Current equipment attribute data
----- VIP level privileges-----
VIP1 (Shou Krypton) -5% Damage, VIP2 - (When Activated) Attack +30%, VIP3-5% Damage Experience Card
VIP4 - Double XP Pill for 3 hours, VIP 5-2 level random gems x2, VIP 6-1% all attribute increases
VIP7 - The daily 30-minute red name penalty is halved, VIP8-1% all attributes are increased, and VIP9-5% is injured
VIP 10-1% All Stats Boost, VIP 11-5% Health Boost, VIP 12-2% All Stats Boost
VIP13-5% agility increase, VIP14-2% all-attribute boost, VIP15-6 random gem pack x1
VIP 16-2% All Attributes Increase, VIP17 - Critical Strike Rate +30%, VIP 18-2% All Attributes Boost
----- People panel-----
Low-end VIP0 civilians
Gao Yang: Level 24 Terran Knight
Attack: 817/858
Constitution: 589
Strength: 54
Dexterity: 134
Wisdom: 30
Defense: 1119/1343
Toughness: +1
Bonus: +5%, -20%
Resistance: *80% Nuclear Explosion Resistance
Health: 2945+100
Magic: 150
----- other skills-----
Taunt: Lv2, consumes 4 mana, cooldown 4 seconds
Charge: Lv0, distance 5 meters (mandatory), mana cost 5/time, cooldown 5 seconds
Assassination: Lv0, Rush forward to kill, instantly deal 120% base damage and knock the opponent away, consume mana 5/time, cooldown 10 seconds
Self-healing: Lv1, consumes 19% mana, restores health equal to 105% of your own attack power, and has a cooldown of 55 seconds
Stun: After consuming 10 mana, the target will be stunned, the stronger the opponent, the shorter the stun time, and the cooldown time is 60 seconds
Tenacity Mastery: Your Tenacity Determination will take precedence, and Control skills will be less effective against you
----- gem-setting details-----
Helmet (5 Attack, 3 Defense) Breastplate (4 Attack, 4 Defense)
Weapon (5 Attack, 3 Defense) Shield (6 Attack, 4 Defense)
Shoulder pads (4 defenses) Leg guards (3 defenses, 4 bodies)
Handguards (3 defenses, 4 bodies) Shoes (4 defenses, 4 bodies)
Gloves (6 defenses, 6 bodies) Belt (5 defenses, 4 bodies)
Elbow pads (3 defenses, 4 bodies) Knee pads (4 defenses)
Bracers (4 Attack, 4 Defense) Necklace (4 Attack, 4 Defense)
Ring 1 (4 Defense, 4 Body) Ring 2 (4 Attack, 4 Defense)
Cloak (5 Attack, 5 Defense)
----- full-body equipment data-----
● Helmet
Tall Helmet (Green/Rare), level 20
+18 Defense, +10 Constitution
High Morale: Keeps you in a high morale state at all times, with higher critical strike and evasion chances
● Cuirass
Misty Breastplate (green/rare), level 20
+25 Defense, +15 Agility
Auto-Healing: Automatically heals 1% durability per minute after leaving a combat state
●Weapon +2 (Attack +80)
Agent Spear (Green/Rare), level 18
Attack +65, Damage Bonus +5%
Surprise Attack: Attack any target within a 10-meter straight line in front of you, increasing damage by 20% during the skill and increasing the critical strike chance of the next attack by 10%
● Shields
Azure (Blue/Rare), level 20
Defense +220
Blue Eye: Targets stared at by Blue Eyes are bound to freeze for 1-3 seconds, this time consuming 50% mana and having a cooldown of 600 seconds
●Shoulder pads
Defense +6, Agility +4
●Leg guards
Defense +6, Strength +4
● Handguards
+8 Defense, +6 Strength
● Shoes
Agent Boots (White/Rare), level 15
Dexterity +10, Strength +4, Movement Speed +10%
●Gloves
Thunder Calling Gauntlet (Blue/Rare), level 20
+80 Attack, +80 Defense, +10% Damage Reduction
Summon Hidden Mine: Spend 30 mana to place hidden lightning underground, which can deal 200 true damage to the target once triggered
●Waistband
Agent's Belt (green), level 18
Constitution +15, Dexterity +8, Damage Reduction +5%
Wealth management space: The number of coins placed in this space increases by 1‰ every day
● Elbow pads
Defense +8, Agility +4
● Knee pads
Defense +5, Agility +6
● Wrist guards
Defend +8, Constitution +6
● Amulet
[1] Green +100 life
● Necklace
Thumb necklace (white), level 18
True Channel: Continuously drains your mana and steals the target's health
●Ring 1
Iron Body Ring (white), level 15
Constitution +10, Agility +4, Health +1/sec
● Ring 2+2 (Constitution +25, Agility +18)
Cautionary Ring (green), level 15
Constitution +20, Dexterity +14, Damage Reduction +5%
Caution: Defense is increased by 30% for 60 seconds, and the cooldown is 24 hours
●Cloak +2 (Dexterity +37, Defense +19)
Crossing the Wind (Green), level 15
Dexterity +30, Defense +15, Evasion Chance +10%
Wind Sound: Increases movement speed by 100% for 3 seconds, cooldown for 60 seconds