to hammer your AD position, snatch the hero you want to take the most, keep you a restrained hero, or you simply take a cold shooter with a slightly lower output.
Pick, right?
If Team LS is Galio four-in-one.
It's collapsed here.
There were no Merlin gunners.
Varus, who has the highest output, is restrained, and Ash has a low output, so he can't afford to be qualified to be guaranteed by four guarantees, and it is a little difficult for a function-oriented ADC to force him to play output.
Wheel Mom?
This one is even harder!
It's a pity that Team KT locked the AD position of Team LS, but they didn't expect that this lineup was not a four-guarantee lineup.
The blue side lasts the shot.
Su Yang knew.
What the opponent restricts.
Break this limitation.
It's about coming up with a hero.
Make the lineup more fleshing out.
Goddess of the Bright Moon.
Sell.
The swing position is in place again, and the blue side chooses the goddess of the bright moon for the fifth!
The KT team restricts the Galio system, which restricts the four-guarantee and one-line lineup, restricts your ADC position, and makes your ADC position difficult to choose, if the LS team is really a four-guarantee and one-line lineup, whether it is a four-guarantee and a Varus or a cold shooter.
Forty minutes later.
Team LS lost the game.
It's just a matter of time.
The strength is good to last longer, and the strength is so bad that it basically loses in time.
But now it's different.
The goddess of the moon appears.
Sweep away the entire mist-shrouded BP in an instant.
Strike back and counter the BP strategy of the KT team.
First of all.
The Goddess of the Bright Moon is a swinging position.
It can be in the middle or in the wild.
Secondly.
The output of the Goddess of the Bright Moon is not low, it is an AP output, which can make up for the lack of damage of Galio's AP, and let the ADC in the lower lane not bear much pressure on the output, and even let him play the functional ADC without any problem.
Blue side lineup.
One choice is the Wrath of the Storm, the second is the Prince of Demacia, the third is Galio, the fourth is the Ice Archer, and the fifth is the Goddess of the Bright Moon.
When the goddess of the moon came out.
Team KT's BP landscape has shattered.
But!
Can Kyaukyue really play the effect that Team LS wants?
It's a real problem.
Because.
This is not the Kyaukyue version.
It's hard to fight.
What's interesting is that the KT team actually thought early on that the opponent might choose a hand of AP to top the laner, and banned the mechanical public enemy Rambo in the first round of BP, and when they thought they were winning, the appearance of the goddess of the bright moon really hit KT head-on.
...
...