Settings and character stories have been cleared
Let's put the design of this ship up, and I've put two chapters of the biography.
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Ship Name: Enola. Enola-Gay
Pedigree: Nightmare-Class
Pedigree Codename: SSA-V (Stealth-Space-Attack-Vessel)
Type: Stealth Tactical/Strategic Attack Weapon
Number: SSA. V-1
Affiliation: Unified Federal Space Force
R&D design: Federal Naval Institute for Strategic Studies / Federal Knox Pharmaceuticals
Construction: Unifying the Federation Space Force
External Contractor: None
First ships to enter service: Enola. Guy (ship one); Somme (No. 2); Lake Trasimeno (ship 3)
Overall length of the ship: 234.8 meters
Width: 37.3 meters
Combat full weight (without carrying MS): 48300 tons
The main material of the hull: high-strength nano-carbon laminated armor
Full strength: 165 (12 officers); 22 members of the MS Wing (with MS)
Engine: Federal Institute for Naval Strategic Studies A6E Minovsky Nuclear Fusion Engine 1 Base / Federal Institute for Naval Strategic Studies [Hellcat] Recessive GN Engine X4
Auxiliary propulsion system: Voilture-Lumiere propulsion ring for battleships
Possible combat time for a single ship without replenishment (Universe): 190 days
Possible time for a single ship to fight without replenishment endurance (Earth): It is impossible to fight in a gravity environment
MS mount (when mount selected): 3 units
MS Mounted (Assault/No Repairs): This design is not available
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MS transport / ejection
MS Lift: 0
MS ejection channel: 0
MS Inlet: 1
Emergency MS Recovery Slide: 0
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Armament:
Bow 1872 mm space * launch tube X4
Twin-mounted liftable missile launcher X4
Mk82 irradiation port
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Ship Description/Introduction:
【R&D/Construction Background】
When the chief designer of the Nightmare class gave [E Interview] after the war, he said this about the birth of the nightmare class: If war is inevitable, we just want to survive as victors; At the time, the Federation feared that we might lose this opportunity, so we desperately tried to reverse the decline and build a stronger weapon that would give the enemy a nightmare before the real nightmare arrived.
[Invisible Nightmare]
The Nightmare class has a total of 19 large cabins, a total of 34 thermal isolation designs, and adopts "active phase transfer heat absorption armor" in the engine, personnel rest compartment and * cabin, which is powered by ultra-low temperature batteries and can react to the heat generated by the energy/live ammunition weapon to absorb heat; This heat is then evenly diffused into the liquid nitrogen heat dissipation layer of the inner layer before being released into space, which suppresses the nightmarish heat source signal to a level that would not be detected by the vast majority of thermal scanners at the time.
The Nightmare class uses an improved version of the original joint fourth-generation mirage system [Phantom River] to achieve the purpose of optical stealth, [Phantom River] is different from the original mirage system, and pays more attention to deception to the naked eye, and uses the combination of optical sensors and elite observers developed by the Federation to capture small objects such as floating cannons, which is not enough to detect nightmares by optical observation means before the nightmare enters the * launch position.
In order to allow Nightmare to have a higher level of stealth propulsion capability in a short period of time, and to ensure that Nightmare can penetrate the MS alert and even defense network of the enemy's main force, Nightmare used the GN engine for the [Hellcat] battleship provided by A-Laws, but with the efforts of the Federal Institute of Microparticles led by Kong Hang, the chief engineer responsible for improving the GN engine within Nightmare's design group, and the Very High Voltage Research Institute under the Federal Institute of Materials, [Hellcat] successfully adopted [Spectral Hedging] The technology eliminates the wake color of the GN engine, and uses the [limited controllable baryon decay] technique they proposed/explored to suppress the incidental ECM effect of GN particles, so that the radar that detects the electromagnetic interference range of GN particles also loses its effect to a certain extent. However, the Nightmare class still retains the excellent propulsion and controllable direction change capabilities of the GN engine.
The Nightmare Class can also be equipped with two [Phantasmagogue] small camouflage boats in the hull, which are uncontrolled small camouflage ships that can simulate the thermal energy of all ships in the federal database, and also carry a projection system that can be attached to the built-in camouflage balloons.
【Nightmare Eyes】
Since the improved optical stealth also allows the occupants of the boat to not see the outside of the boat, the Nightmare Class is equipped with the same optical scope as the Mirage System Operator--- i.e. no light distortion is applied in a small area. However, this will greatly weaken the nightmarish detection capabilities of traditional passive sensors when submarine, and will also make the attack extremely dangerous. In order to compensate for this shortcoming, and to enable over-the-horizon attacks, the Nightmare class adopted a genetic engineering product from the project that Arlando thought he had ruined. The brains of the five mass-produced Quick-Ripening Boosters were embedded in miniature Samus components and reassembled after imprinting the memories and sensing waves of the Nightmare members, and programming the Samus induction waves for some of the basic combat operations that were available at the time. This is Nightmare's radar, a dormant mass-produced booster that reacts to inductive waves that are not in their memory bank, and can be vaguely translated into computer-understood data, giving Nightmare the ability to detect enemies. Moreover, this "Inductive Radar" can also be used to induce [Flare]*, which is still somewhat vague, just as a new human induces a float cannon attack.
Fang: SS-T-80 Stealth Space*
The SS-T-80 Space* is a heavy-duty space* designed for the Nightmare class, which uses electrochemical propulsion to disconnect the tube, then uses inertial navigation to engage the enemy, and in the final attack phase uses a supercharged rocket for a sprint. With a length of 14.57 meters, a diameter of 1.8 meters, and a conventional launch weight of 7.9 tons, the Flare can carry close to 1.5 tons of conventional high-explosive/armor-piercing warheads, or 8 fission blast missiles with a yield of 100,000 tons, or 5 fission bombs of 300,000 tons, or fusion warheads of 8 million tons. The flare itself has optical camouflage that can be used for short periods of time, and the effect of three isolation doors when fired makes it extremely difficult to detect by any means other than the detection system for the shooting of floating weapons. The flare can attack by direct course, activate its own light source positioning navigator, or be induced by the ship's inductive wave radar. However, due to the huge amount of electrical energy and chemical sprays required, the flare launched on the premise of stealth cannot be fired in a four-barrel salvo.